Posts for Cpadolf


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Wow, this was pretty damn good! A lot better than I would have ever expected from a movie license game. Plenty of fast platforming and a handful of interesting glitches for some satisfying level breakage. It's a little bit long (removing all the driving/running stages would probably put it at good length), but it managed to keep me watch all the way through anyway. Good job :)
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What a great run! Almost as good as the 100% one, which is to say quite a lot :D
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I was just in the process of rejecting this as well, you beat me by a minute :p
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IIRC they can be manipulated by entering the room on different frames.
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moozooh wrote:
Next step: finding a tech for reducing door transition.
Done. In some extremely rare, seemingly random cases you can reduce door transition lag by one frame if you shoot just before the transition!!!
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Ah, I knew exactly what you had done as soon as I read you made the X-ray spark possible, so damn cool man :)
Oddity wrote:
Don't think I've ever seen a broken shinespark charge-up like that; No other applications for it?
No other known applications for a shinespark in particular (as far as I know), though the trick itself has been used before. In my 100% run for example, it was used at ~1:50 in this video, but to get speed echoes instead of actually charging a shinespark. The trick is that you can preserve your speed (and booster level) if you are morphed, and instantly unmorph after taking damage after bouncing from a high enough fall, and I think the damage must be taken from certain enemies/surfaces. So it's very weird and very restricted (and wicked cool). IIRC it was discovered more or less accidentally by Namespoofer when he was still quite new to the scene.
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2nd place again, and so close =/ But congratulations to Lord Tom anyway, you did some damn good stuff :)
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Yeah, that's lots faster if optimized.
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Found a neat trick that will save some time over the course of the run, it saved about a second in the first level. Don't know if this is optimal or not though, I didn't spend to much time on it. http://dehacked.2y.net/microstorage.php/info/851261104/Congo.smv
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Awesome :)
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Aria of Sorrow, easily. It broke all my already ridiculous expectations.
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Team Liquid - Probably more so than any other forum right now, even though I don't post much, because I have been utterly addicted to Starcraft progaming for the last year or so. TasVideos - Well duh. Though I actually haven't been here all that much lately, for various reasons. But that will hopefully change soon (and I still check in quickly once a day at least). Metroid 2002 - Because Metroid. SDA - Always interesting to check up on runs of games that can't yet be TASed (or aren't yet TASed). 4 Chan - Yeah... Flashback - Ridiculously big forum for discussion of practically anything (in Swedish, though there may be an international one as well). I guess The Spoony Experiment, That Guy With The Glasses and Escapist Magazine too, but I'm not there for the forums as often as I am just there for (some of) the site content.
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Do the extra levels in sequential order. I'd much rather see the run end at 6E than 1E, and I can't imagine that the time lost will be more than a few seconds at the very worst, which for a run that's going to be over an hour and already sacrifices many seconds due to not wobbling as another speed/entertainment trade-off is incredibly little. As for ending the movie I prefer option 3, I think it would make for the most stylish ending (as it properly "takes you out of the game", leaves you with the pretty island animation and show signs of full completion). And it could probably be done after the score tally of the final level, so it doesn't seem too abrupt. Again this costs a little time, but compared to the length of the movie it is nothing.
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Voted for Lord Tom. He made the least runs, but they where all great, well worked through and different from each other. Aglar was a close second.
Flygon wrote:
I'd imagine it'd be harder to actually write English then to speak it...
Hurr.
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Family Feud because lol.
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Surprised that SMB3 wasn't nominated, that would have been my #2 vote for sure. Still, MM2 gets my vote and would have done anyway. Possibly somewhat below a few runs on entertainment, but just on another level technically.
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Voted Chrono Trigger. There are some really messed up runs on here, but I feel that Chrono Trigger is just a cut (or several) above the rest.
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IMO, the 5 Castlevania runs where pretty much the 5 best runs amongst the nominated. SotN was the best of the bunch though (but I think a full game (especially 100%) DoS run might change that in the future).
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AoS 100% wiping the floor with all competition, as expected :p Also, voted for AoS 100%.
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Well, couldn't the wait potentially been reduced greatly by doing that sort of luck manipulation when you killed a larger group of metroid (I think you had 6 on you once). Maybe you tried that, I dunno.
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Looks amazing as always, some very interesting strategies as well due to the complexity of the metroid rooms. The ending will be a little anticlimactic though, the escape really gets pretty dull due to not having any uppgrades to speed things up. Also, I too wonder what that long pause was about. The length of it seems a little extreme for luck manipulation, especially considering that you never had to slow down that much for any of the other metroids (as far as I could see).
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Man, just wow. Of the top of my head I can't think of any better run I have watched all year, which is to say a lot considering some of the stuff that has been made this year, it's just so entertaining. The speed and amount of things happening all the time is just so completely insane, yet it never gets to the point of incoherence, which is often otherwise the case with such chaotic run. Big yes, bigger star.
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Baxter wrote:
Mitjitsu wrote:
How come every time I try to watch this on Snes9x the emu crashes? I was able to watch it thanks to the encode
Same for me... playing this smv completely messes up my snes9x :S
Turn of "Sync Samples With Sound CPU", that might fix it. My emulator crashes if I have it on as well, I think it happens if you have a CPU with more than one core. Anyway easy yes vote. This big of an improvement was a real surprise, and YI3 was very cool. Entertainment-wise it is on the same level as the old run, it was worse in some places but better in other places (Big Boo was the best of any run)
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Completed another 2 levels, and am now about 530 frames ahead. The polar bear could be killed with 4 boosts and 1 shot. It has 48 HP and you can do 11 damage per boost if you start from the ground, which is why it had 4 HP left after mmbossmans 4th boost, but the first time you boost through him you have time to 1st do a normal jump and start boosting just before you hit the ground which if timed right will do 14 damage. After that you just to 3 normal boosts and shoot him once where it will cause the least lag. The bird was probably improved even more, and I managed to kill it with just 2 boosts and 1 shot, doing 21 damage with the first boost and 26 with the second. Level 5 wasn't improved by too much, I think it was around a second or so. I noticed that in this level you didn't need to do the diagonal shot after landing to keep your speed for the next jump, which was really weird, and saved some time both from reduced lag and making earlier jumps (you still need to do it if you don't jump immediately when landing, though I don't think the speed loss is as great as in other levels anyway). http://dehacked.2y.net/microstorage.php/info/597809072/Cpadolf%20-%20Vectorman.gmv
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Greenalink wrote:
If anyone wants to know, the 100% run will be at least over 2 hours and 30 minutes of input.
But wasn't your speedrun only 2:26 or something, or is that due SDA's timing differences?
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