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Open the emulator, go to the help tab, click "copy settings for snes9xwatch" then go the the "Snes9x Family" part of the config file and press ctrl+V to paste the information there.
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NameSpoofer wrote:
Well.. let me be more specific.. How can I do this, and can I get some links to whatever I would need. =P
Here are the two only scripts I know have been written for Super Metroid, one of them should IIRC display all kinds of stuff, like hitboxes, health for various enemies and what not. The other one is excellent to use when watching runs of the game, as it automatically fastforwards through door transitions item pickups and elevator rides (and the whole ceres segment as a side effect somehow). Anything besides this you would have to do yourself, or request someone knowledged to do. You can use them in a new emulator like Improvement 12, it has a option for running lua scripts in the same column from which you load ROM and smv files.
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Raiscan wrote:
Can someone explain to me how this publication discussion is different from the 16-star and 0-star runs for SM64?
The 16 star run used the same glitches to accomplish its goal as the 0 and 1 star runs did, I believe that making a rule for a run which states that you can use a certain glitch everywhere except at one specific place would be considered to arbitrary for many. Note that I do not have anything against the idea of having a 16 star run here at the site since it is very entertaining, but in that case I think it would be better to just simply make a run which aims solely for entertainment and showing of cool stuff. The difference is that this run uses way more severe glitches than its counterparts which makes it radically different, it's easy to make a non arbitrary restriction for the other runs that makes them valid, simply don't do any major skips, and in fact the two currently published any% runs where already created with that restriction in mind, as the glitches showcased in this run was already known back then.
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NameSpoofer wrote:
Is it possible to record SMV's with this lua script running or being able to see the hitboxes? O.o
Yes it is possible to run lua scripts while recording smv's, and it won't change the smv or anything.
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No I don't know.
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Solon wrote:
I can think one one in particular I'd like to see applied to movies..."Takes damage only where necessary." Super Metroid is a game where this could be applicable; you can't technically make a no-damage TAS of it because you have to let Mother Brain fry you with her Hyper Beam to progress the battle with her. But you could have a "Takes damage only where necessary" run of it.
You can complete the whole game without taking damage, using the skip from the newest run, but I can't imagine it making a very entertaining run (not really un-entertaining but not very different from what already exists, only slower).
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I can't get this memory watch to work, I tried both Metroid Fusion and Zero mission (both of which where already in the config file) but it won't display any of the addresses. I have version 19.3 of VBA. EDIT: It runs fine with 20.0, but I don't want to use that emulator due to desynch issues.
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amaurea wrote:
http://folk.uio.no/sigurdkn/sm_ingame.avi
Well that was really cool to start with, but after a while all you saw was my new movie, except for in some of the bossfights where the others caught up. I think it would have been better (but probably 1000 times harder) to make a comparison for each room, with the positions reset every time you enter a new one. Or show all 4 runs split screen, megaman style :p
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Was it 31 frames over your or over my run?
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I think hyper beam does to, there was a hack which made you fight croco during the escape, and I managed to get behind him after shooting him with it, but after being behind him for a second or so I took damage, zipped through him and appeared on the left side of him, and after that I could not get behind him again.
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Well this run kinda uses death as a shortcut, as it is the fastest way in realtime to make the MB skip possible. However it does not make much sense to mark the other any% runs with "does not use death as a shortcut" as it is possible to skip MB anyway, it only takes ~2:30 longer in realtime.
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AngerFist wrote:
Wouldnt the best screenshot be when Samus is in the elevator after performing the x-ray glitch?
That was the one I suggested in the submission text at least...
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The game has 100 items so it's 6% (also it says so after the credits).
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How did you figure out that it was determined already when entering the castle though, did you find the RNG for bowsers opening move or what?
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Solon wrote:
Agree with Warp. This should be a "uses warps" movie, and it shouldn't obsolete any of the others.
But it doesn't really use warps, better call it glitched any% run, as in allowing even the most severe glitches to save time. I think there are other games too that have a glitched and a non glitched run, but the non glitched run does use glitches, just not gamebreaking ones.
Bisqwit wrote:
It will be. Fixed. I forgot to do the thing I always chastise other publishers for forgetting to do.
Ok.
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Weird, it looks like varia suite is equipped on the screenshot. Anyway, thanks for the publication :) EDIT: Question, will this run be linked to my movie statistics or does this not work because of multiple authors? EDIT2: Now it doesn't look like varia anymore...
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http://youtube.com/watch?v=YvQtItgznQM http://youtube.com/watch?v=ykcVEYHj9EE Crappy quality but that's to expect from youtube. I cut out the ceres part to fit it in two parts, but there is not much to see there anyway.
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zOMG wrote:
you can also change your movements before entering the pipe without wasting time, and it makes no difference - I tried holding down buttons, tapping buttons, all kinds of angles, etc
Well in that case it is obvious that you have to try and enter the castle differently instead of doing stuff that evidently does not change things, no? Also is this run only a direct result of Swordless's improvements in the 16 star run or are there other improvements too?
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Hey that's really cool :)
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Saturn wrote:
As of obsoleting the 14%, I'm not sure whether this is a good decision (the any%'s are out of question anyway, being the most entertaining run forms of this game). This run is a heavily glitched NBMB one, which has a completely different category than the glitchless ones, to which the legit low% / 14% counts as well.
I think the big problem here (although I personally would like to keep the 14% run too) is that 14% now is neither lowest, nor faster than the glitched lowest, and the glitched lowest is not so boring that you could say 14% is objectively more entertaining. You already get entertainment from the any% runs and the 100% run, and it would simply be to arbitrary to allow a low% run that is not the lowest% possible. Because the way I see it, low% means to complete the game with the least amount of (in this case) items using all means.
Saturn wrote:
As of the highlights of that run, to me it's definitely the Big Metroid Skip. I did some tests skipping it without Speed Booster around a half year ago, and you have no idea how hard it is to manipulate his move patterns in a way that allows you to reach the exit as fast as possible. I have to recognize you guys did this part so much faster than I did in my test, it's almost unbelievable.
Yes that room was indeed the hardest to optimize in the whole run, followed by metroid room 1 and 3, which where much much more annoying to do than what it looks like.
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Found some semi interesting things while testing the NBMB run. A new way to acquire bluesuit, very useless, and very pleasing. And a dead end glitch, it seems to work only if the statue has already sunk, and it occurs if you try to trigger the elevator doing anything but a normal jump (bombjumping might get you through too, I dunno).
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This run won't obsolete the any% runs, so no worrying about that.
moozooh wrote:
I'll still make that 14% some day, with all its fights.
That's great to hear :)
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Yes, that's the fancy technical explanation :)
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According to Kejardon no reset is allowed to take place between entering the room up to entering MB's room. Dieing or watching the ingame demo is the only way.
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moozooh wrote:
The only bad thing about it is that pre-X-ray room is pretty much the only groundbreaking part of the actual gameplay.
Well I'd say that the baby metroid skip is pretty neat to.
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