Posts for Cpadolf


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Really... I mean, there where just so much... I dunno... sigh. It's insane, on so many levels it is insane. I feel the 100% run is getting old already...
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Holly crap! That's a real nice one, should save plenty of time.
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klmz wrote:
The biggest problem I see is there will be more than 3 categories of AoS submissions. Will the 3-categories-rule be break when the "all souls run" gets submitted?
Well there is no absolute rule that statest it impossible for a game to have more than 3 categories. Both Super Metroid and Metroid have 4 each. As long as there is a good reason for it there can be 4 categories, and I think there is a better reason to do it with this game than there where to do it with Super Metroid. If anything the 100% run should obsolete the non-warped any% run if it can't get published otherwise, since that category seems kinda useless if there exists a 100% run. Still I think that all of them should be allowed to co-exist.
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Yeah I mean bottom left, I blame my errors on the fact that today is one of Sweden's biggest drinking days, and I'm quite the drunk one right now. Still it is awesome, that is nothing like I though JXQ would look like. Also I already knew that the clown man wad Jaysmad, I have read through this whole thread recently.
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Wait a minute, is the guy to the down left JXQ? That's just plain awesome.
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If you mean shooting the cactus enemy earlier by entering the room at a higher Y value then yes it is useful, hero and I already used it in the 100% run (my find, but it is pretty obvious if you just sit down and think about it) Otherwise I saw no other improvement. I like that you are searching for new tricks, we never get too many researchers so keep on rolling. Also to tacos find: I don't like my runs getting obsoleted before submitting them, but an amazing timesaver non the less. This and all the other things you find will probably make me do an improved version of the 100% run in a year or so, if no one else already has at that time.
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<fap><fap><fap><fap> Yes it is so dammed good that I faped 4 times, also I'm drunk. But this is pure awesomenes on a can. I voted yes it that was not painfully obvious already.
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Yeah every sound effect in that game pretty much gives you the sensation that you are using a razorblade to trim your brain.
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Awesome all the way through, I just genuinely love it when games get so extremely broken. Half of the time it looked like you where playing a debug version of the game which let you do anything. Amongst my favorite parts where the glitching in the skylevel and the towerlevel, just pure greatness. Yes vote if that was not clear enough, for one of the best TASes this year. (and this year has started extremely well) Also on a side note, as has been said. The music in doragos palace is really one of the most annoying tunes in the history of gaming, seeing as how almost all the music in the game is totally kickass it is surprising that the makers where so lazy and worthless in that particular place.
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Oh awesome :) I've been waiting impatiently for this ever since your (even more) glitched out run, I love the game, I love the runs and a close to a 6 minute save over the old run tells me I'll love this one to. You can expect my yes vote in a few hours.
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You totaly sound like Nicolas Cage. Are you Nicolas Cage?
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What is this game anyway? I watched a couple of videos of it on youtube and it had extreme similarities to Secret of mana, do they have anything to do with eachother or is this simply another game with aproximately the same game engine?
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IMO the hand looks very small, but the stretch is impressive. Also you only have one TAS hand 0_o
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Basically shooting further down to remove the need of waiting 5-6 frames for the geemer to get in position if shooting it from the usual spot no? That's a tough one to figure out, pretty much ever pixel position needs to be tested in a span of I don't know how many, also for every pixel position you'd need to test a couple of different subpixel positions. I similarly tried to find a better position for the second one but without any luck.
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Kriole wrote:
Allow me to feed your ego: That was awesome.
Thank you :D Underwater sucks anyway... Lucky me that I'm out of there soon :)
Kriole wrote:
Also, our progress is crippled because more and more improvements were discovered, and we are at the moment in our 7th restart. We are in Brinstar, with all rooms planned ahead (probably), with improvements in mind/planned out for every single one of them.
Sounds good, but I fear that you will pretty much never finish if you keep restarting over small frames all the time :/ Also did that diagonal room timesaver you mentioned work out?
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moozooh wrote:
That smv was done half a year before Cpadolf started his most recent TAS, so no other reference existed at the time. Cpadolf still didn't refill on the bat, though, and used a different approach in the middle of the room, so his playthrough couldn't be much of a reference anyway, due to different conditions.
True, it was a bad misstake by me. (especially considering that I did refill on the bats in my SM:I run which wher done months before that) Also during the making of the 100% I found out that it is actually faster to kill the enemy and boost of the crap it shots when it dies than to just boost of the enemy, which makes the misstake all the worse. Also I actually found a place where the "faster turning to the left in crouch position glitch" is useful :p Smv attached to avoid confusion :) It's for SM:I but should run fine on a unpatched rom.
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Maybe :) But I thought that since it has reached accepted status now it had already been decided by the judges.
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You could say so, yes.
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So, which of the two versions is getting published?
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Tis me :) Go ahead, question my sexuality all you want...
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I vote for NVA's screenshot 13, I think it sums up the run pretty decently :)
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According to people who know stuff about this game (a.i not me, only finished it once. Shame) you don't get to keep greendream in a newgame+ run.
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Well this was pretty incredible. I love how you obsoleted both the shinespark after MB and the long one right at the end, I always thought the one after MB looked a little slow and I was happily surprised to see it removed. Also the climbing instead of a shinespark after Kraid was really awesome. Easy yes vote and probably a 9/9 when it gets published.
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Tristal wrote:
What projects are even being worked on currently, anyway?
hero and I are working on a 100% run, I'd say we are about 20-30% done. Taco and Kriole are working on a RBO run, I have no idea how far they have progressed but since they keep showing new stuff from the beginning of crateria my guess is that they are still somewhere around there. Saturn is working on a any% run of Super Metroid Redesign after a long pause. moozooh and evilchen are working on a glitched out run that aims to skip all bosses in the game and complete it in around 00:15, but there has to my knowledge not been any progress on that in a long time. moozooh is working on a low% run but has not progressed in a long time (to my knowledge). Also I'm working on a TAS for Super Metroid Impossible but that is not really relevant here since it is not a accepted hack for the site.
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Saturn wrote:
and basicly everybody else did
Except you of course (in many cases). I'm not saying that your claims on improvements are false, just that your statement there because of your actions seem somewhat out of place.
Saturn wrote:
A smv says more than 1000 words and avoids all kind of confusion
A smv isn't necessarily fully optimized though, and therefore is not always enough to prove something fully.
Saturn wrote:
yet moozooh always prefers the latter choice
No, not always. And probably not as often as you anyway. IMO it is not necessary to provide smv proof for anything unless you state it as absolute truth or it is highly relevant for others. And since you have held yourself from providing smv proof in both of those cases blaming someone else for making something like that (which AFAIK he never did, in this example he only said he thought that moonwalk could be faster) just looks stupid.
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