Posts for Cpadolf


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Lord Tom wrote:
My case study here is the NES A Boy & His Blob Run. Wow, it's fast, but you watch a sprite run on flat ground for a minute, the game glitches, and it's over. An impressive technical achievement, but entertaining...?
Yeah this is the reason why I did not do the X-ray glitch any%. (that plus the run already being worked on)
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Just though I might ask, Hero are you going to use only 1 pausescreen in your new run? AI killing botwoon and draygon without the wave PB combo, or will you simply have to little ammunition for this.
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Really nice Torizo fight Tonski, no matter if it was "perfect" or not it was very entertaining. The only thing you could have done that might have helped you later was that even from the exact same boost spot you could have picked up 99 hp with a low boost (hold forward for a few frames) but that's probably to late now.
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Yeah thanks, but you should thank moozooh for the torizo (bomb dude) skip :)
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Tonski: I since you are not going for crazy optimization you should consider doing some speed/entertainment tradeoffs, like putting cool CWJ's where it might acually be slightly slower and soforth. Obviously though you should only do it where it costs little time.
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If I would have done that even with the morph/demorph I would have landed on the platform, apparently morphing/demorphing was not the fastest option anyway so in that case it would have worked.
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About the fight I don't know, I never was really good at this one since both my seriouse TASes uses the skip, but I'd say that you should make him throw balls as fast as possible then manipulate the drops for many missiles and simply shoot him as fast as possible. Underwater walljumping could most noteably be used in the room where you are suposed to climb on snails and it is preformed so that you need to directly after each walljump change direction to towards the wall then away from it again so the game checks for blocks to walljump on, this hinders you from moving away from the wall and thus you can continiously jump on one wall.
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Baxter wrote:
Are you planning on making another version? And if so... are you sure you would pick ingame time again?
I have no plans for now to make another version as of now. If I would ever do another run though I had choosen ingame time again, I simply find the route more entertaining and to me that matters most even if it would not be published. Besides Hero of the day is working on a new realtime run for this game and when he is done I doubt that it will be in need of improvement for some time. Would I make a 100% run for example (I won't) I would have gone for realtime because ingame vs realtime in a 100% run the route is the same but simply adds a lot of pause screens if going for ingame time.
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Well that is probably the best and most solid argument agains publication for this movie and I won't argue against it , and yes you can save a couple of seconds by using an extensive amount of pause screens. The reason why I did not do this is because even though I give realtime less priority I wanted to make a movie which would not look like crap, that I could say was perhaps my highest priority.
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Yes I belive that he is going to folow that route with minor changes if I have understod correctly, just skipping some missiles and possibly energy tanks and doing everything smother and faster. Also Tonski remember to abuse underwater walljump in order to pass some maridia rooms much quicker.
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He knows about that, he mentioned it in his big list of improvements in my submition thread. I think you are a little to far away from the platform and also IIRC you have to release forward for on frame (at any point in the jump is ok I think) then push forward again.
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Nice, often noticeably faster then mine, seeing this deffinetly raiese my extecpations twoards your new run.
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Without Varia MB's "Rainbow beam" does 700 damage.
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hero of the day wrote:
The last two enemies can both be killed with a single super missile.
With only one super? But I hit both of the with the first shot and one survives anyway. In the case of the first shoot on ridley, IIRC I still had to wait a couple of frames after the cooldown reached 0 before I could hit him.
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ZOMG already at torizo? Can you even get stuck in the door? If so and if only very little more distance is needed remember to unspin to get hit 1 frame earlier. Also experiment to see if it's possible to get more height before collecting the bombs.
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12770 = At the time I did this part I was not even aware of that you could manipulate steam by adding non ingame time. 17775 = OK I'll say this only once since it aplies to pretty much every one of your CWJ strategies, most of them I began to realise was possible somewhear around the time I entered LN, and I simply did not have the persistance to restart that late. 25700 = I am quite sure that I laid it ASAP. 31550 = I did not manage to get it either... 33570 = Probably. 35380 = I think I tested some different strategies without succes. 37670 = Probably 40736 = Possibly 44070 = Considering the ammount of refills I was forced to pick up I would almost certanly not have been able to reach a high enough speed to mockball out, I think I tested this and besides JXQ leaves the room with 2 px/f speed which is way more then what I could have managed and he is only slightly faster then me. 44560 = Since I lay the bomb at the first possible frame (While still shooting both the first two blocks) and still have to wait a couple of frames for the leftmost blocks to crumble I can't imagine this would matter. 46300 = How? 54520 = I am quite certain that I tested this and gained on it, maybe I did some horrible frame counting blooper, if so shame on me. 55360 = Well I did miss it but anyway if I had taken it I would have gone below 30 hp at norfair (Though 15 damage could have been removed in a later room you mentioned...) 62360 = Maybe but I doubt it could have saved much time, I would have had to slow down at several other places to get sufficent ammo and botwoon would have been slower, ammo management has always been a weakness for me so I'm not surprised that it's not perfect. 66270 = Yes I belive it would have taken longer to grab a super from another enemy. 67550 = It could probably have saved time if I did it perfect, took the upper route back and grabed 3 supers in the shaft instead, or simply by better overall ammo management. 83700 = It would be pretty much impossible to have enough energy here, unless you spent an eternity grabing energy from draygon. 85800 = I needed PB drops here, I belive that it would have been almost impossible to get enough from kraid if I wouldn't have. 89270 = Another one of those silly mistakes I tend to make. Kraid = But if I dopplered the shot wouldn't it get to him faster forcing me to shoot later? 93550 = Silly misstake 96700 = I very much needed the energy. 106840 = Same as above Ridley = 2 seconds? He grabs me almost instantly, although I realise that it is possible to make him die faster after grabbing me by much experimenting but I don't think by 2 seconds... 11700 = IIRC the way I did it was faster then JXQ, if not then I might have made a stupid counting error. Lots of misstakes as I expected, but seriously I have a hard time beleving that you could do this as fast as 23:35 as Saturn claims. EDIT: Use murderbeam for entertainment ?!? IMO that is one of the most boring glitches ever, and since it would have forced me to grab spazer it is not faster either.
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IIRC it is possible to get spacejump right after the second SuperMissile pack, I think lance does this in his playthrough.
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I think that all pre hero of the day/JXQ TASes of this game aimed for ingame time.
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kyrsimys wrote:
I'm really sorry if this discourages you Cpadolf, but I'm going to vote no on this
No this was expected for me, given the choice again a ingame run would still have been what I'd pick, I simply do it as I find most entertaining.
Baxter wrote:
I personally think the question should be changed
Yes perhaps it should be.
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Chamale wrote:
No, on principle that I favor realtime over ingame time, always (Hell, in theory you could make a Pokémon run with 0 real time, but it would be 256 hours long)
Not that I don't accept a no, but the question that which should be awnserd with a yes no or a meh is not "Do you wan't this published" it is "Did you find this movie entertaining". So ok if you thought this was a lame movie then your no is fine but if you voted no soley because I aim for ingame time that's not very good. Besides, how do you make a run that is 256 hours long but at the same time 0 seconds? (I know that's a lame comment from my side)
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Yes knowing a game good makes a TAS of it much more entertaining, especially if you have played the game a lot but don't know about many glitches.
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Hero of the day wrote:
I am going to compile a list of all the tiny improvements
Thats interesting :).
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Yeah but that kind of makes moozoohs and evilchens NBMB run a higher priority to the fourth place.
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Yeah, people think differently. IMO the door transitions are so short and unoticeable that they do not anoy me at all, the pause screen where very unfortunate, I have made another run with this route that used 0 pause screens... Yeah, I excpected that I would miss things, I'm not experiensed enough yet. But could you please note the most most obvious ones? BTW If this run does not contain more then 10-12 seconds worth of misstakes it has exeeded what I thought I could do...
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I knew (or Hero/Saturn knew). The route has been tested against teris and is slightly faster, and all the items collected are quite obvious, no out of the way items. EDIT: The only iffy part is however to get spazer or not, It is in the end pretty much equally fast but only if you use murderbeam which is lame.
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