Posts for Cpadolf


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Generally on the site I think that realtime are favoured, IMO depending on the game ingame time is just as improtant, in this specific game ingame time and realtime creates 2 vastly different runs so I think both are important.
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The run will be posted tomorrow if everything goes as planed, I have only 2 rooms left. The endtime will be 24:05 +- 1 second.
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Well I hit the roof all the time, solved that though. By my tests I would say the trick saves upwards to 90 frames, probably some less though since my test without it probably wasn't optimized enough, it saves at least 1 second and more probably ~80 frames, very good timesaver. I agree that hero is the right man to do the 100% when the time comes but he should definetly improove his any% first. But then do you mean that you would never change to wavebeam to fight draygon and botwoon? And would a 00:36 still be impossible then?
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Indeed, those who would like to continiue the search by themselves could simply ignore the .smv.
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Maybe towmorrow, I noticed an anoying thing while trying this, with highjump you can't jump and morph directly to lay the bomb you hit the roof before youre completely morphed so you actually have to do a walljump on the right wall first then morph and lay the bomb... then the bomb explosion interferes with running to jump up to the next platform. Anyway I think that when LN is finished most of what's left of the run will be a cakewalk. EDIT: Anyway it should not be able to save more then a second now should it? It only removes the waiting part for the PB which is not very much.
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hero of the day wrote:
damn nice gain right here
lol, I was just in that room when you posted so I'm going to test how much it saves later today.
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I've just entered the ridley battle, and thanks to JXQ's elite pirate room strategy and hero's "shinespark through two room's" technique I gained a whole 5.5 seconds purely from the last 20-25 seconds of gameplay putting me almost exactly 1 minute ahead of my old TAS. The only problem is that because of the new shinecharge I have very little health (though more then 29 of course) so I just hope that ridley won't bitch out and give me only health. Speaking of my progress hero, how is yours? Have you even started or are you still researching for new techniques? EDIT: Just watched your new timesavers. Really nice, especially the first maridia tech.
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So there is no actual speed limit of the super missile, it's just limited to how long samus can keep up with it? Also just to see if I got this right, that means a super missile will accelerate by 10 px/f in 100 frames?
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I don't think it would make any differense, what you probably did was that you gained enough speed for the super missile to completely pass through the 1 block wide gate, but to hit the green switch you have to make it go through 2 blocks, which acording to someone (I don't know who) would require that you gain a full 7 px/frame speed first.
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No I think that the whole thing with the Power bomb is that it forces ridley into his "grab samus" state (at least after he has 0 hp) but you can luck manipulate it anyway so it's most for console i guess.
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Yeah but wouldn't it be possible to manipulate by just delaying the last shot? Anyway the reason why I asked was that I have to slow down in order to get another PB before ridley so it would be stupid to do so if it wasn't necessary. It would be anoying if I had to do the fight many times, at least for you it was less of a bitch because if you have to shoot charge beam you also have to take into account that you must turn around as few times as possible...
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Is it necessary to have a Powerbobm at ridley to make him pick you up as fast as possible?
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Hmm, you should compare them to JXQ instead I think, also in the first smv it must be possible to reach the upper platform right after the damageboost.
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I noticed the speed changes at some places :) The music wasn't really my style (Though the one that started at draygon was great) But otherwise it was a really nice video and I enjoyed it even though I have watched that TAS so many times. After some problems and setbacks with the luck manipulation from Plasma-Ice beam I'm now progressing nicely again and have just finished the gold pirate shaft in LN.
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JXQ wrote:
By saving frames in various places, and optimizing everything to the fullest possible to make it perfect :-)
Priceless comment, brilliant.
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JXQ wrote:
Stop trying, it's hopeless.
Weird I was just thinking that...
evilchen wrote:
yours should be 3057 based on what you said and a 49'16 is possible with that too
Although that's just in theory isn't it? Practically it is perhaps not, I don't know though.
Saturn wrote:
Around half of the time that is required to beat the game.
...
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The only thing of real interest for me is to know how much time you spent getting to draygon where your run stopped (well at least the extremely serious one)
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Tonski will be glad to hear this I expect, I am to but he especially loves this trick. While I can at least imagine where a few of those would be put in I certainly was not in any way expecting this many.
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hero of the day wrote:
Thanks to a discovery by moozooh, and a discovery by myself
And what was your discovery, The red brinstar shaft shot?
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I simply meant that with 95% certainty I can say that I will submit my run before either Saturn or you, or do either of you plan on having them done in a month? And after that I did asume that you would make yours before saturn finishes his since he has to do both his RBO and Redesign run's first, so no I'm not comparing by TASing ability I'm only assuming that if whoever makes a TAS will make it (or try to) then the existing run. But yes it's dumb to compare two very different runs.
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Life would be better with a Metroid fanboy as sitemanager so he would accept all runs (RBO, ingame any%, realtime any% kejardon run, realtime 100% ingame 100% realtime low% ingame low% + all hack runs) Seriously though not half of those are needed. IMO if not both realtime and igame runs can exist at the same time the one with the most optimization should prevail AI I obsolete your run then you obsolete my run then Saturn obsoletes your run (If he ever finishes his ingame run) and so on, though at the very least it should be mentioned either in the submission text or in the introduction to the run that there exists a realtime/ingame run as an obsolete.
Saturn wrote:
Good point. Though I doubt that a 50 in-game frames faster, but 2 minutes slower realtime run would obsolete the non-menu screen abused in-game time run. It would suck badly in entertainment, and it wouldn't change anything on the in-game clock at all, so I don't see this as a problem to worry about."
Indeed, and at least I don't get bother with a few more item pickups that my run will contain and door transitions are to short to get botherd about, though there might be others who will... sadly I use on pause screen though...
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And most of all turning to the pause screen for luck manipulation about 50 times, a fully ingame oriented run would most likely be at least 50 minutes. Really though getting accepted or not I will at least subbmit the smv here and see what people think about it. It will (no doubt) be longer in realtime then yours hero and therefore no it will most likely not be published but it's always fun to show people your work. Another reason not to get it published would of course be the fact that there are no definite goals of the run, I aim for ingame time but I still do sacrifices for realtime. And would it be published then there are even more problems after that, when your new any% run is finished then maybe it will be ~20 seconds slower then mine ingame but of course of higher quality, then would that once again obsolete the ingame run? (of course it should if such a thing where to happen I'm only making the point that jumping between obsoleting realtime runs with ingame ones and vice versa is dumb since they are very different. The only optimal solution would be to have both versions but that is out of the question since there are already 3 categories for SM. And about collecting those extra items, remember that they also add more variety thus entertainment to the run and therefore is not a dumb decision. Although the 100% run already shows excessive use of all items so that another downer for this run.
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Hmm, I don't think I will get 00:23 now, I'm "only" ~48 seconds ahead of my old run with kraid done and I have to be ~85 seconds better when it's finished. Add to this that there are ~3-4 minutes of barley improvable points in what's left in my run (Statue room and MB) and theres an even smaller chance, Though I am happy with the run this far my goal now seems to be unreachable. Though this does not mean that it's not worth to try to get published, it's still entertaining and of a noticeable higher quality then the current any% run and at any points where it's comparable, faster or tied with JXQ (at least I think so).
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I'm quite sure that it is perfect (even without seeing it) if everything about it that saturn states is true, the only way it will be beaten is if something new is discovered (unlikely but hey it's Super Metroid). On an unrelated note I found a silly thing today, eye doors can't be killed by to high speed projectiles, they blow up inside them... Although i guess that this is the same thing that allows the green gate glitch.
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Nice work Evilchen, so if you optimize the last room to you will get 4 ingame frames better then JXQ or what? Thats like halfway there :)
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