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DrD2k9
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mtvf1 wrote:
... I don't think these is the personal behavior, it must be organized behavior...
Organized? Seriously? You think there have been secret, non-public discussions with the expressed purpose of bashing HappyLee's TAS? No one here has confronted Lee personally for anything OTHER than how he has disrespectfully responded to other people's opinions regarding his work (which includes the voting tally). We have acknowledged his general talent in TASing including this submission. No one has complained that this submission is sloppy/unoptimized. Some have simply expressed their perspectives on why they found the run entertaining or not. Yes, I called him egocentric before, because he got upset when the voting results were simply different than what he EXPECTED; which he automatically assumed was because of prior forum drama and not directly relating to this submission--some of those 'no/meh' voters have since clarified their vote in this discussion tying it directly to this submission and nothing else. If HappyLee is going to pout about the vote tallies (which is how I perceive his temporary cancellation), claim others are against him (without evidence) simply because they didn't respond to his work as he EXPECTED, and be unable to accept that not everyone agrees with his assessment of his own work; then I stand by my original opinion. He is taking the arrogant/egocentric position that his opinion of his own work is superior to what others think of it, and that somehow makes them wrong or against him personally. TL:DR My perspective is that HappyLee is a fantastic TASer, a huge asset to the TASvideos cause of archiving amazing TAS runs, and he would be missed if he chose to remove himself from the community. However, I believe that HappyLee's biggest problem with this submission/discussion is the that he simply can't accept that things didn't turn out exactly as he EXPECTED; and that, in my opinion, is arrogant/egocentric. FWIW, I changed my mind on voting and have voted 'Yes' for this run as I found it enjoyable to watch.
DrD2k9
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feos wrote:
...this game features significant gameplay difference, so beating it the second time showcases more of what it has to offer. Even if the levels are the same, main mechanic is still different.
(Emphasis mine) This makes the most sense to me for requiring the 2nd playthrough.
DrD2k9
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Yes vote. I understand that the jetpack makes the 2nd run faster (by introducing more movement freedom) but it didn't appear to add any other new content. Couldn't the game be considered complete without replaying the game using the jetpack, but calling the obtaining of the jetpack the end of new content? Or is the 2nd playthrough utilizing the jetpack required? (A judge would probably be the determining factor on the necessity of the 2nd run).
DrD2k9
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Is it slower to jump to try and avoid some of the damage? Not that I think it would make it much more entertaining if you did.
DrD2k9
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Let me preface this by saying...I know nothing about the Linux world. Would any of the following be helpful?: SWFDEC https://swfdec.freedesktop.org/wiki/ GNASH http://savannah.gnu.org/projects/gnash/ https://linuxappfinder.com/package/gnash GAMESWF http://tulrich.com/textweb.pl?path=geekstuff/gameswf.txt
Post subject: Re: who's @feos?
DrD2k9
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feos wrote:
[08:32] <feos>          usually there's an answer, but it's so fucking hard to find it
[08:45]             -> DrD2k9 вошёл в tasvideos
[08:46] <DrD2k9>        @feos, you around?
[08:48] <DrD2k9>        guess not. I'll catch you later.
[08:48]             <- DrD2k9 вышел из tasvideos 
[08:48] <Spikestuff>    lol
[08:55] <feos>          amazing
Exactly...so hard to find...LOL. Glad I could demonstrate your comment for you. FWIW, I figured out my question on my own. At least you know that you're the answer some people look for (or rather, the place to find said answers).
DrD2k9
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feos wrote:
This makes it a bit more complicated. If you have to buy some irrelevant merch or other products to learn about these cheats and how to access them, then they are forbidden. If the game present them to you, it's allowed. But now the question rises, whether we require the game to present them to you first, to allow you to use them after? So far there's no clear ruling on such scenario. Is activating the cheats different for these 2 scenarios? For example, the game shows you the "XYZ" password after you do certain actions. And the same password is printed on your LEGO themed t-shirt's label. If the place where you enter that password is the same regardless, then I think it's allowed.
The Extras can be found, purchased, and activated all within the game without using the code system at all. The codes/cheats were just a way to activate them earlier than would normally be possible in the course of regular gameplay. In my opinion, using the codes to get the extras would be cheating as we define it on the site. Earning the extras through normal gameplay would not be cheating. I think the concern of the original question was regarding the effects of the extras more so than the method of obtaining them. For example, one of the extras in most (if not all) the LEGO games is permanent invincibility. Permanent invincibility can be perceived as cheating by those not familiar with how it was obtained; I think that was the original concern. As long as the TASer doesn't use the code to acquire the ability, I think utilization of the earned perk should be allowed. EDIT: For clarification, the game NEVER presents the codes.
DrD2k9
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Regarding the LEGO games: I'm quite familiar with them. There is a set place in each of the various LEGO games where you can enter codes/cheats to immediately unlock/activate the "extras" as mentioned by thecoreyburton. These codes were not included in any of the game documentation but were instead found included with actual LEGO kits purchased from a store that were the same licensing as the videogame. However, it is possible to unlock all of these "extras" through normal gameplay by collecting (usually) red lego bricks scattered throughout the game. Once collected, the red brick can then be purchased/activated with in-game currency (LEGO studs) which then allows the player to enable the brick's bonus gameplay effect from the pause menu. In my opinion, as long as the codes aren't used to acquire these bricks' effects, it's not cheating. It's a collection perk awarded for doing the extra work necessary to collect/purchase them.
DrD2k9
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feos wrote:
I have another absurd idea. We know that Linux can be installed on ct486: http://forums.bannister.org//ubbthreads.php?ubb=showflat&Number=104548#Post104548 Will it be possible to install a linux distro that supports the latest adobe flash player? Adobe site says red hat 5.6+ is supported: https://helpx.adobe.com/flash-player/kb/archived-flash-player-versions.html#main_Archived_versions I wonder if it's possible to find a super minimalistic linux distro that has no gui or anything, but is only capable of running the latest flashplayer. If so, Flash games will become TASable finally, using the original software they were developed for!
Would this also work for java games?
DrD2k9
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feos wrote:
MAME supports overclocking for that CPU (quoting Lord_Nightmare, "start MAME with the -cheat parameter and then in the sliders menu you can adjust cpu overclock"). Since 586 emulation is weak, and if we stick to 486 officially, will it be allowed to overclock the CPU? My personal opinion is that given no other options to run newer games, and technical ability to do this physically to the original CPU, it'd bring more benefits than controversy.
I'm not an expert on overclocking, but I know one of the primary dangers of overclocking a real system is overheating the CPU. If i'm not mistaken, this is also one of the primary factors that determines how much a given CPU can be overclocked. There are only 2 controversies I foresee regarding overclocking: 1) Complaints that the physical CPU couldn't handle being overclocked to the necessary rate for the game in question. 2) Complaints that any connected/emulated hardware is incompatible with a CPU of the higher clock rate. Theoretically, you can't overheat a non-physical CPU, so that aspect of overclock limitation is negated. As for #2, I don't have a response due to limited knowledge of CPU-hardware interfaces.
DrD2k9
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feos wrote:
DrD2k9 wrote:
Third, if you are unhappy with the way the site/community handles things, you are welcome to stop contributing. No one is forcing you to participate.
This is not an official notion. We want all TASers to feel comfortable here and contribute their works.
Just to clarify. I don't want Lee to leave. I think he's a fantastic TASer, and the community would lose a significant asset if he left. Which is why I followed my statement with "That said, I'm sure there are a significant number of people here who would be saddened to lose an accomplished TASer from our ranks."
DrD2k9
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HappyLee wrote:
... and we did it without additional tools.
From my understanding of how things are done on this site, improvement is generally considered from the speed perspective of the time to finish the run; and obsoletion is based on time...not entertainment value. Entertainment is a secondary consideration for obsoleting two runs of equal duration. As far as speed improvement is concerned, the method how the improvement(s) is/are found is not important for acceptance to the site; the faster run is still faster. The only reason I see to make this type of egocentric statement is to puff yourself up and suggest that your methods make you superior to others. As with anyone else's, your methods aren't superior...they are just different.
HappyLee wrote:
The reason for the cancellation is simple. I'm not happy with some people here who didn't take voting seriously, of whom in this case there are too many.
You are not a mind reader. You don't know why any of the 'no/meh' voters (or 'yes' voters for that matter) voted the way they did unless they detailed their reasons in the discussion. All you have is speculation which is based on your assumed theory that people are voting negatively ONLY because of what happened with a different submission. While your theory MAY be correct; it's also just as possible that your theory MAY be incorrect, and people voted the way they did because it's actually their opinion of the run. Everyone finds different things entertaining and unentertaining. No matter how fantastic/entertaining you feel your own work is, it's wrong to project your hurt ego into someone else's reasoning for picking the voting options they chose. Doing so again suggests an egocentric view that you and your desires are more important to the site than the perspectives of the community.
HappyLee wrote:
With so many "no" or "meh" votes, I have every reason to believe that maybe our hard work doesn't belong to TASVideos after all.
First, I find this an odd statement to throw out after un-cancelling the submission. EDIT: correction...before. But it still seems odd to me to un-cancel and have this statement. Second, considering the percentages of votes for the three options; there's no reason to assume the no/meh votes are enough to prevent this run from attaining at least moon tier. It'd be highly unlikely to attain 100% positive response for ANY game or TAS. Third, if you are unhappy with the way the site/community handles things, you are welcome to stop contributing. No one is forcing you to participate. That said, I'm sure there are a significant number of people here who would be saddened to lose an accomplished TASer from our ranks. DISCLAIMER: I have not voted on this run...and will refrain from doing so.EDIT 2: I changed my mind and have voted.
DrD2k9
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I noticed during boot-up a note of CPU clock speed at 25mhz in that Quake video...is there a way to adjust the CPU clock speed settings in MAME? EDIT: CPUs from the era when Quake was released were easily 100mhz+ and up to 300-400mhz by the next year.
DrD2k9
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And from all the above...we can see how slow I am at getting things accomplished. Congrats to everyone who's figured things out. Sorry I didn't contribute anything.
DrD2k9
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I'll happily look into this and let you know what (if anything) I can figure out. EDIT: This is going to take some time....I'm not familiar with MAME, so i have to figure it out first. Then try and get DOS/FreeDOS running.
DrD2k9
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I'm willing to convert and resync this run and add the extra inputs if that will help things. EDIT: ...or not. After receiving some further details from Spikestuff, I don't think I'm the one to do this.
DrD2k9
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slamo wrote:
Some more failures: Monster Bash (Tried this a long time ago, never posted it. Runs at about half-speed for some reason)
During assembly, setting the system to force 60 fps under 'VGA frame rate method' speeds up Monster Bash. But it still doesn't emulate at normal speed. Think this is a BIOS issue or an emulator issue?
DrD2k9
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Tutankham
DrD2k9
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feos wrote:
Bump so I don't forget to read this later. http://tasvideos.org/DOSBox.html
Has something changed with DOSBox?
DrD2k9
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Here's my 2 cents. If the other tracks are simply more of the same, just with slightly different layout of obstacles; then the track considered "hardest" is all that is necessary. Similarly, for Grand Prix and Barnstorming: the different courses don't add any different content other than obstacle layout. Is it really necessary to do more than 1 course (assuming the hardest is the one chosen) in a given game that doesn't link or monitor how many courses have been completed? (For a contrast, consider Mario Kart type games where the various courses are monitored/linked to a completion goal of winning points/trophy.)
DrD2k9
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Even considering the short duration, I didn't expect this to hold my interest as well as it did. I also found the 'frustrated semi driver' to be somewhat amusing. This should qualify another game for the TASmania project!
DrD2k9
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Once a Toys 'R' Us kid, always a Toys 'R' Us kid.
DrD2k9
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Nach wrote:
♩ I don't want to grow up, I'm a Toys R' Us kid. ♪ ♪ There's all these toys at Toys R' Us that I can to play with: ♩ ♩ From [bikes] to trains to video games it's the biggest toy store there is! ♪ ♪ I don't want to grow up, because if I did, I wouldn't be a Toys R' Us kid! ♩
RIP Toys 'R' Us
DrD2k9
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feos wrote:
Ah wait. You need a custom lag indicator, for a game whose lack if controller poll on a frame doesn't relate to actual gameplay lag?
That would make TASing some systems much easier. (c64 for example).
DrD2k9
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creaothceann wrote:
Saw some news about a DOSBox fork today. No idea if it has savestates and/or movies, but it seems to be focused on accuracy.
The main site for this fork says it hopes to be able to emulate Win 3.x and Win 95 as well.