Voting no. Taking damage in a Touhou project game looks ugly and wrong, it enrages me and it's an automatic 'no' vote from me. Sorry because it's otherwise well played.
Yeah, it looks a lot like Lemmings 3D. It also reminds me of Echochrome, but Echochrome is real time. You also have Light-bot, which is an educational puzzle game to teach kids how to program.
I was going to suggest The Incredible Machine, too, but the nature of its puzzles is different from that mini-game.
Now I understand why Pinball Dreams II was so bad while Pinball Fantasies was so good! Do you know what engine applies to Pinball Illusions? That one also seemed fair to me.
I don't think we could ever "console-verify" any TAS that uses FMV-skipping, unless someone builds a robot that manually opens and closes the disc's tray.
There are some PSX games in which you can save time if you connect/disconnect a gamepad at certain places, like in Metal Gear Solid and in Blaze and Blade, and there are secret music tracks in other games such as Bust a Groove that I once found by opening the tray and that can't be found in any other way.
On one hand, I've heard of people that uses these tricks while they're playing the game as usual, and some of the results would look cool in a TAS. Maybe if there's a robot that physically attaches/dettaches gamepads and open/closes disc trays, I would allow it.
Afterall, it's just exploiting "error handling code" that is programmed in the ROM, and most games won't allow saving time this way.
You did an amazing job! I remember when I played this as a kid, I didn't know you could swim faster in the Well of Wishes!! The only way I could pass the dopefish was by recruiting all those tiny fishes so that the dopefish spent just enough time eating them to give me time to escape.
I enjoy how you play with death so many times in the run, and the isle of fire part is the most impressive of the entire run.
It isn't in this site, because games do get rejected due to "bad game choice", and the site changed the focus from NES games to all platforms because there weren't many interesting NES games left to do.
I agree with you here in that there's a point in which reducing categories/games for the sake of doing so becomes detrimental. There's a range of acceptability that doesn't contain either extreme, and the site currently has to deal with the problems on one of the sides, and probably will never have to deal with the other.
Note also that "runs" have never been sloppy by the standards of the time they got published. They became sloppy due to later advancements in technology/knowledge of the games. Fixing that "sloppiness" takes a lot of time. Obsoleting the Famtasia runs took three years and a very dedicated TASer, and obsoleting the 2004 movies is also taking a lot. Imagine what would've been if these movies had six categories each instead of 1 or 2, and if it's really worth given how many people has watched the updated "princess only SMB2 run".
This run is different from the others in that by doing a reverse boss order, the player moves through zones that you shouldn't be able to visit so soon due to lack of equipment.
In a normal playthrough, that would result in death, but in this TAS incredible health management is done to barely survive those zones just enough time to kill the boss and return to safety.
It's also fun that by the time you reach the "first bosses", Samus is so absurdly powered up the game can't handle it very well.
Due to the reverse order, the run takes quite a lot of time before the "action" begins, as the first boss the player encounters is the furthest away, but after that point is reached, it becomes quite entertaining.
This run has the same purpose than the "swordless zelda run". It would have been an easier choice if this one got 100% of the items, but the "ingame" category is pretty stupid and could be removed in favor of this one, in my opinion.
Fewer categories = better. In any competitive environment, when the best categories are already claimed, the people that arrive later start coming up with their own arbitrary goals, with each new one being more stupid than the previous one, and dilluting the meaning of all the others.
Here's a real life example of what happens when you allow everyone to come with their own crazy category to get a headline without having to compete with all the others that came beforehand.
Weak yes vote. It uses plenty of timesavers and tricks and it's a pretty good TAS, but on the downside it felt a bit repetitive, specially the repeated boss fights.
I thought the reason behind the Heisenberg uncertainty is because in order for a wave to be measured, it has to represent some form of motion, while knowing the exact position of a particle requires to consider it completely still.
In other words, as the time function approaches zero, the graph starts looking like a dot, and not a arc, so you can't extract the form of the wave from the dot.
But couldn't you obtain the particle's position as the limit from the wave function as time approaches 0?
I know some sciencists said they were able to measure both things at once by projecting two exact copies of a beam and measuring the exact position of a particle in one of them, and the wave form on the other, but I don't quite understand the utility of that achievement.
I thought this movie would be just like fast-forwarding a walkthrough of the levels, but a lot of these solutions to puzzles are just impossible to do in real time, and I kind of enjoyed many of the antics the author uses just to save frames on already solved puzzles.
I agree it feels repetitive after fifteen minutes or so in the run, and I'm sure an arcade TAS would greatly alleviate this, but I also doubt it would be accepted in this site, so I vote yes for this version.
I didn't like at all the excessive and gratuitous use of wobbling and screen shaking that made this run painful to watch.
I vote meh because it was well played, but I wouldn't watch it again.
There's also some variations in these endings in that you can choose not to return the mimiga mask and instead fight the undead core with just jetpack 1.0, and that you can pick a tiny man and forget to return him to his home at the end of the game.