Posts for DrJones


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Experienced Forum User
Joined: 4/3/2005
Posts: 575
Location: Spain
There were so many monsters at the screen near the end that the sprites started flickering. Crazy!!!
No.
Experienced Forum User
Joined: 4/3/2005
Posts: 575
Location: Spain
It's only 3 minutes long, but feels like 20. I vote meh.
No.
Experienced Forum User
Joined: 4/3/2005
Posts: 575
Location: Spain
This improvement was pretty clever, YES vote!
No.
Experienced Forum User
Joined: 4/3/2005
Posts: 575
Location: Spain
Horrible. Plain and simply horrible. I vote not to publish this thing, but quietly replace the old movie file in the currently published run.
No.
Experienced Forum User
Joined: 4/3/2005
Posts: 575
Location: Spain
Yes vote, you finally made this game fun to watch.
No.
Experienced Forum User
Joined: 4/3/2005
Posts: 575
Location: Spain
This is no longer Rockman, this is Tron and we can see its sprite freely wandering around the rom data until it totally blow ups the cpu and my mind.
No.
Experienced Forum User
Joined: 4/3/2005
Posts: 575
Location: Spain
Phil makes black magic in his TASes.
No.
Experienced Forum User
Joined: 4/3/2005
Posts: 575
Location: Spain
Has many good moments, but the timer takes too long to empty and that hurts entertainment. The choice of goals also hurts entertainment. Voting meh.
No.
Experienced Forum User
Joined: 4/3/2005
Posts: 575
Location: Spain
I laughed at the bonus stages. Yes vote!
No.
Experienced Forum User
Joined: 4/3/2005
Posts: 575
Location: Spain
I couldn't believe the GB was capable of porting MK2 in any recognizable form, and yet I found myself enjoying this run despite its many limitations. I loved several of the glitches on this one. The Mortal Kombat games are awesome for glitch festivals. Yes vote!
No.
Experienced Forum User
Joined: 4/3/2005
Posts: 575
Location: Spain
The Chrome Gadget time seems better than what Nitsuja achieved in the thread linked by sgrunt. It was the only level he couldn't glitch.
No.
Experienced Forum User
Joined: 4/3/2005
Posts: 575
Location: Spain
I didn't understood the glitch, but I'm pretty sure that what was behind the door was not what the programmers intended. Voting yes!
No.
Experienced Forum User
Joined: 4/3/2005
Posts: 575
Location: Spain
In a way, this is like that glitch in Pokemon that allows you to catch Mew, that you theoretically could only get by trading for it in an once-in-a-lifetime event in Tokyo. It's cool to showcase the use of these kind of glitches because it's extremely difficult and extremely unlikely someone would find them in a normal playthrough and surprising people is always entertaining. However, unlike in Pokemon, the glitch in this game gets you to a disabled debug menu that (mostly) skips the rest of the game, and I think using it is outlimits for a TAS, much akin to using Ctrl + W in Monkey Island 2 to beat the game: you are not actually beating the game, you are asking the game to beat it for you. It's cool to watch it ONCE, but after that it becomes lame as there's no skill in using a debug feature. In any case, I voted against this run replacing the current any% run, as this one steps on a rule that I think deserves enforcing. I would settle for a separate publication because the extraordinary circumstances around this glitch, though I think it's better suited for youtube than TASVideos.
No.
Experienced Forum User
Joined: 4/3/2005
Posts: 575
Location: Spain
Let's put things in perspective. It doesn't matter how contrived and hard to find it was, and how cool the run was until that point. When you reach the debug menu, what every person will see is that you open the debug menu, use it to warp to the end, and done, which is incredibly lame because instead of "superplaying" you are using a debug function to warp to the end of the game. Debug code is considered off-limits for that reason. Claiming it's not cheating when the main purpose of a debug menu is to cheat is laughable. I in some way understand people agreeing with this run because the extraordinary circumstances that allow you to cheat even though the cheat menu is hidden and disabled, and while it's a feat that deserves to be shown and that many people will find interesting, it has to be in a separate publication in a separate category. The any% Earthbound run should be, well, about beating the game, not about opening a debug menu and using it to skip to the end. The fact that no judge has yet commented about the fate of this submission might signal that there's definitively an issue with this run. Personally, I would settle for publishing it in the "concept demo" category, because it shows parts of the game that are normally disabled.
No.
Experienced Forum User
Joined: 4/3/2005
Posts: 575
Location: Spain
I found you can get the required items for free if you ask the merchants at the right time (when an elemental attacks and they understand that you really need the item) Also, you can get more dinars from dinarzad if you trade money in blocks of 50 gold coins.
No.
Experienced Forum User
Joined: 4/3/2005
Posts: 575
Location: Spain
Yeah, the code of a debug menu was put in there specifically to cheat, the other case being a glitch with unintended consequences.
No.
Experienced Forum User
Joined: 4/3/2005
Posts: 575
Location: Spain
The rule is not just for the konami code, it also works for the 2nd controller input in the megaman games. Basically, you have to play the game with the tools initially given to a player. Using debug routines to boost yourself makes you play a different game. While I find it cool that you can access through a glitch to the disabled debug menu, I think this one could only be published as a proof of concept, and not as a legit run of Earthbound. Therefore I vote no.
No.
Experienced Forum User
Joined: 4/3/2005
Posts: 575
Location: Spain
Voting no due to random choice of goals and general yawning accross the run.
No.
Experienced Forum User
Joined: 4/3/2005
Posts: 575
Location: Spain
I don't know what to think about it. Using obvious debug features as this one is not allowed in a TAS according to the sites rules, and I don't know if an exception should be allowed when the code is normally unreachable, or if it's not reached "the usual way". I'm not voting this submission until this issue is clarified.
No.
Experienced Forum User
Joined: 4/3/2005
Posts: 575
Location: Spain
Awesome! All those dudes you just killed will surely thank you from saving them from a henious robot. Yes vote.
No.
Experienced Forum User
Joined: 4/3/2005
Posts: 575
Location: Spain
OMG
No.
Experienced Forum User
Joined: 4/3/2005
Posts: 575
Location: Spain
Voting yes, but I'm biased because I know this game and know how horrible the third stage is with the lag, the unresponsible controls, and the incredibly precise jumps you have to do. Miserable pile of lag, lol.
No.
Experienced Forum User
Joined: 4/3/2005
Posts: 575
Location: Spain
Congratulations! The glitch that saves between 20 and 30 minutes seems too relevant for me to truly enjoy this run. So I'll abstain of watching it for now.
No.
Experienced Forum User
Joined: 4/3/2005
Posts: 575
Location: Spain
The Simpsons Arcade game is known for its cheapness and unfairness. While the TNMT machine is also really unfair, it might not be as obvious to people that have not played it. The good thing is that most enemies last only one hit in this game, so it has a better rythm than most arcades of its kind. On the other hand, I think you could have made a more entertaining use of 4 players in this run. Voting yes.
No.
Experienced Forum User
Joined: 4/3/2005
Posts: 575
Location: Spain
"No vote" is not the same that "voting no", heh. I casted no vote whatsoever. Anyways, I didn't like the run, so I guess I should reflect that in the poll. Corrected now. 100% runs are hard to make entertaining. For examples that managed to do it well, look at the super metroid 100% run with input animations and the All Souls runs of Aria of Sorrow, this one however felt like the Arkanoid warpless run.
No.
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