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I'm pretty sure Pokérus doesn't cause you to gain more EXP. You gain 2x EV points from each defeated poke, but not more EXP. Perhaps you were confusing it with the Lucky Egg?
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^^Awesome review, man. Just awesome.
Also, @got4n: the encode is meant to end when the credits fade out. I'm sorry if,you just left it running, but yeah, just a little nitpick...
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Awwwww... Thanks, guys!
I'm glad you all like this run. It was inevitable that I would improve it, seeing how much of a piece of crud the old run was (lol).
P.s. Anyone making a temp?
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That's what I've just done - and lo and behold, it worked!!
I couldn't get adelikat's method to work because my 7-Zip doesn't allow me to drag-&-drop files. Weird...
Thanks for the help anyway. I'll submit once I finish the submission text.
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...That's what I was trying to do... I think.
I'll try again when I get the chance. If it still doesn't work, I may have to elaborate a little. I'm not in a hurry to submit or anything - heck, I haven't even finished the submission text yet.
I apologise for my misunderstanding.
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Or you could do something similar to the NES Test TAS and play tunes on it.
I have no idea what that would sound like (because the video doesn't show off the sounds) but it seems to me like a good idea for a joke TAS.
P.S. I hope True notices this.
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Hello. I have recently completed a TAS in BizHawk of a GBA game, but it was recorded with the BIOS intro because I used BizHawk 1.8.0. When I started the TAS, I did not consider this to be a problem, but now that I have have completed it, I want to edit the .bk2 in order to 'cut out' the BIOS intro and save frames. What I wish to do is:
1. Extract the contents of the .bk2.
2. Edit Sync Settings.json to change "SkipBios" from false to true.
3. Delete the first 274 frames (approx.) in the Input Log so that the movie syncs.
4. Put the files back in the .bk2 archive.
However:
7-Zip does not allow me to do that, because it does not support that particular format. Once I have extracted a file, I cannot put it back in. Instead, it asks me if I want to replace over the .bk2 itself (which I don't want).
(The program only supports common formats: .7z, .tar, .rar, etc.)
I am currently unsure what to do about this. If anyone is able to help me, please reply. Otherwise, I may have to submit the movie in its unedited state.
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I'm sorry, but I'm voting No on this one.
This game is practically the same thing as Super Mario Bros. All-Stars, except that you play as Sonic and the physics are broken.
Better dump this one in the Vault, guys.
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Quoting something I posted in another thread:
That's funny, because I've found some RTA's of the NES Mega Man games on YouTube which are blocked on mobile devices. I'm guessing it's because Capcom (or rather, Suleputer) may have released the soundtracks on CD.
The way it goes, is that this affects TASVideosChannel's YT encodes as well as the RTA videos. Yesterday, I tried to watch the Published run of Mega Man (the 12-minute run, not the game end glitch one) on my iPad, but it's blocked on mobile devices.
It says something like this:
"The content owner has not made this video available on mobiles. Add it to a playlist to watch it later on a PC."
The most likely reason for this is copyrighted music, as I stated before.
I hope this information helps!
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Scepheo wrote:
Has anyone managed to get speeds higher than 252 (address 0x40, which I think is speed)?
$40 is speed, yes, but because the system is 8-bit, you can't have a value greater than 255 anyway. Even if you could get 254 (the game only allows even values of speed), I don't think it would be enough to save a timer increment.
@thommy3: That IS the whole game. In terms of length, it's in between Death Star Battle and King's Bounty.
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Right, I've had a look through the threads you guys linked. This evening, I'll compare Samsara's run with mine and see if I can improve it.
EDIT: I've decided to give up, because I couldn't do any better than before.
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http://www.youtube.com/watch?v=e6rKpQaRfic
I've been trying my hand at TASing this game, using the strategy in the above video, which shows the fastest time on Scoreground.
This was the best I could do so far:
User movie #16713558867895697
As calfd mentioned in the wishlist, the actual WR is 5.51, but I'm 18 frames behind that. Unless we find the absolute fastest gear shift sequence, we're not getting anywhere near that. Because of the way the game's timer works, the next lowest time is 5.47, so good luck to anyone else who wants to try their hand at this barmy game.
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mathgrant wrote:
TASVideoAgent wrote:
The submission message follows:
<blockquote> IMPORTANT NOTE: The ending credits theme, "Simple and Clean", is a copyrighted song. So in any encodes of this run, you will need to either mute the song or replace it with something else. I personally just removed the credits entirely, since they're like 7 minutes long and really freaking boring.
This gets into the same "fair use" questions that the recent Twitch policies have raised. Technically, all of the graphics and music in a game are copyrighted, so if a Super Mario World speedrun can be muted for its use of the SMW overworld music, then technically the entire speedrun is illegal to have in video format. Almost every video on this site is breaking the law, unless a speedrun is considered a transformative work and fair use! The Tony Hawk speeduns should be muted, too!
On the other hand, it's probably a lot harder to argue that the use of the credits music in the credits is fair use, since no gameplay or transformative work happens after the end of the game (that's a speedrun's purpose).
That's funny, because I've found some RTA's of the NES Mega Man games on YouTube which are blocked on mobile devices. I'm guessing it's because Capcom (or rather, Suleputer) may have released the soundtracks on CD.
Anyway, back on topic: I've seen the first 6 worlds in the WIPs, but I'll have to wait for an encode before I can see the last two. Then I'll be able to give this one a vote.