Posts for Fabian


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Cool Chef Stef. I'll try to find a rom and watch it at some point.
Zoey Ridin' High <Fabian_> I prett much never drunk
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Haven't really thought it through but that's kinda a neat idea DK. I always have input display on when watching movies in emulators. I'm guessing it's not going to be a popular suggestion, but still I think it's a cool thought, if nothing else.
Zoey Ridin' High <Fabian_> I prett much never drunk
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Truncated wrote:
>I remember hearing somewhere that Mario has speed which varies slightly, and when it maxes out the value can be preserved by jumping. Is this real or am I nuts? You're thinking of SMW, not SMB1. And the oscillating speed can be taken advantage of by a human, as long as he can watch the RAM.
And to a lesser extent when playing normally on console, though it takes a bit of practice. The difference between Mario's fastest flying speed and his slowest flying speed is definitely noticable enough to be able to take advantage of. Of course, when playing on console, chances are the run you're doing isn't timed accurately enough for it to be of much importance unless it's a pretty long run so it has time to add up.
Zoey Ridin' High <Fabian_> I prett much never drunk
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Guys, Quoted from the big man himself: [19:18:49] <Bisqwit> > It has to be notable (stands above every other hack for that game), for a good game, and stable&final (updates aren't to be expected), and entertaining to watch being played, and significantly different from the actual game I think this means we won't be having any more accepted hacks of the SMW engine, since if nothing else, they'd all (except SDW) fail on the first point.
Zoey Ridin' High <Fabian_> I prett much never drunk
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I don't really know what a watermark is. 5 seconds every 5 minutes doesn't sound bad though. I think this "with that attitude, why do we have a disclaimer at all? Because it will help to stop SOME of it. A watermark will help stop some MORE of it." is a pretty strong argument. Now, if we don't mind our videos being stolen and edited (I don't really know if we do, that much), then fine. If we do though, something like the above suggestion seems like a good place to start.
Zoey Ridin' High <Fabian_> I prett much never drunk
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xipo, congratulations on your movies! Good job and welcome to tasvideos!
Zoey Ridin' High <Fabian_> I prett much never drunk
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I'm not saying I don't agree. All I'm saying is that hacks aren't accepted on this site. Sometimes an exception is made. If you assume your particular hack is 100% to be accepted after you submit a TAS of it I think you're setting yourself up to be very disappointed.
Zoey Ridin' High <Fabian_> I prett much never drunk
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Guys, Again, if someone wants to start working seriously on one of these hacks, you need to have it approved by Bisqwit first. If not, you'll be working on a run which is likely to be rejected regardless of its quality. Don't set yourself up for that kind of disappointment.
Zoey Ridin' High <Fabian_> I prett much never drunk
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Zoey Ridin' High <Fabian_> I prett much never drunk
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Copied straight from smwtricks: "The algorithm for Mario's top running speed does not actually give him a constant speed. Instead, his speed varies between five different speeds, some faster than his running speed and some slower. Releasing "forward" will stop this oscillation on whatever speed Mario is traveling that frame. By releasing "forward" on the right frame while in mid-air, this oscillation will stop on a speed faster than Mario normally runs." -- When traveling forward in mid-air after either (1) releasing "forward" in mid-air as detailed above, or (2) releasing "Y" or "X" when flying, Mario will travel forward at his running or flying speed until he touches the ground (if "forward" is not pressed again), at which point he begins to slow down. However, by jumping on the first frame allowed after touching the ground, Mario does not lose any speed. In this way, jumping over and over through a level can be faster than running" Mario's speed follows the pattern 49-48-47-48-47 and repeats every five frames. If you, like it says in the quoted text, release forward in midair, the oscillation stops. If you also jump when you touch the ground, Mario doesn't lose this speed, despite not having forward pressed. So you can keep speed 49 throughout an entire level, while regular running averages out to 47.8 (47+47+48+48+49 / 5). I suggest not worrying about 6/5 for now, it's a lot more complicated than the hopping glitch.
Zoey Ridin' High <Fabian_> I prett much never drunk
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Cool, as long as you're just doing it for fun. If you intend to submit the movie though, you should definitely make sure you're doing a run of an approved hack to avoid huge disappointments later. And I'm guessing that hack wouldn't be approved.
Zoey Ridin' High <Fabian_> I prett much never drunk
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jaysmad, good luck with your SMW TASing. I'll try to help out. Let me tell you this though, it's not an easy game to TAS, and this is probably especially true for this particular hack, since its level design is very.. non straightfoward. Runs that aren't technically perfect (as far as current knowledge goes, most runs end up being obsoleted of course) often get a very mixed welcoming. I'm not saying your run will definitely be visibly improvable of course, but it's a possibility you definitely need to be aware of. If you're serious about doing this hack though, step one should be to get it approved by Bisqwit as an acceptable hack. Oh and another point. Learning the SMW engine/becoming more comfortable with TASing it/etc might be easier or quicker in Super Mario World where the levels are easier and you have other runs to watch and compare to and stuff. Just a thought. Good luck.
Zoey Ridin' High <Fabian_> I prett much never drunk
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Though I know very little about Super Metroid, I also wish to offer my encouragement to you hotd. I much prefer real time and this is a run I'm looking forward to.
Zoey Ridin' High <Fabian_> I prett much never drunk
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Upthorn, I think you're reading too much into it. I don't think there was any sarcasm going on.
Zoey Ridin' High <Fabian_> I prett much never drunk
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jaysmad wrote:
upthorn wrote:
I just watched mrz's first world TAS, and it seems decently done, but I imagine it could benefit from abusing the hop glitch, and possibly others. mrz, Is it safe to assume that you've made extensive reference to http://tasvideos.org/SuperMarioWorldTricks.html?
WOW Thx upthorn! This is so AWESOME! This page actually makes me want to start TASing Mario for real.
This reminds me though, that page needs some updating.
Zoey Ridin' High <Fabian_> I prett much never drunk
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AKA wrote:
Rising Tempest wrote:
Clearly, the 120-star run is more entertaining, but this one suffice to amuse and amaze.
That may be the general opinion in the forum, but clearly now that run can be improved by well over a minute possible 2.
That doesn't have a lot to do with its entertainment value though right, but rather its technical value?
Zoey Ridin' High <Fabian_> I prett much never drunk
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I think religion is a particularly funny thing to include in that sentence.
Zoey Ridin' High <Fabian_> I prett much never drunk
Post subject: Re: Holy christ
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Xkeeper wrote:
Someone makes a good improvement to a great movie and you all start whining because he didn't mention the saved time and you have to do a little work?
Yeah people please stop acting rediculous and losen up =/
Zoey Ridin' High <Fabian_> I prett much never drunk
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Yrr wrote:
I'd guess there isn't a perfect movie, each can be improved by at least 1 frame. I might be wrong, but a perfect movie? I can't imagine. Besides that, I really think only brute force, or AI which completely understand the game's algorithm, is able to perform a perfect run. But who knows?
I think this is true in many cases where the movies are somewhat long and somewhat complicated. I didn't really consider stuff like monopoly or king's bounty though.
Zoey Ridin' High <Fabian_> I prett much never drunk
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moozooh, It is very likely there is a better lag pattern avaliable somewhere which we (JXQ, I did nothing useful) were unable to find. After a few of the levels we lost a frame compared to the last version in lag on the worldmap, or the star road animation or bla bla. Point is, there still are 7 (if I recall correctly) "unncessary" lag frames, and while I doubt we will ever be able to find a way to improve it, I believe it can be improved. In addition to this a 2 frame improvement in Star World 3 has been discovered. It's still not a confirmed improvement overall, because of similiar reasons Vatchern mentioned. It would mess with lag later in the run and it's impossible to say if it would save time or not. So yeah. Nothing confirmed but I would be surprised if it's not theoretically improveable.
Zoey Ridin' High <Fabian_> I prett much never drunk
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Cool. SMW is not perfect btw, I'm guessing at least a few of the others (haven't seen any of them) you've mentioned are only perfect-looking but actually aren't as well. Still more than I expected. Neato.
Zoey Ridin' High <Fabian_> I prett much never drunk
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Wow a dozen (let alone two) frame perfect movies? I find that hard to believe. Is it just a guess or do you have a list ready for me?
Zoey Ridin' High <Fabian_> I prett much never drunk
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K, More stuff to keep track on when it's not necessary. General thing, not specific to this hack vs no hack discussion.
Zoey Ridin' High <Fabian_> I prett much never drunk
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K, "Creating new forums which would be very low in traffic when the current forums aren't remotely close to overloaded is something I very much disagree with, and exactly what Bisqwit tries to avoid, apparently (smart thinking Bisqwit!)." There are of course other reasons too. Reread all my posts in this thread if you want. Edit: "This is a nice idea. If it turns out that many good hacks get listed, where would you discuss them?" In the respective game's console forum (SDW would go into SNES, etc).
Zoey Ridin' High <Fabian_> I prett much never drunk
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What? Main page being cluttered? Couldn't care less about that, my screen resolution could easily support more forums too. That's a definite non-issue in my opinion.
Zoey Ridin' High <Fabian_> I prett much never drunk