Experienced Forum User, Published Author, Former player
Joined: 6/15/2005
Posts: 1711
It's like 42-43 frames we think. As far as I know we haven't timed it. So that would mean about 0.7 seconds.
You should know that thegreginator and skamastaG are doing an 11 exit console run for this game already. Competition is fun though so good luck.
Experienced Forum User, Published Author, Former player
Joined: 6/15/2005
Posts: 1711
mwl,
If you want I could start a thread in the off-topic section made specifically for you and me to insult each other. That way we wouldn't clog up the rest of the forums.
Let me know.
Edit: JXQ would of course be welcome to join in as well.
Experienced Forum User, Published Author, Former player
Joined: 6/15/2005
Posts: 1711
upthorn wrote:
Fabian wrote:
If you really wanted to go all-out with the in-game time thing, it would make sense to abuse checkpoints to reset the subseconds to 0 when it would save an in-game second. It would even make sense to get a time-over in every level and start from a checkpoint at 0:00. I think both of these ideas are horrible, and most people seem to agree.
Which, if you read the submission text, is why Nitsuja chose not to use death, even where faster in real time. Thusly allowing him consistently to go for in-game time over real time, without going to absurd extremes.
I hear you. However, there's no real good reason these "absurd extremes" aren't used, except for "they suck". Which, don't get me wrong, is a good enough reason, I'm just saying that when you decide that the cutoff between what's absurd and what's being used is at a certain point (checkpoint abuse is not ok, stopping in-game timer in exchange for long cutscene etc is ok), you'll have people disagreeing with it, probably from both extremes ("more absurdity!" and "less absurdity!"). In this case I'm saying less absurdity.
Experienced Forum User, Published Author, Former player
Joined: 6/15/2005
Posts: 1711
I generally disagree with going for in-game time over real time, the exception being end of level bonuses. Kinda arbitrary and weird I know, but that's my opinion.
If you really wanted to go all-out with the in-game time thing, it would make sense to abuse checkpoints to reset the subseconds to 0 when it would save an in-game second. It would even make sense to get a time-over in every level and start from a checkpoint at 0:00. I think both of these ideas are horrible, and most people seem to agree.
So to sum up, my opinion is that not skipping the midoss, saving real time in the process, is a very bad idea.
Experienced Forum User, Published Author, Former player
Joined: 6/15/2005
Posts: 1711
mwl wrote:
Fabian, all I can say is that if my posts bother you that much, you have serious issues.
I was trying to make a constructive suggestion. Sure, I criticized the current picture, but you do have to admit that it is uninteresting compared to the ones we have for SM64, SMW, etc.
Good day.
3 things here.
First, I think it's important that you understand that I don't care about what you "can say".
Second, there's nothing wrong with constructive suggestions. That wasn't it.
Third, and this is unrelated and not really important, but I want to point out what a horrible horrible suggestion your screenshot is. Almost to the point where it's 10 times worse than the one currently used.
Experienced Forum User, Published Author, Former player
Joined: 6/15/2005
Posts: 1711
Sir VG wrote:
Zurreco wrote:
Sir VG wrote:
Question: This is a Mega Man run. WHY IS THIS NOT PUBLISHED YET?!
You posted this less than 24 hours after the file was submitted. Kindly SHUT THE FUCK UP. This whole trend of "omg its been a whole day and this excellend run hasnt been published?" is retarded.
Obviously you don't know the rule around here.
"If it's one of the 3 M's, it's always published in a day."
The 3 M's being Mario, Metroid, and Mega Man. Hence why I ask.
Shut the fuck up, lurk more. Thank you.
I probably have never encountered a less accurate statement.