Posts for Fabian


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JXQ wrote:
Tub wrote:
maybe fabian and jxq, hopping and fast flying together into the sunset?
<3
<3 <3
Zoey Ridin' High <Fabian_> I prett much never drunk
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Yeah ok I misunderstood you. What I meant was that this movie ends input as quickly as possible without sacrificing time, sorry about that. It's obviously an opinion thing, but I hate that method. You won't see me using it.
Zoey Ridin' High <Fabian_> I prett much never drunk
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asteron wrote:
This movie is great. Im amazing you could shave off so much from the last movie. Looking at it now I think I am a fan of ending input ASAP instead of trying to finish the movie as it kinda looks more impressive.
No time is sacrificed to end input as quickly as possible. Final hit on Bowser is still delievered at the earliest possible moment.
Zoey Ridin' High <Fabian_> I prett much never drunk
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Thanks for the quick publication to those who were involved! :)
Zoey Ridin' High <Fabian_> I prett much never drunk
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Release Y. Repress Y. Make sure takeoff meter is > 0. Experiment away.
Zoey Ridin' High <Fabian_> I prett much never drunk
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Spidey, Copied straight from the submission text: "When Mario starts flying, a counter starts at 80 and counts down to zero. As long Mario hits the peak of his jump when this counter is above zero, flight begins. This counter does not decrement between doors or pipes, which allows for running up to flight speed in one room and starting flight in the next. This is the basis of several tricks seen before, such as keeping flight through a pipe, or stomping the ground and flying again immediately after." So Mario starts flying, and the counter (called "takeoff meter" on the SuperMarioWorldTricksPage) starts ticking down from 80 to 0, one per frame. Once you enter a pipe or a door though, the counter stops, and doesn't keep counting down until you begin the next room. This means that if you enter a door and the takeoff meter is at, let's say, 44, it stays at 44 until you begin the next room. If you jump in the next room, Mario will start flying once he reaches the peak of his jump since the takeoff meter has not yet reached 0. Hope that clears it up. Edit: Another example of this can be seen in the Bowser fight, right when the second bowling ball is killed. Mario takes off, lands on the ground for one frame (killing the bowling ball), then jumps again. Since the takeoff meter is still counting down, flight continues. Yet another edit: It can also be seen in the beginning of the Boo fight, where Mario takes off and throws a block up in the air, then dives into the wall and does a wall jump, and since the takeoff meter is above 0, keeps flying anyway and grabs the block.
Zoey Ridin' High <Fabian_> I prett much never drunk
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Warp wrote:
JXQ wrote:
You have started this argument twice
I hate to nitpick, but that's not true. The previous thread was about whether glitches are a desired part of a TAS or not. This thread is not about that subject at all. I didn't argument against his opinion on that subject.
No you don't (Neither do I).
Zoey Ridin' High <Fabian_> I prett much never drunk
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Zurreco's post is spot on Warp. Read it twice and take it to heart. There's always a chance to change.
Zoey Ridin' High <Fabian_> I prett much never drunk
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VG, holla!
Zoey Ridin' High <Fabian_> I prett much never drunk
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Warp wrote:
JXQ wrote:
So now we should all vote according to your rules? What if I don't agree with your rules?
Uh? I expressed my opinion on what I think the votes mean. Nowhere did I say "this is how you all must vote".
wtfwtfwtfwtfwtfwtfwtfwtf
Zoey Ridin' High <Fabian_> I prett much never drunk
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hopper wrote:
Okay, I think I lost some brain cells reading that Wikipedia article. I feel dumber just for knowing about shipping.
This is actually exactly what I was close to posting yesterday when I read it. High five!
Zoey Ridin' High <Fabian_> I prett much never drunk
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CtrlAltDestroy wrote:
For me, After knocking out Bowser, Mario runs around on the floor for a while, the star appears right above him, and then he just stands there. But if it works for everyone else, it's probably just my ROM.
Alrighty, that would explain it ty.
Zoey Ridin' High <Fabian_> I prett much never drunk
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AKA wrote:
Yes thats true but its impossible to prevent completion of the game because mario is doing a butt stomp, I'm pretty sure the previous movie did that as well.
How did CtrlAltDestroy (apparently) find that the game didn't end then?
Zoey Ridin' High <Fabian_> I prett much never drunk
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Nicely done. No changes to end input or final hit of course?
Zoey Ridin' High <Fabian_> I prett much never drunk
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AKA, From what I understand reading the last few responses, you ended controller input before the last star was grabbed? Is this true?
Zoey Ridin' High <Fabian_> I prett much never drunk
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AKA wrote:
Ah I spotted the improvements in Bowswers castle, although what I didn't get was why in certain levels everything got killed and collected in site, but on the water level everything is avoided, since I thought the purpose of doing it was to get a low score and a low fadeout lag, they probally aren't possible but could it be possible to do Iggy's castle without having to grab the fence at the end and Bowsers castle without the need to wait for the thomps and stakes to rise as well as not losing the cape in the process since I though it was possible to get hit without losing the cape. I quite liked the mushroom juggling concept in the final battle, so its a yes vote from me.
It's cool you knew about the improvements in Bowser's Castle before we did. Do you happen to know about any other timesavers, or were we lucky enough to catch every single one? It would be cool if you could tell us, since we can't use them if we don't know about them :) Maybe something for the 96 exit run you're not telling us about? Thanks in advance.
Zoey Ridin' High <Fabian_> I prett much never drunk
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JXQ wrote:
It might be possible to shorten the AVI by a small amount by having Mario land in the spot that is already the correct distance away from where the Princess will land, so they don't have to walk. I'll test this when I get home, unless Fabian reads this and tests it first :) This would not shorten the amount of input needed, but would not make it longer either. If it does improve the AVI length, we'll just update the submission file.
I did consider this, but I have never cared about AVI length. It's in about 13th place on my priority list. Of course, if you can fix it, all the better :) Thanks everyone for your nice comments and for voting! I appreciate it.
Zoey Ridin' High <Fabian_> I prett much never drunk
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hero of the day wrote:
this was a beautful run, and the improvements were noticeable. The extra input going along with the music was cool, and it makes for a nice easter egg. The juggling of the 3 mushrooms was also nice. My only gripe was a somewhat boring Big Boo fight, breaking all the purple blocks was what made the previous runs so exciting.
Breaking all the blocks wasn't possible, since we needed a very specific score (2200) from the Boo fight. We tried making it enjoyable to watch without all the block breaking.
Zoey Ridin' High <Fabian_> I prett much never drunk
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Me and JXQ have submitted our 11 exit SMW run. Link is here.
Zoey Ridin' High <Fabian_> I prett much never drunk
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So how about them eggs huh? Edit: Although I should mention, Hermione/Ginny has the Fabian Seal of Approval.
Zoey Ridin' High <Fabian_> I prett much never drunk
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I don't know what you mean by pasted onto a map like Nitsuja did for SK+3 AKA. However, it sounds like something that did not happen in this run.
Zoey Ridin' High <Fabian_> I prett much never drunk
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Speaking of answering direct questions AKA. No seriously though AKA it's fine, I understand. Puppets, not sure what causes that. Maybe you need a new emulator version, and/or make sure all the settings are correct. Or you could download the avi file.
Zoey Ridin' High <Fabian_> I prett much never drunk
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AngerFist wrote:
Just wondering, what is the purpose of a 86-exit Small-Only run when we have Fabians 96 exit run?
A small only run is very different from a regular 100% run. This small run is going to be great AngerFist, very different and very very good.
Zoey Ridin' High <Fabian_> I prett much never drunk
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Kroxien wrote:
Thanks for the info Fabian, I actually didn't know you were making another 96 exit run. Your first run was so good though, how much do you think you can beat it by?
Thank you. I'm keeping the estimated time saved quiet to not spoil anything, but it's much more than I had ever expected.
Zoey Ridin' High <Fabian_> I prett much never drunk
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Hi Kroxien, thanks for your interest! I'm not sure which runs you're referring to, since there are three runs in progress (11 exit by me & JXQ, 96 exit by me and 85 exit small by thegreginator & skamastaG). The 11 exit run is currently at the Big Boo fight. I would guess no more than 2 weeks for it to be finished, and quite possibly sooner. The 96 exit run is currently in Vanilla Ghost House. This one is tougher to guess, it'll depend on motivation and how much time I have to spend on it. 5 months? Who knows, could be much less and could certainly be more.
Zoey Ridin' High <Fabian_> I prett much never drunk