Experienced Forum User, Published Author, Former player
Joined: 6/15/2005
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Here's a quick guide:
1. First time. Record movie. Simple enough
2. Do stuff until you're bored. Make a savestate where you want to continue next time (optional). Stop Movie.
When you want to continue the next day or whenever:
3a. Load movie in Read Only Mode. Make a savestate where you want to continue. This is not needed if you made the savestate last session.
3b. Load movie without Read Only Mode checked. Load savestate. You're now recording again. Also, make backups in case you mess something up.
I actually started working on Misty Isle for fun the other day when my internet was out and I had nothing to do. I did the first 1½ levels. I agree that 6/5 is a huge pain.
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skamastaG,
It just sounds like the creator of the game overlooked that Crystal Castle/Star World thing. There's still a secret exit in Crystal Castle you need to find.
I'm not really sure what you mean in Groovy, but I think you might need to get a shell, then start hopping. I imagine that being the case in lots of levels by the way.
Also, a small nitpick, it's called 6/5 now, the trick has been updated slightly. Details on SuperMarioWorldTricks.html
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I think it would be horribly boring and tedious to make. Not sure how often you'd have to use the 6/5 trick, but I can tell you it's very time consuming even in the easiest of situations.
Anyway, I enjoy watching anything SMW related, and this hasn't been done before, so I'd definitely follow it with great interest if you or anyone wants to do it.
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I think it's great/cute that you and greginator care about time units so much :)
Of course, improvement is always good. Just keep in mind that trying to finish with the hopping glitch is never guaranteed to work, and will often lose time even if executed perfectly. Mario's average running speed is 47.8, on 2 frames out of 5 you'll end up hopping at 47, on 2 frames out of 5 you'll end up hopping at 48, and 1 of 5 is at 49. So lots of stuff has to go right to save time.
Edit: To expand on this, missing one jump by one frame while hopping will make Mario's speed go down 1 point for the remainder of the level. Missing by 3-4 frames is not that uncommon in my experience.
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You can beat it easily with yoshi. You can beat it small without yoshi and switch palaces too, a trick semi-recently discovered by JXQ. I think jimsfriend is the only one who has pulled that off non-tool assisted yet.
You can walljump in smw, although don't count on it to succeed if you only have one try :)
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I didn't get this quote when you posted it, at all. Where the hell does it say they're free to post your name wherever they want? Is that part of "U.S. Copyright Law" in some way? I mean there's certainly no court order or whatever going on, right?
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You're right, that's badly worded. Gets hit to save time would be more accurate.
And like jimsfriend says, the reason fire mario isn't used is because flying with the cape is faster than running.
If the entry in that (Valley of Bowser 2 (key) ) is possible, that could be used many other places. Especially because floors tend to be much more full of danger than ceilings... though that could make for some boring levels if used more than necessary.
It's not possible. Well, you never know and all that, but both JXQ and I tried just to make sure and didn't come close.
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I will say this though, regarding the ratings:
Right now after 24 votes my run has an average of 9.5 (second highest rated run has an average of 9.2). I really can't tell you guys how happy I am that you all like it that much, I mean I know I sound corny but I truly think it's awesome and that it makes all the hours I spent on this totally worth it. Thank you very much everyone.
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FODA wrote:
Fabian wrote:
I didn't want this to turn into some rating debate though. I haven't said to anyone "hey guys my run rocks, make sure to give it a 10 on technical perfection!", and you won't here me saying it to anyone either. I only hope people rate it in a way they think is fair.
You say that because you know your run deserves 10 out of 10 so you're safe!!! :)
Well, i've already said it on IRC, but, great run, thanks for making it, enjoyed every bit of it.
It's up to each person to decide if it deserves a 10 or not :)
And thanks again FODA, I'm glad you enjoyed it.
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Zurreco wrote:
moozooh wrote:
Anyways, "10" equals to "perfect", which means "can't be improved in a known way", and both mentioned movies are in no way perfect. Excellent, yes, but for the aforementioned reason — not perfect.
Have you given out any 10s? 9s? The rating system is relative: what is perfect to you is imperfect to others, and vice-versa. However, if you're holding out for your own perfection, you might as well make the ratings scale 1-9, since you're never going to see a perfect submission.
I agree with Zurreco in that I don't think the rating system was designed to never giving out 10s. I imagine it's more of a bell curve kind of thing, with the very best at 10, and the very worst at 0. Since no run is perfect, that would mean the 10s aren't either, of course.
I didn't want this to turn into some rating debate though. I haven't said to anyone "hey guys my run rocks, make sure to give it a 10 on technical perfection!", and you won't here me saying it to anyone either. I only hope people rate it in a way they think is fair.
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Xkeeper wrote:
moozooh wrote:
Erm… wait, I'm a bit confused here. Giving so many tens to a run that can be improved in a known way…
6 seconds in a 1:21:30 tends to mean considerably less than, say, a few frames in a much shorter movie.
Besides, has it even been confirmed that any of this time is actually savable?
I'd say 6 seconds is a pretty good estimate on time I know can be saved. JXQ was nice enough to help with hexediting for this run, but unfortunately it didn't work very well in most places. If it had, this run would have been faster.
If you read the SMW thread, you'll see thegreginator has lots of ideas for strategy changes in levels (like more flying under ground and lava and stuff), but unfortunately I think none of them would work.
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moozooh wrote:
thegreginator wrote:
Everyone should give this movie a 10!
Umm, why? :)
Actually, I think I need to see a doctor. There is no game with Mario as the main character that can, well, really entertain me. Oversimplified level design which doesn't leave much room for variation, repetitive music and annoying sounds, drawing style… fail to deliver it to me. I'm seriously ill. I don't like Mario games and I don't get everyone's obsession over them. *sob*
However, I honestly admire you, Fabian. For most of the time (gosh, why does this game have SO MANY dull levels?), I was like :-|, but for some brief moments, I went :D, and I really did appreaciate your attempts at entertainment. Far more so than with the previous 96-exits run. Surprisingly enough, I enjoyed the autoscrolling levels the most, where you had all the time to express your creativity without regard to speed or whatnot. Despite the previous paragraph and the fact that I haven't been thoroughly impressed, I still think this is a solid movie and a great addition to the site. Thank you for your work.
BTW, what do you think to do next? :)
Thanks a lot mozooh. I appreciate that very much, I'm glad you kinda liked it even though hating the general game, I think that's a great compliment.
As for what I'll do next, most likely nothing. The SDW run I did with JXQ and this SMW run is probably all I'll ever do in TASing. I might always change my mind of course, but I don't know any other game(s) and I have no intention of doing anything SMW/SDW related either.
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I would imagine this is the kind of movie getting uploaded to google videos, if nothing else. I don't know if that project is till alive though.
You can also try downloading the latest Snes9x emulator, maybe that would fix any issues you have?