Posts for Fabian


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Seems like there's some kind of interesting correlation between being Canadian and preferring short submission texts!
Zoey Ridin' High <Fabian_> I prett much never drunk
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chyren wrote:
Fabian wrote:
No. That's why Boo's Star Road is so evil when you get there the first time.
Then is there a way to get to Bowser's back door without the Star World?
Nope.
Zoey Ridin' High <Fabian_> I prett much never drunk
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No. That's why Boo's Star Road is so evil when you get there the first time.
Zoey Ridin' High <Fabian_> I prett much never drunk
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Have you found a single person who thinks you're even remotely right on this issue Phil? Seriously.
Zoey Ridin' High <Fabian_> I prett much never drunk
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Please Phil, you're the one who led the discussion astray. You can't have it both ways.
Zoey Ridin' High <Fabian_> I prett much never drunk
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Hi Phil, Please be informed that this is an english speaking board. We can hardly understand you over here! Keep it real, Fabian
Zoey Ridin' High <Fabian_> I prett much never drunk
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My two cents: Great idea in general. I definately think there should be a google video link in addition to the emulator file and the torrent avi. I also think obsoleted movies should be deleted, not marked as obsolete.
Zoey Ridin' High <Fabian_> I prett much never drunk
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jimsfriend: Yes it did work (only for the secret exit). I know you're interested and I appreciate that a lot, but I'm thinking more like for Mario 64 where 10 people daily ask FODA how's it going :) As it is now it's just the SMW fans who show any interest whatsoever. Not that it's important or anything, but you know. By the way I already did Lemmy's Castle, but I did test your idea for the last room. Unfortunately it doesn't work, the block you're falling "into" is solid and you die right away. For this kind of trick to work, just the "ceiling" of the block has to be solid, and the rest of it hollow. flagitious: I didn't know you hadn't watched our run yet. I couldn't agree more about not watching it though, because playing through SDW for the first time (I think I've said this before) was probably my best video game experience ever. Such a great game, I wish I could forget all about it and do it again. Out of curiousity, how many exits have you finished? I never got them all without cheating, something I regret now, but some of those exits are just soo tough to find. If you're ever interested in reading about the new tricks used in that run, they're described at the beginning of the submission text and there are no spoilers nearby, just so you know. I'm not sure what you mean with "asap after some door transfers". The only thing I can think of is this: If you're running and there's a pipe in the ceiling, if you jump (B-fly) up into it you can begin flying when exiting the pipe on the other side by jumping right away. Other than that I can't think of any flight preserving trick.
Zoey Ridin' High <Fabian_> I prett much never drunk
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Well I have absolutely no comeback good enough.
Zoey Ridin' High <Fabian_> I prett much never drunk
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I'm guessing you're talking about the 11 exit run (so Star World 4 would be the "last" star world) These are all the improvements I know of for the 11 exit run (ignoring any lag issues). Mostly it's just the hopping glitch. YI2: Hopping glitch YI3: Hopping glitch YI4: Hopping glitch #1 Castle: Hopping glitch after P-switch jump DP1: Nothing DS1: Have never tested it, but each time I watch DS1 I think about the possibility to throw the shell on the key box to get the key a bit earlier. Ghost House: In room 1, hop the very last part to the door, to avoid losing flying speed. In room 2 I'm thinking it might be possible to start B-flying a bit sooner by ducking when taking off? Or something? Have to be tested. SW1: Nothing. SW2: Nothing SW3: Nothing SW4: One of the latest discovered timesavers is to keep the inital liftoff as short as possible whenever Mario starts flying. That's one thing here, another is that it looks to me as if some time is sacrificed to get the first koopa shell, which shouldn't be needed. Also, at the very end, it should be possible to accelerate to full flying speed, grab the key and hop to the keyhole instead of diving into the ground, saving a small amount of time. Back Door: In the very first room, it should be possible to start B-flying as soon as possible, then stop flying and hop to the door. Nothing in the room with the climbing net. In the next "room", same thing as in the first room (I think, can't remember the exact layout here). In the room with the spikes, you could begin running to the door earlier by ducking under the spike pole. Finally, in the last room before Bowser, start flying and then hop all the way. I think it might even be possible to fly all the way with the help of cape spins, but it wouldn't be faster than hopping anyway. Not a lot of improvable things, even with the help of all new techniques and glitches. As I've said many times before, it's a very good run :) Hope this list is helpful for anyone thinking about doing a new 11 exit run. Also flagitious, if you're interested in learning about the new things me and JXQ (well, mostly JXQ) discovered, most of them are explained in the beginning of the movie submission to our 120 exit SDW run. Of course, if you or anyone else have any questions I'll gladly answer them. And thanks for the kind words!
Zoey Ridin' High <Fabian_> I prett much never drunk
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Hi Phil, That's an awfully long submission text you got there! All the best, Fabian
Zoey Ridin' High <Fabian_> I prett much never drunk
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Very entertaining all the way through, great job. Wouldn't expect anything less from you :)
Zoey Ridin' High <Fabian_> I prett much never drunk
Post subject: Re: SWEDEN!!!!!!
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Highness wrote:
OLYMPIC GOLD MEDAL!!!! THE JOY!!!!! PARTY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
I'll second that!
Zoey Ridin' High <Fabian_> I prett much never drunk
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I think it's a shame that there's so little interest for this run. When I started working on it I didn't think the end result would be very good compared to the existing SDW runs, because of the much simpler nature of SMW. However, the result this far has been surprisingly good I think. Lots of new things shown off, and I think hanzou will be very pleased with Vanilla Dome 3 ;) Anyway, I'm not working on this a lot, or very fast, but I'm almost done with Vanilla Dome 3 now, after lots of tricky levels here in Vanilla Dome. Upcoming levels should be quicker to finish.
Zoey Ridin' High <Fabian_> I prett much never drunk
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Quick note: My link goes directly to the newest version, instead of having to search for the right link in the topic Kapow linked to.
Zoey Ridin' High <Fabian_> I prett much never drunk
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You must have an old version of the emulator then. Try to find a newer version, because the Play move/etc should be there. Edit: Here is the latest version of Gens. Stole it from JXQ's site, hope he doesn't mind.
Zoey Ridin' High <Fabian_> I prett much never drunk
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FWIW SprintGod, your run is one of three I have on my desktop and watch over and over again on my second monitor while doing other stuff. If you don't have a star you can always take solace in that it's one of the best speedruns there is. I agree completely about the Sonic 3 vs Sonic 2 thing btw.
Zoey Ridin' High <Fabian_> I prett much never drunk
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Bablo, I'm guessing the reasoning is that Super Mario World is one of the most popular SNES games there is, while no one knows what SDW is unless you're not a first time viewer. Makes perfect sense.
Zoey Ridin' High <Fabian_> I prett much never drunk
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AngerFist wrote:
With all due respect to Nitsujas Sonic Advance 2 run, how many here agrees with me that SprintGod's Sonic 3 & Knuckles is by far the best Sonic TAS ever done (if not even the best TAS in overall)? I mean compare peoples reaction when SprintGod submitted his second version of Sonic 3 & Knuckles with Nitsujas run and the runs themselves. Im assuming this is what happened; Nitsujas sonic run got a star in favor of SprintGod's run.. And another thing, how can you people complain that Rockman and Rockman 2 are too glitchy to get a star? C'mon man, thats the beauty of those runs, how the author behind those runs abuse them extensively to say the least.
This was exactly what I was thinking when I read on the IRC channel that these runs were given the axe (regarding the Sonic thing). SprintGod's run is just amazing, I think it's probably the most star deserving run (along with the only (?) N64 run currently published, Mario 64) on the entire site. Other than that I guess it's pretty reasonable. Although it sucks getting my only run unstarred it didn't make much sense having that many SMW/SDW runs, especially not the SDW one.
Zoey Ridin' High <Fabian_> I prett much never drunk
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Just watched it, it's very impressive. Was MI1 faster because of the slightly different beginning? I was especially impressed with Ice Star World, it seemed really fast without looking very different from the earlier versions. And Misty Star World of course too, but I was more prepared for all that stuff. I think I still like the Bowser Battle in our 120 exit run better though :) Anyway, great job. I'll send you an email in a sec.
Zoey Ridin' High <Fabian_> I prett much never drunk
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I've been bored the last few days and have tried this a few times. It made me realize how much I suck at actually playing games, although I did get to Vanilla Dome 2 on one occassion without making any mistakes. The SDA record for this is really impressive I think.
Zoey Ridin' High <Fabian_> I prett much never drunk
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And also: Even if they say it's ok after you've asked them, it's still weak.
Zoey Ridin' High <Fabian_> I prett much never drunk
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Can't wait to watch this. I should know how much potential there is for great stuff in MSW :) Obvious yes vote, but not voting until I've seen it.
Zoey Ridin' High <Fabian_> I prett much never drunk
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I'm pretty sure a lot of people (probably myself included) would vote no or at least not vote if you submitted a movie starting with the first level of an already existing one (flagitious and VIPer7's 11 exit). I definately think you should do it from scratch, it doesn't look very good to have copy/pasted something like that. It certainly isn't undetectable, it stands out a lot every time I watch your movie.
Zoey Ridin' High <Fabian_> I prett much never drunk
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Just wanted to let everyone know that I've been doing some work on this the last two days. I've recently moved, so there's no internet access at home right now. No internet = nothing to do except TASing and watching Scrubs. I've done DS1a, both Donut Ghost House exits, DP3, 4 and the castle. I've done some time comparisons with the current 11 exit run (flagitious and VIPer7's), and I'm really impressed with that run. Where our routes part (halfway through Donut Secret 1), the two runs are only 1 frame apart, despite me using the hopping glitch. Most of the time I've lost comes from a completely stupid mistake I made in the beginning of the run when I wasn't taking it very seriously, and fadeout lag. Something like 19 (can't remember exactly) frames is lost compared to theirs after Donut Plains 1 for example, and I didn't even know fadeout times could differ in keyhole exits. Anyway so far I think the result is really good here, and now a few levels are coming up where there will be new strategies for beating the level, which is always nice. I haven't done any comparisons with the current 96 exit run, but I should be faster in every level so far save Donut Ghost House regular exit, and possibly Donut Plains 1. Edit: VIPer7, it does indeed seem like you killed this topic :) Anyway, still no internet access for me at home but I've only done three exits in the past days, VD1, VD2b and the switch palace.
Zoey Ridin' High <Fabian_> I prett much never drunk