Posts for FitterSpace


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Experienced Forum User, Published Author, Active player (416)
Joined: 3/30/2012
Posts: 404
What kind of major time savers are there that weren't in the published run?
Experienced Forum User, Published Author, Active player (416)
Joined: 3/30/2012
Posts: 404
Are you working on the new TAS with the other guys as well, or is it just you by yourself?
Experienced Forum User, Published Author, Active player (416)
Joined: 3/30/2012
Posts: 404
how much time do you think skipping koops could save if it were possible?
Experienced Forum User, Published Author, Active player (416)
Joined: 3/30/2012
Posts: 404
Holy crap! How did you guys finish it so fast?
Experienced Forum User, Published Author, Active player (416)
Joined: 3/30/2012
Posts: 404
I don't think you guys should get Flavio. Yes, it's pretty funny, but I think we could just save that for the 100% run if it ever happens. If he really does lag some cutscenes, it seems like it would just be a waste of time.
Experienced Forum User, Published Author, Active player (416)
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got4n wrote:
it isn't possible to finish game, because getting to bowser pipe is impossible
I was talking about a minimal A-press TAS. Beating the game while pressing A as few times as possible. There are a lot of stars you can get while only pressing A once. I'm really interested in how low it can be.
Experienced Forum User, Published Author, Active player (416)
Joined: 3/30/2012
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Yeah. I was really surprised when I saw it. Is anyone currently working on a Minimal A press TAS of this game? Obviously, you have to press the A button sometimes to get 70 stars, but I wonder how optimal it could be? I tried this on a real console, and I have a little over 30 stars while never pressing the A button more than once per level. Most of the time I didn't even press it at all. I think it would make a great TAS.
Experienced Forum User, Published Author, Active player (416)
Joined: 3/30/2012
Posts: 404
Experienced Forum User, Published Author, Active player (416)
Joined: 3/30/2012
Posts: 404
Yes. Badges can drop from enemies. It's pretty rare from what I remember, but it can happen.
Experienced Forum User, Published Author, Active player (416)
Joined: 3/30/2012
Posts: 404
That's really cool! Are you working on this alone or is kirby doing it too?
Experienced Forum User, Published Author, Active player (416)
Joined: 3/30/2012
Posts: 404
Immediate yes vote from me. I've always disliked the GB pokemon TASes because of all the glitches. The fact that this shows more of the game adds a lot more to the entertainment value of it.
Experienced Forum User, Published Author, Active player (416)
Joined: 3/30/2012
Posts: 404
Well that's pretty good. It would be good to use a different version for the other run. Would this run have been slower with leaf green?
Experienced Forum User, Published Author, Active player (416)
Joined: 3/30/2012
Posts: 404
This TAS is really cool! Have you considered doing the E4 run?
Experienced Forum User, Published Author, Active player (416)
Joined: 3/30/2012
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So how much, if any, have N64 emulators improved? Is a 100% TAS even feasible at this point? Sorry for the question but I lost track of this thread a while back.
Experienced Forum User, Published Author, Active player (416)
Joined: 3/30/2012
Posts: 404
Experienced Forum User, Published Author, Active player (416)
Joined: 3/30/2012
Posts: 404
How much slower is using dig instead of an escape rope, and why?
Experienced Forum User, Published Author, Active player (416)
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It's really cool how you cut down the number of encounters to only 2 on the way to Pewter city. I can't wait to watch the full run!
Experienced Forum User, Published Author, Active player (416)
Joined: 3/30/2012
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Wow! I didn't know it would actually be possible to only get two encounters! even though you have to wait at the intro for ~200 frames is it still a lot faster or just a little bit faster?
Experienced Forum User, Published Author, Active player (416)
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The Japanese version does have some minor glitches that the North American version doesn't have. I'm not sure exactly what they are (I've never played the JP version before) but it could be worth checking out just to see if any other possible improvements could be made exclusively on the JP version.
Experienced Forum User, Published Author, Active player (416)
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mkdasher wrote:
Stevmay09 wrote:
Wow! Can you post the file so i can see it? What was the in-game time at?
I will later. In-game time (according to hall of fame debut) is 1:43:5x (can't remember last digit, but I erased the savestates already so I would have to replay the full movie to check it). I've been testing with seeds, and trying to figure out how to get that seed that would give me only 2 encounters until Pewter City. I found that the seed I want is 0000A97D. This way I get 4AD331AF on the first RNG address, and 00004AD3 on 2nd RNG address (00004AD3 is the value i want to get just 2 encounters). I tried bruteforce searching, but yeah, internal loadstating and savestating with lua doesn't work properly. (I tried it, found the seed, but then desynced when replaying the movie). I won't be able to figure out how that seed is being generated, so my only idea was doing a bruteforce search. So I would like to know if there's any other way to do it. If there isn't, I guess I'll stick with 3-4 wild encounters in the end, but I want to keep trying this. EDIT: vbm file of the test run: http://dehacked.2y.net/microstorage.php/info/532642281/PokemonFireRed%20-%20mkdasher.vbm Emulator: VBA-RR v23.6 svn461 ROM: 1636 - Pokemon - Fire Red Version (U) Real time clock enabled, and Flash 128k. As I said, the test run has obvious mistakes, such as buying x sp atk and not using them (I didn't know I wouldnt need them until I finish the run).
That's pretty good! I give props to you because i tried to make a TAS of this game as well. I stopped because i couldn't figure out how to manipulate seeds to get the pokemon I wanted. (I'm also not very familiar with scripts). I can't wait to see the improved version! How much time do you think you could save?
Experienced Forum User, Published Author, Active player (416)
Joined: 3/30/2012
Posts: 404
mkdasher wrote:
I just finished the any% run. Final time was 1:47:46, 15405 frames slower than japanese version. (japanese version saves a lot due to text). I lost some frames in the Elite 4 because I was doing it very quickly and this is a test run anyway. I used some strategies that are surely faster than the ones used in the japanese version, for example using rattata in stead of digglett for dig and cut, saving a few critical hits due to better IV, and more. Now I'd like to start again to see how much I can improve it. I know a few improvements that I can do. These are some of them: - I want only 2 encounters until Pewter City, and those 2 encounters must happen on Route 1 (second time), or the second one on Route 2. I found there's only one seed that would give you that possibility (as I said, its 00004AD3). However since I have no idea how to manipulate the only chance I have to find it is doing some bruteforce search. I did a search test this morning and after 10000 seeds I couldn't find the seed I want. There's 1/65536 chances of finding that seed so I don't know if I'll be lucky with this. If I can't do it, I'll try getting 3 wild encounters until Pewter City (current test run has 4 w.e.) - I don't need x sp.atk, torrent can do the job. I can lower my HP after battling Gary at Silph C.O. and mantain my HP low enough until the end. Just have to make sure I have enough HP for Gary's Arcanine (last battle) since it'll use extremespeed, but that's not hard. - After doing the test run, I know how many items i'll need during the run. Buying 11 items in some cases will save time to buy as soon as possible. In other cases it'll save time to just buy enough items, saving frames in item menu selection.
Wow! Can you post the file so i can see it? What was the in-game time at?
Experienced Forum User, Published Author, Active player (416)
Joined: 3/30/2012
Posts: 404
Evilagram wrote:
Honestly, I'd just really like for someone to get a TAS up, even if it's not perfectly optimized. Leave the optimization to a future run.
Exactly. I completely agree with you.
Experienced Forum User, Published Author, Active player (416)
Joined: 3/30/2012
Posts: 404
I wouldn't mind having a slightly less optimal TAS using superswims. I realize how hard it is to optimize and i also agree that any TAS at all is better than none as long as it's somewhat optimal. I don't care if it could be one or two minutes faster when fully optimized.
Experienced Forum User, Published Author, Active player (416)
Joined: 3/30/2012
Posts: 404
ColdStardust wrote:
Actually, I plan on doing this game, myself, but I will have to test with all 3 pokemon, Bulbasaur, Squirtle, AND Charmander, meaning I have to make 3 separate TASes, and upload/submit the fastest of the three.
Squirtle is much faster. Don't even bother with Charmander or Bulbasaur.
Experienced Forum User, Published Author, Active player (416)
Joined: 3/30/2012
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I love seeing someone tas this game!
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