Posts for FitterSpace


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Experienced Forum User, Published Author, Active player (403)
Joined: 3/30/2012
Posts: 403
I think the 100% definition should include dungeon maps, for entertainment's sake.
Experienced Forum User, Published Author, Active player (403)
Joined: 3/30/2012
Posts: 403
Sorry for the inactivity. I was on vacation. It will probably be summer before i restart TAS. . .
Experienced Forum User, Published Author, Active player (403)
Joined: 3/30/2012
Posts: 403
So if the top left square (The one with the arrow pointing at it) is colored then it's a critical hit? Or is it the top right?
Experienced Forum User, Published Author, Active player (403)
Joined: 3/30/2012
Posts: 403
Is there something wrong with the script? I loaded it up, but it always shows the same colors in the same spaces no matter where i'm at in the battle (although different battles have different colors). How exactly does that work? Did i do something wrong? (I downloaded the one you linked a while back)
Experienced Forum User, Published Author, Active player (403)
Joined: 3/30/2012
Posts: 403
Wow, that sure is a lot of detail on what to do. I'm considering starting my TAS over because i feel that it isn't as optimal as it could be. The strategies you mentioned are very different than mine. I was basically gonna do everything that the RTS did except better. I never would have thought about getting abra to teleport!! I got rattata and pidgey at the very beginning to use as HM slaves. I haven't gotten through Mt. Moon yet. Also, what kind of luck manipulation could i do with Medium text speed? Couldn't i just wait a few frames before i press A at the end of a message?
Experienced Forum User, Published Author, Active player (403)
Joined: 3/30/2012
Posts: 403
I tried TASing Super Smash Bros. Melee and it was a pain in the butt for me. I don't know if i had the latest version, but the fact that you're putting effort into making a Thousand-Year Door TAS is way more than i could ever do. I saw that Japanese guy's Run of this game on YouTube and i can say that your run is way better than his so far.
Experienced Forum User, Published Author, Active player (403)
Joined: 3/30/2012
Posts: 403
I would expect it to take a very long time. I'm anxious to watch it, but i want CoolKirby to take his time with it. I heard a while back that it took 2 years to make the current Majora's Mask speed run, so i don't expect This run to be done any time soon. Sorry if i sounded rude! Take your time! It'll be worth it!
Experienced Forum User, Published Author, Active player (403)
Joined: 3/30/2012
Posts: 403
I've only been on these forums for a small time, but how long have you been working on this? How long will it take to finish? (estimate)
Experienced Forum User, Published Author, Active player (403)
Joined: 3/30/2012
Posts: 403
Yeah, to tell you the truth, I've been interested in tasvideos for a long time, but I just now got an emulator for gba. I got it and saw I could play frame-by-fame. I decided to make a tas of fire red. I honestly have no idea how this scripting stuff works, but I guess I could learn some of it.
Experienced Forum User, Published Author, Active player (403)
Joined: 3/30/2012
Posts: 403
@FractalFusion Unfortunately, there is no way to manipulate wild encounters in fire red. I still have to buy repels from the pokemart. @Bobo The King What RAM address are critical hits or dodges stored in? How could I find out these values on my own?
Experienced Forum User, Published Author, Active player (403)
Joined: 3/30/2012
Posts: 403
so how do i make a script? do i use notepad or something? or is it within the emulator itself?
Experienced Forum User, Published Author, Active player (403)
Joined: 3/30/2012
Posts: 403
So . . . What progress have you made so far with your run?
Experienced Forum User, Published Author, Active player (403)
Joined: 3/30/2012
Posts: 403
Could there be a script that tells me what frame i would have to land to get a critical or dodge? I've spent hours trying to find that perfect frame. It would really help out. Is that possible?
Experienced Forum User, Published Author, Active player (403)
Joined: 3/30/2012
Posts: 403
What exactly can scripts do? How would they be useful? Would it be easier to make one than to play it in the emulator manually?
Experienced Forum User, Published Author, Active player (403)
Joined: 3/30/2012
Posts: 403
Hello! I'm kind of a noob here, so i don't know all the terms for TASing, but what are scripts? I just TAS a game through the emulator. I have no idea how Hex works. How fast of a time did the Japanese guy get? A guy on YouTube got 1:50.
Experienced Forum User, Published Author, Active player (403)
Joined: 3/30/2012
Posts: 403
This is what i have made so far! <deleted>
Experienced Forum User, Published Author, Active player (403)
Joined: 3/30/2012
Posts: 403
Okay! I have officially started my TAS of Pokemon Fire Red! I am about to watch the run on SDR and i will watch the TAS of YouTube before after that (probably tomorrow). The one on YouTube (i couldn't find one on TASvideos) is good, but there are lots of parts where it could be optimized, or other places where a detour would be slightly better. I've been working on this for a few hours now and i'm just now to Viridian Forest. I can already tell that this will take a very long time to make.
Post subject: What was the first TAS ever?
Experienced Forum User, Published Author, Active player (403)
Joined: 3/30/2012
Posts: 403
What was the first TAS ever made? (Not just one TASvideos, but anywhere on the internet)
Experienced Forum User, Published Author, Active player (403)
Joined: 3/30/2012
Posts: 403
Thanks for the info! It sure helps to know that!
Post subject: TASing PC Games
Experienced Forum User, Published Author, Active player (403)
Joined: 3/30/2012
Posts: 403
Would it ever be possible to fully TAS games on Steam like Half-Life?
Experienced Forum User, Published Author, Active player (403)
Joined: 3/30/2012
Posts: 403
Does it really matter that it's in Japanese? The story is broken and out of order in this TAS anyway.
Experienced Forum User, Published Author, Active player (403)
Joined: 3/30/2012
Posts: 403
I don't know about you guys, but i got a ton of Game Maker Games working with hourglass a few months ago. I even TASed some of my own games with it.
Experienced Forum User, Published Author, Active player (403)
Joined: 3/30/2012
Posts: 403
Sounds cool! I might sound like a noob for saying this, but what is an encode anyway? i don't actually know how to download a movie file and play it on my emulator. i just watch it on TAS videos when it gets published, so i might not be the first viewer, but i'll watch it as soon as it gets published! I know it will!
Experienced Forum User, Published Author, Active player (403)
Joined: 3/30/2012
Posts: 403
Sounds good! I'm just paranoid that TASvideos won't accept it. I've read in this topic that repels are almost required, which sucks because as far as i know you can't manipulate it. . . Should i try to level up blastoise or be like in the RTS where you only fight required battles? If i had to pick one, it would be the latter because i can get lucky in a TAS.
Experienced Forum User, Published Author, Active player (403)
Joined: 3/30/2012
Posts: 403
Exactly. I heard that the guy that made that Majora's Mask TAS spent 2 years on it. I don't plan to spend that much time, but it will take a while. Another thing to note; does the nature of your started pokemon really matter that much? What nature should i go for when i pick squirtle to start out with? Also, would my run get accepted to TASvideos even if i only beat the main story (only fight the elite four once), or would i have to do that whole second-quest thing with the sevii islands?
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