Posts for FitterSpace


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I generally don't care much about 2D platformers, but I grew up with the older Super Mario Bros games so I figured I'd watch this TAS. I'm not a fan of the seemingly random things this TAS does sometimes, like shooting fireballs along with the fast-paced music in the castle levels. I would prefer to see a run that gets to the castle as soon as possible (except when it would cause fireworks). While I found parts of the TAS to be annoying, I think it should be published since it's faster than the previous TAS. But I would prefer a more straight-forward run if another one is made in the future.
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https://youtu.be/F9LiIQYTMfA I recently started a TAS for the All Tokens category of 007: Nightfire. It's a really cool category where the goal is to complete every level while collecting all of the bonus 007 Tokens hidden throughout the game. Each on-foot level has 7 of them (except one level that has 8), and the driving levels usually have between 3 and 6. I think it would be an interesting category to have on this site since it offers very different content than the current published any% TAS. Besides the route, there are a few differences between the playstyle of this TAS compared to the any% TAS. For starters, this TAS plays on the easiest difficulty instead of the hardest difficulty like the published any% TAS does. This is because there are some strategies and time saves I want to take advantage of that aren't possible on the hardest difficulty due to the increased damage you take. For the any% TAS, I chose the hardest difficulty because it's the difficulty the TAS before that played on and because it let us show off some cool strategies for the boss fights without being that much slower overall. For All Tokens, the hardest difficulty is quite a bit slower and less entertaining since there are some glitches and strategies I can't do. The longer boss fights also don't add any entertainment value over the published any% TAS. Next, this TAS uses an in-game password to unlock the 007 Tokens. The tokens will only show up in a level after earning a gold medal on it. Using the password allows me to unlock the tokens without making my own save file beforehand. I've spoken with a TASVideos admin about this and they said it would be okay for this run to do that, since there is precedent for it on the site and the movie rules allow for such a thing as long as it's used only to unlock bonus content or to create a NewGame+ file, which this TAS does. I'm looking forward to doing the rest of the levels since this category shows more of the game than the any% TAS. If you watched the published TAS and didn't care for the numerous out-of-bounds glitches and skips that send you straight to the end of the level, I think you'll like this category better. It still has some glitches but there's a great balance between normal gameplay and crazy glitched gameplay. As mentioned earlier, this category will also have a lot of different strategies than the published TAS that takes it to parts of the missions not shown in any other category. I estimate the finished TAS will be about 45 minutes in length.
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DwaniumB just got the entire TAS to sync on his computer. He posted screenshots of his settings as well as the MD5 checksum on the TASVideos discord server.
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I don't follow Twilight Princess speedrunning very much, but I thought this TAS was really entertaining. The commentary on the twitch stream made it easier for me to understand what was happening while I was watching it. Great work on the run! Yes vote.
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I asked gymnast about this on his stream and he told me that he was about halfway through writing his submission notes. This was about a week ago iirc. He said he's trying really hard to make it perfect and currently has about 10,000 words. But he's spending some time to make the submission notes more concise and less confusing without removing any valuable information. I don't know when the notes will be done, so all I can say is that it'll be done when it's done.
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https://youtu.be/DpokKolM4hE Here is a quick TAS I made for the Phoenix Fire mission. It's a 12 second improvement over the current published TAS because of a new clip that was found shortly after that TAS was finished. Here is a short description of each section. Section 1: I save a few frames over the published TAS by putting my gun away when I spawn. Normally, a civilian will run away when they see you holding a weapon. Since I put it away, she doesn't run in front of me and I'm able to take a more direct line to the door I'm going to clip through. I won't be needing the frag grenade that the first enemy drops, so I don't need get my gun out to shoot him. Section 2: Thankfully, there is a Ronin directly in front of me when I spawn. I pick it up and place it in a particular spot. This allows me to clip through the wall and go straight into the next loading zone. This clip saves 12 seconds over the published TAS because I don't have to go all the way around the map to get there anymore. Sections 3 and 4: These sections are the same as the published TAS. I clip through the elevator to skip a long autoscroller, then I clip through a locked gate to complete the mission. I should mention that I don't have any plans of starting a new any% TAS any time soon. If I do another Nightfire TAS, it's going to be for the All Tokens category. But documenting all the known improvements to the published TAS is a good thing to do.
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I used to have a Plug and Play console with this game on it. I remember it being a lot more challenging than you make it look here! Yes vote.
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The mode you're talking about is known in the GoldenEye community as "Dark License to Kill." There are some really cool speedruns of this mode on the-elite. The total time for every level on 007 Max Stats is 1:37:41. There are also some TASes of this mode on YouTube.
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The last three digits of the timer is a speedometer. I'm not sure why it replaces the digits on the timer, but i guess that's just the way they made it.
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I was told to post here to recommend the new 007: Nightfire TAS to be on the list of movies recommended for newcomers. The old TAS, published in 2013, was really good for its time considering the clipping glitch was still new. But as the years went on, it became more and more obsolete due to new glitches being found and better optimizations being worked on. There were a few speedrunners who actually beat the old TAS due to all the new tricks that had been found since 2013, and that's including the TAS' highly inaccurate load times. The current published 007: Nightfire TAS is almost 10 minutes faster than the previous one when comparing the gameplay only. Newer builds of Dolphin have more accurate loading times. The old TAS was recommended for newcomers so I think it would be a good idea to also recommend the new one since it's a much more optimized run. Current TAS: GC 007: Nightfire (USA) in 33:42.82 by FitterSpace, gamerfreak5665 & aleckermit. Old TAS: GC 007: Nightfire (USA) in 39:55.45 by gamerfreak5665 & aleckermit.
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Now that the 007: Nightfire TAS has been published, I wanted to briefly go over some of the known improvements as well as improvements that have been found since its publication. Since the TAS was worked on for almost 2 years, some optimizations were found during the TASing process when it was too late to go back and add them. Thankfully, none of these known improvements are more than a few seconds. I also want to talk about my plans for TASing this game again in the future. Almost every level in the current published TAS has known improvements in them, although most of them are less than 1 second. The Exchange: I was still pretty new to TASing at this point, so I feel like my optimization could have been better. It's hard to say exactly how much time could be saved in this level, but I know for sure I could save at least half a second when passing by Rook in section 3 (The Party) Alpine Escape: Shooting the big gate switch is about half a second faster than shooting the big door itself because the snowmobile starts moving sooner. This is enough of a time save to make 4:02 on the in-game time possible. Enemies Vanquished: When going out of bounds, you will always remain at whatever angle you had before going OoB. The current TAS gets a line that is ever so slightly to the right of the target area at the end, so aleckermit pressed left every 40 frames to accommodate for that. Assuming a completely perfect line is possible here, that would save some frames. Double Cross: Mayhew runs faster when he's on-screen, so the TAS does this at all times. However, at the very start of the level, Mayhew won't move until Bond reaches a certain point in the level. The current TAS keeps Mayhew on-screen by walking backwards to that point, but strafing there would have been faster since Mayhew doesn't move at the start of the level anyway. Night Shift: The elevator clip at the start of the mission could have been a little bit faster, but everything else is good. Chain Reaction: A new clip was discovered that lets you take a more direct path to the end of section 1, but this wasn't known until later. Phoenix Fire: A new clip with the Ronin in section 2 saves roughly 15 seconds, but this was discovered after the TAS was published. Also, putting away the gun at the start of the level prevents a civilian from running and getting in your way. Deep Descent: The torpedo shot at the last laser grid is slow. It would have been faster to go more to the left to get a better angle on the shot. Island Infiltration: Going to the left side of the enemy base (the one with the helipad, near the start of the level) would save frames compared to going to the right side, since there is one less obstacle on the left side. Countdown: A speedrunner named Matimbre did a weird clip after the security room that would have saved a second or so over the current TAS. But this has never been replicated before. Besides that, this level is up-to-date. Equinox: This level is completely scripted, so the TAS ties basically every other speedrun ever done. Overall, I think the current published TAS would be roughly 20 seconds faster with all of these improvements implements. Here is a list of theoretical time saves that have yet to be found: Night Shift: Getting up to the rooftop in section 3 without going inside would save 45 seconds. This is because the mission is triggered to end when you jump off the roof with the parachute. The objectives inside the building are only completed because it gives you access to the roof. But getting up there immediately would skip all that. Deep Descent: Getting out of bounds at the start of the level would save a lot of time. Maybe 2 minutes? I don't think anybody has timed it precisely, but it's possible to complete the level without doing any objectives as long as you get out of bounds. Once you get out of bounds, you would drive straight to the end of the level and kill the boss, much like Enemies Vanquished. Countdown: Clipping straight through the locked door in section 3 without having to go to the 2nd floor would save a few seconds of travel time. Another thing that would make the run faster is playing on the easiest difficulty instead of the hardest. I know people on TASVideos generally prefer runs on the hardest difficulty, which is what the current TAS plays on. However, the difficulty doesn't really change much about the game. The only real difference is that Bond takes more damage and deals less damage. So boss fights take a little longer and that's basically it. However, there was one compromise I had to make because of the difficulty. The boss fight in section 1 of Island Infiltration is a few seconds slower because I could not survive that fight on 00 Agent difficulty. It would be faster to shoot 2 missiles as soon as you spawn, then shoot the next 2 as soon as you're doing reloading. But the time it takes to reload was more than enough time for the enemies to kill me, so I had to grab the body armor while I was reloading, then drift around and shoot the boss again. Overall, I think the easy difficulty would be 20-30 seconds faster, but I could understand why some people wouldn't want that. It's definitely something I would ask people about before starting a new any% TAS (which is not going to happen any time soon, by the way). In this post, I also want to mention a fun category I came up with a few years ago called "All Tokens". In this category, you play on a completed save file and collect every hidden 007 Token in every level. You could consider it a 100% run. The reason it requires a save file is because the 007 Tokens only appear in a level after earning a gold medal in it. I think a full-game TAS of the All Tokens would be a really entertaining run because it showcases parts of the levels you would never see in a speedrun. I think it's cool because it adds more objectives to the game, rather than simply getting to the end of each stage as fast as possible. The current All Tokens world record is just under 52 minutes, so a TAS of it would be 40-45 minutes long. I'll edit this post later and add a few links to some of the time saves I'm talking about so you can see what they look like in action.
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I was told to post here to recommend the new 007: Nightfire TAS to be on the list of movies recommended for newcomers. The old TAS, published in 2013, was really good for its time considering the clipping glitch was still new. But as the years went on, it became more and more obsolete due to new glitches being found and better optimizations being worked on. There were a few speedrunners who actually beat the old TAS due to all the new tricks that had been found since 2013, and that's including the TAS' highly inaccurate load times. The current published 007: Nightfire TAS is almost 10 minutes faster than the previous one when comparing the gameplay only. Newer builds of Dolphin have more accurate loading times. The old TAS was recommended for newcomers so I think it would be a good idea to also recommend the new one since it's a much more optimized run. Current TAS: GC 007: Nightfire (USA) in 33:42.82 by FitterSpace, gamerfreak5665 & aleckermit. Old TAS: GC 007: Nightfire (USA) in 39:55.45 by gamerfreak5665 & aleckermit.
Post subject: Dave Mirra: Freestyle BMX 2
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I think Dave Mirra: Freestyle BMX 2 would make for an entertaining TAS, especially if it went for 100% completion. A few months ago, I started routing 100% but never got around to finishing it. I might TAS this game one day but it needs more work with routing. In my opinion, 100% completion would be to earn max respect (50,000 respect points) for any character. This means completing every challenge, earning gold medals in all the competitions, jumping every gap, and breaking all the records. There's nothing else to do in this game besides that. Even though each character has their own stats, I find that they are largely irrelevant. The difference between the top speed for each character is so minuscule that it's not even noticeable. But the character with the highest starting speed stat is Todd Lyons with his standard bike. I believe he would be the best character for a speedrun or a TAS since he is tied for having the highest speed while also having average stats in everything else. His air stat is also pretty good. To see how much of a difference the speed stat really makes, I compared Todd Lyons with his standard bike to Dave Mirra with his standard bike. Todd Lyons has the highest speed stat and Dave Mirra has the lowest speed stat. Starting at the farthest edge in the Woodward Park map, I went in a straight line until I hit a wall near the other side of the map. The difference was only 0.2 seconds, so it's safe to say that the difference in stats isn't much, at least with the standard bikes. But Todd Lyons is a tiny bit faster so he would be my choice. This game is riddled with out of bounds glitches and cool ways to clip through walls and doors. I don't fully understand how it works, but the collision in this game is pretty easy to get through. Here are some videos of me getting out of bounds. There doesn't seem to be any luck involved. It's all about doing a nosepick or wallride at the correct angle. Woodward Camp OoB near the start: https://youtu.be/CW9pgYCyygY Woodward Camp, clip through garage doors: https://youtu.be/3gujxlUGqio Trainyards OoB near the start: https://youtu.be/UWOAbVQOsUM Swamp Trails OoB through a tree: https://youtu.be/YOFkBdiVjoI Greenville, NC OoB on the coffee shop: https://youtu.be/S6JI96I2yUo I've found several more places to clip out of bounds. I can replicate most of them. I'll update this list as I route the game more and find more clips. The great thing about out of bounds glitches in this game is that any tricks you start while out of bounds will automatically complete when you respawn in the map. This means you can do crazy tricks and score hundreds of thousands of points in a matter of seconds. When you respawn, the game will always take you back inbounds directly above where you are at that moment. So you can clip in one place and respawn in a different spot if you carry momentum while going OoB. My Greenville, NC video linked above demonstrates this. I could see this being useful for climbing tall buildings quickly. Fun Fact: The GameCube and Xbox versions of this game have 2 extra levels compared to the PS2 version. So there's a bit more entertainment to be had there. Here is a google doc with my route progress. I haven't updated it in a while but I might get back to it soon: https://docs.google.com/document/d/12TLepKh7s0qfsxbgvl9jL3McQRaCDJTKyLiz_koeJC4/edit?usp=sharing
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Great TAS! The grapple makes the run very entertaining. Watching you fly across the level faster than the game can scroll the screen was really funny. Definite yes vote.
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https://youtu.be/AC-LiipROfo Here is my attempt at TASing the F.N.G. training mission at the start of the game. I get an in-game time of 9.342. Special thanks to Klooger for helping me with this mission. He holds the F.N.G. world record on PC and gave me a lot of advice on improvements I could make. I'm tied with the PC world record going into the last area, but I lose some time there due to a version difference. It's not possible to shoot through the outside wall and hit the last two targets on the Wii version. Because of this, I have to take a worse line at the end so I can shoot the targets from the outside. Unfortunately, sub 9 seconds doesn't seem possible on the Wii version.
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andypanther wrote:
That sounds like a very tough game to optimize, but it would be amazing to have another modern FPS TAS like this on the site.
I'm going to look at speed values soon so I can be sure that my movement is good. I doubt it'll be perfect, but I'll give it my best shot! I'm going to spend the next few weeks planning out the TAS. I hope to start it in early 2018.
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Hey guys, I figured I'd revive this thread because I plan to work on a full-game TAS in 2018. Recently I've been working on optimizing the movement. This is what I have so far: https://youtu.be/2ishmS6HaTI As DwaniumB posted earlier, we have a few disadvantages on the Wii version compared to the PC version, but strafe jumping is still possible. To do it, face 45-90 degrees away from your destination. Then turn toward your destination while holding up/left or up/right on the nunchuck analog stick. Jump at the right time and you'll be flying toward the direction you want to go. It doesn't save much time and there's probably a better way to do it, but it's a start. Each jump seems to save 2 or 3 frames (this is a 30 FPS game). In the video linked above, I was able to keep up with the PC world record, but it's gonna be really hard to go faster than they do. The Wii version is slower than PC because higher framerates make you jump faster and farther. So the strafe jumping technique saves way more time on PC. The elevator glitch is also slower on the Wii version. But besides that, there aren't that many differences between versions. They did a really good job porting this game over to the Wii. However, there is one big difference (besides motion controls) that makes the Wii version really cool: Co-op. Much like Super Mario Galaxy, a 2nd player can connect a Wii remote and have their own crosshair to help player 1 shoot enemies. Player 2 has their own crosshair, weapons, and ammunition. So player 1 can focus completely on movement while player 2 aims and shoots enemies with an assault rifle. Player 2 can also shoot during cutscenes, which is a great opportunity for playaround. I'm looking forward to starting a full-game TAS, but it's gonna take a lot of work.
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It makes me happy to know that people enjoyed watching this. Thanks for all the positive comments, everyone!
Active player, Experienced Forum User, Published Author (397)
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Active player, Experienced Forum User, Published Author (397)
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Hey, guys! It's been a while since I posted here about the Nightfire TAS, but I just wanted to let everybody know the TAS is done! I won't spoil the final time, but it's crazy fast. Way faster than the 4-year-old run published on this site today. Anyway, I plan to reveal the run for the first time on my twitch channel within the next few weeks. The other authors, gamerfreak5665 and aleckermit will also be there. I'll post here again when I have more info about the time and date of the reveal stream. https://www.twitch.tv/fitterspace edit: I should also briefly mention how the new TAS is different than the old one. The Nightfire speedrunning community has grown a lot over the past 3 years, and lots of new glitches and optimizations have been found in that time. One of these new glitches lets us skip over 2 minutes of waiting in a scripted scene. But there are plenty of smaller time saves that all add up to several minutes of gameplay improvements throughout the run.
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I agree about the blast mask waiting. It's unfortunate that it takes so long. But I thought the other parts of the run were really good. I think my favorite part was the first cycle because I didn't expect it to be as funny as it was. I voted yes.
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Is there any chance that a TAS made with this could be accepted here? From what I've heard, it generates a single input file that starts from power on and syncs up even on multiple consoles.
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Before the verdict, I leaned toward accepting it as a different branch, but now I'm in favor of rejection. I think Nach's comments make sense and I respect his decision.
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Wow, I had no idea this game was so broken. That's awesome.
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I hate to be that guy, but the number of embedded videos in this thread makes my browse hang for a long time. (my internet is too slow). Can you post links to the videos instead? Otherwise, nice work. I lurk most of the time but I appreciate what you guys are doing for this game.
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