Posts for GJTASer2018


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GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 249
Location: Stafford, NY
Couple of things: 1. Has anyone found out why the "wiggling" changes the money value? (Unintended memory corruption, perhaps?) 2. You start the final boss with a little more than two hearts you don't need to use - have you tested if it's faster to take chip damage in most rounds to skip the PERFECT bonuses and reduce the overall health bar you're taking along (and need to waste frames refilling at the end of each round)? 3. There's some areas that are obviously very laggy - would killing some enemies in those areas as you pass through help in that regard?
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 249
Location: Stafford, NY
Video Description wrote:
Hopefully now that this awful stage is done with, we can resume a more reasonable rate of progress on the Dark Story TAS. Many of the remaining stages have already been labbed out, and are much less frustrating than this. Mad Space worries me... But otherwise, most of the remaining stages should not take excessive time to TAS.
So would it be reasonable to expect the full Dark Story run to be submitted by the 10th anniversary of the Hero Story submission? :)
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 249
Location: Stafford, NY
"demastered" Intellivision games
You can say that again, compare this lackluster "port" to the original game in action. I don't really understand why bother TASing this version when the original runs fine in BizHawk...
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 249
Location: Stafford, NY
FractalFusion wrote:
I forgot Game Genie was an actual cartridge.
Memory manipulation in emulators more-or-less made it obsolete for modern use; the only reason to continue to support it is for software preservation and nostalgia, plus there are ways to see what a Game Genie code is actually changing in memory.
Mikewillplays wrote:
why does the beginning look like a PICO8 game?
That's the code screen of an actual Game Genie you would enter codes in "back in the day" - the aesthetics are the same, my friend. :) Abstaining from voting due to the questionable legality of the submission, although I can appreciate how it illuminates how the ending works on a technical level (e.g. how the sprite scrolling works and such).
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 249
Location: Stafford, NY
The first 10 seconds of the encode need to be watched at quarter-speed for full appreciation of what is going on here. That is all, have a nice day. :3
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 249
Location: Stafford, NY
Randomno, is the ending hard coded to occur after a specific length of time "playing" the game?
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 249
Location: Stafford, NY
mortgage the properties you put up for trade and then agree to the trade. This I am sure is illegal in an actual Monopoly game, but NES Monopoly doesn't care.
And even if it was technically legal, any human player with a reasonable amount of understanding of the game rules would call out this strategy as manipulative BS and shut it down that way. The AI bots aren't that perceptive. :P
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 249
Location: Stafford, NY
Is there any specific advantages to using the joystick version over the trackball one? (Or is it just because MAMEHawk doesn't seem to have proper trackball support right now?)
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 249
Location: Stafford, NY
The description text on the FIELD screen has very strange formatting; do you know if it's like that on an actual machine?
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 249
Location: Stafford, NY
The real value of this TAS is not in watching it, but listening to it, letting the low gonging tones lull you into a deep meditative state... (clicks Meh vote just before passing out snoring) ;)
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 249
Location: Stafford, NY
Despite the space theming, this looks less "Lunar Lander" and more like "Frogger in Space". Also, do you have a userfile showing that Level 29 is indeed completely impossible to get through (as you claim in the description)?
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 249
Location: Stafford, NY
Too bad the blackjack game doesn't let you manually type in the bet amount, that would've saved around 45 seconds of rapidfire clicking alone off this TAS!
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 249
Location: Stafford, NY
I feel like 90% of the effort for this game was put into the graphics for that chariot your soldier is running away from and the circular scrolling of the building in the top-left corner, with everything else being an afterthought. Vote "Meh" because of the short amount of actual gameplay time.
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 249
Location: Stafford, NY
I would also say there's some Metal Slug influence, with how you can regularly destroy and commandeer enemy vehicles...
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 249
Location: Stafford, NY
I wouldn't be surprised if the parser used for this and the other games in the series has a bug in that implementation, considering even Infocom (creator of some of the best text adventures known to mankind) had a similar bug in a few of their games, as you'll be able to see by browsing the Infocom Bugs website.
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 249
Location: Stafford, NY
"Pandemonium" is very appropriate for this title, considering how much is going on all at once on the screen! (Although if this is Crossroads 2, what happened to Crossroads 1 perchance?)
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 249
Location: Stafford, NY
We save the required number of lemmings in each level, but do not go out of the way to save any more, leading to lemmings dying to save time.
Sorry, but I don't consider this a "100% run" if you're not saving every lemming every time. If anything, I would consider this "any%" or "minimum required lemmings" run instead. Barring any evidence of glitches or bad game design making it impossible to do without cheats or hacking, saving every lemming every time should be part of the criteria for a "100% run" on a game like this.
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 249
Location: Stafford, NY
alexheights1 wrote:
New shortcut skips 5 minutes.
More specifically, it looks like there's a way to get out of bounds in the hangar and straight into Vohaul's Maze from the start of the run! This would cut out anything to do with the Time Buster 2000 - just get to the hangar, OOB trick to get into the maze, get through it and fight Vohaul, that's it!
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 249
Location: Stafford, NY
CasualPokePlayer wrote:
Got this to sync, it seems this is just a case of the SRAM.raw file having Mono set instead of the default Stereo, causing the desync.
May I ask what's the point of even changing that setting in the first place? Is there some performance reason why someone would want to do this?
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 249
Location: Stafford, NY
The remaining levels not solved by DDD are 2-9, 3-4, 3-8, 3-9, and 3-10. For these it may be impossible to do so (at least without a supercomputing cluster), due to exploding exponential complexity (and in the case of 2-9 and 3-8, there are 3 or 4 player characters, making it even worse).
It might be worth asking the good people over at BOINC to see if this could be turned into a distributed computing project in some way. This way you won't have to wait (or rent supercomputer time out of your own pocket) to tackle these levels. :)
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 249
Location: Stafford, NY
I don't think the A2600 game that inspired this, or even the arcade game that the A2600 game itself was based on, has been done yet on this site. Perhaps some of the RNG manip tactics can work for those games as well?
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 249
Location: Stafford, NY
Is it actually possible to earn more than 1 point per frame at all, or does it just result in a lower score at the end from lag frames and such?
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 249
Location: Stafford, NY
Is there a reason you decided to TAS this instead of using MAMEHawk to do the original arcade game?
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 249
Location: Stafford, NY
This game has a dumb name - it really should have something along the lines of "Four in a Row" instead of giving the impression it's a slotmachine! Voted "Meh" because there just isn't much there entertainment-wise...
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 249
Location: Stafford, NY
One concern I have about this is that you have the "flying hearts" cutscene twice, once after rescuing Daisy and the second time once you collect the 30th coin. I know the second one technically occurs after the last input, but couldn't you still skip the first one by getting all the coins you need before rescuing Daisy?
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
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