Posts for GJTASer2018


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GJTASer2018
He/Him
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Joined: 1/24/2018
Posts: 242
Location: Stafford, NY
Alyosha wrote:
Three or Four player at full speed is probably out of reach (unless you are a professional overclocker or something) so I don't think I'll implement that like I did for GBHawk.
Maybe out of reach with today's technology, but I still think that it would be possible sometime in the near future (late 2020s)...
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
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Joined: 1/24/2018
Posts: 242
Location: Stafford, NY
Incidentally, this is now the third shortest publication on TASVideos, only beaten by ShesChardcore's Warlords submission and the SMB3 game end glitch submission.
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 242
Location: Stafford, NY
This is very clearly inspired by the Omega Race arcade game. I wonder how this type-in game stacks up to the official Commodore 64 port of Omega Race?
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 242
Location: Stafford, NY
Alyosha wrote:
Link cable emulation would also be cool, but I don't think I can make it run full speed.
How would that even work in theory? Is it something that would happen online, or between two instances of BizHawk running on the same machine?
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
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Joined: 1/24/2018
Posts: 242
Location: Stafford, NY
"Plexar was here" - I wonder who or what this "Plexar" is. None of the sources you used seem to mention that message, and neither does the Digit Press database. GameFAQs shows part of the message in their image gallery on the game, but no one seems to have asked about it there. Even trying to look at the archive of GameWinners doesn't seem to yield anything. Do you have any idea what this message is about?
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 242
Location: Stafford, NY
Should've saved this for April Fool's IMO...
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 242
Location: Stafford, NY
Unfortunately, no matter how hard I tried to replicate the example in the video and tried out other input combinations, nothing worked.
Did you try messaging the video creator and ask them for help getting the skip to work?
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 242
Location: Stafford, NY
Unfortunately, the game is not fully complete and likely never will so this epic battle never happens.
Could you elaborate on why you believe the game will not ever be finished (i.e. the final boss fight not implemented)? And "because it's eight years old at this point" is not going to be a good enough answer on its own. :)
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 242
Location: Stafford, NY
Winslinartor, I'm curious if you've tested in MAMEHawk whether the movement tricks you found here will also work in the original arcade game (of which the Genesis game is pretty much a straight port of)? And if so, do you plan on tackling the original arcade game at some point?
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 242
Location: Stafford, NY
Yeah, I can tell this was definitely inspired by recent events. :P Also, just like the original Die Hard is technically a Christmas movie, Ghostbusters II is technically an end-of-year movie with the climatic scenes taking place on New Year's Eve, so seasonal relevance should not be questioned here. (The two movies also share an actor in a fairly important role - can you figure out who it is? :) )
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 242
Location: Stafford, NY
But why were the delay values different in the first place? Is it something user-configurable?
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 242
Location: Stafford, NY
Stage oddity On Levels 3, 6, and 9, the second room is entered and the third room is exited slightly earlier than usual due to there being an additional invisible door on the wall adjacent to the true entrance/exit, which the TAS makes use of.
Does the RTA community know about that? I can't seem to find that bug documented anywhere else...
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 242
Location: Stafford, NY
adelikat wrote:
Avoiding this potential crash to get to that point I think is inherently interesting, especially since no human or bot has done this (yet), so it shows off something unique to TAS.
Actually, that's not true: Link to video
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 242
Location: Stafford, NY
eien86 wrote:
The fact that the U version requires more lag frames to keep 12fps doesn't mean that the game runs slower or a movie for that version would be slower (as I mistakenly thought at the beginning). So therefore there should be no difference in look&feel between the two versions.
But that shouldn't excuse using an E ROM for the submission in the first place when there was a good dump U version available. Perhaps the current submission file should be replaced with the one that was resynced on the U ROM?
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 242
Location: Stafford, NY
mklip2001 wrote:
I don't have any ability to study this game technically or TAS it, but I'm definitely interested in any progress you'd make! Someone else who used to post in this thread might be more helpful though.
It might also be worth asking Bisqwit for help - he's good at this kind of disassembly to retrieve passwords/passcodes. It doesn't look like he's done anything with this particular game, but he's done plenty with other NES games. Especially since bruteforcing isn't as infeasible as it was 6-7 years ago, it might be worth a shot trying to get his help. :)
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 242
Location: Stafford, NY
Have you opened an issue about this on the BizHawk GitHub yet? You might get a faster response than posting here...
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 242
Location: Stafford, NY
Very impressive for a game that has most of its frustration in the control scheme - anyone that's tried to play Crazy Climber or one of its ports will know what I'm talking about. This is particularly noteworthy not just because it's a technically impressive port of an arcade coin-op, but because it was the first of four games that were only available at the time to Atari Fan Club members (making it a very rare cartridge to find today). Hopefully once MAMEHawk is a fully-fledged (pun intended) core we can see a TAS of the Crazy Climber arcade game, as this port has only a bare shadow of the original version's quirky charms...
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 242
Location: Stafford, NY
AtariProtos has a useful page on this game for anyone not familiar with it. Although it's considered a prototype, the game appears to have been completed (or nearly so) - it was never released due to a combination of the divided rights to the LotR franchise (you might have heard of this before) and the Great Crash of 1983. Voted "Meh" because it's just not a very good game, unfortunately...
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 242
Location: Stafford, NY
feos wrote:
The only other DB where short name of a software was limited to 8 letters was MAME, and it was only limited because of 100 year old DOS limitations for filenames. Now that's where inventing the short name could be tricky, since it has to also remain unique. Some people may see value in us listing what MAME calls a given game, but their system is also weird, like they consider the European name the default and add extra identifiers to other versions, and sometimes those identifiers feel backwards.
Don't forget that MAME's "shortnames" for some games are also changed whenever a new version is released. For example, the database of MAME Action Replay is peppered with game notes in the style of: "Renamed from 'something' to 'something else' in MAME version 0.XYZ So use shortname 'something' for versions before XYZ And use shortname 'something else' for versions XYZ onward" Trying to keep track of the shortname changes for a submission the same way the MAME team does just sounds like unnecessary extra work and headaches in my opinion...
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 242
Location: Stafford, NY
Memory wrote:
TheKDX7 wrote:
Is there a reason this TAS is slower than the current RTA record ? https://www.speedrun.com/999#All_Endings
that was with JP text which is much faster
I know in most cases regional and text differences are ignored when it comes to judging optimization, but in this case we're talking at least 3 hours difference in a movie that tops 9 hours. (And if you look at the other branches on the Speedrun.com leaderboards, they are all topped by the Japanese version as well by significant amounts.) Is it worth making an exception for this case when you have a known gap of this massive a size?
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 242
Location: Stafford, NY
10 turns The Dark Side wins
Must... resist... making... Star Wars... reference... (votes Yes)
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 242
Location: Stafford, NY
So basically the bot found that to break this port of the game is to "Press Up+B in certain places to get weird, unintended behavior to happen" and then you had to figure out the RIGHT "weird, unintended behavior" to generate that didn't softlock or crash the game...
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 242
Location: Stafford, NY
@RadRedRooster, are you getting any error messages when you try to load the ROM?
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 242
Location: Stafford, NY
Wait, so where's the lawnmowing...? Oh right, it's based on that weird-as-all-get-out movie! :P
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 242
Location: Stafford, NY
... I think my jaw just hit the floor seeing this here...
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
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