Posts for GJTASer2018


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GJTASer2018
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Joined: 1/24/2018
Posts: 250
Location: Stafford, NY
So should we expect a sub-4:00 submission for the game next time around from this? :P
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
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Joined: 1/24/2018
Posts: 250
Location: Stafford, NY
So Simon Belmont II wiped out his entire clan by summoning Death himself with an altar in the middle of town that he REALLY should have just left well enough alone, all for the sake of getting back his dad's weapon? Darwin Award winner, right there... :P Voting yes, and to anyone who is wondering what the deal with the colors in this game, it's a result of the limitations of the Spectrum itself. You watch the footage of ANY ZX Spectrum game, you'll see the same kind of things happening.
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
Post subject: Re: Updated important information for TASing with Dolphin
GJTASer2018
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Experienced Forum User
Joined: 1/24/2018
Posts: 250
Location: Stafford, NY
Xander wrote:
JosJuice wrote:
If the game doesn't use bounding box or some other GPU readback feature like EFB copies to RAM or EFB access from CPU (Super Mario Sunshine says hi), you can use whatever hardware, backend and enhancements you want without worrying about desyncs.
How can you tell if a game uses one of those features?
The Dolphin Wiki has the information about what games use what features, if any.
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 250
Location: Stafford, NY
Honestly, I would rather see a run that warps to Level 8 with the glitch (and the branch labeled with something like "Level Warp Glitch") and continues from there over this. It may still end up being rejected anyway, but it would be on less shaky ground legality-wise than this one.
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 250
Location: Stafford, NY
Well all that seems to solve the main debate nicely, it doesn't answer the question of what should be done with this particular submission. Should it just be cancelled and wait for the implementation of Nach's idea? Or maybe it would be better to set it to "delayed" instead?
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 250
Location: Stafford, NY
Check your button assignments. The game's manual mentions that you can trigger the CONTINUE, SAVE, RETRY screen with the sub screen displayed by pressing Controller 2's A button and a direction on the control pad at the same time. You must be triggering this somehow with your button assignments.
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 250
Location: Stafford, NY
Make sure you check your controller and hotkey configurations that there isn't a conflict first. Usually BizHawk is set up to have hotkeys override controller input, so if somehow you have the shift key assigned to the same function as the right arrow of your d-pad, the shift key will override the d-pad as long as you have it held down.
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 250
Location: Stafford, NY
I enjoyed the previous version of this TAS, so this improvement was an easy Yes vote for me. I imagine this version could end up in Moons instead of being put in the Vault again, mostly because the emulation issues that hurt the previous submission (done in psxjin 2.0.2) entertainment-wise aren't here now.
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 250
Location: Stafford, NY
It very much impresses me how big a leap this is over the previous TAS, nearly breaking the game in half with all the new glitches incorporated into it. Easy Yes vote!
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 250
Location: Stafford, NY
Hmmm... looks like the runner found some kind of insane combo that glitched the game into clearing the level automatically. Here's what I see happening once the setup is complete (~20 seconds of time): * Six across by four down blue combo drops pills down to... * Four simultaneous clears of red and yellow columns, which also eliminates all the viruses in the rightmost column of the board regardless of color (definitely NOT usual game behavior)! This triggers one more blue pill drop to get... * Four across blue, which somehow clears the rest of the viruses on the board and gives the stage clear message! The virus and score counters also go crazy briefly (you can see letters appearing in the score briefly as the score is counted up) as the viruses are all cleared out at once. My first suspicion is some kind of overflow bug (similar to the effects of the endless bounce combo bug in Super Mario World), but maybe someone with more knowledge of the game can provide a better guess as to what's going on here?
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 250
Location: Stafford, NY
Mothrayas wrote:
For Windows games, your options currently are limited to Hourglass, so you'll have to run the game in that and hope it works.
Also, because Hourglass development is pretty much dead, if the game doesn't work with the current version of Hourglass you're out of luck when it comes to TASing it.
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 250
Location: Stafford, NY
tutelarfiber7 wrote:
Recently LylatR managed to tie the TAS time meaning that the TAS can no longer be faster than RTA runners unless some more tech is found.
If the submission isn't faster than an RTA run, then why bother submitting it here? Voting No for bad game choice.
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 250
Location: Stafford, NY
Mittenz wrote:
Lion Village Glitch: tonight I finally got an input file where this glitch occurs. In RTA runs, you would occasionally have one enemy death on this level count as 2.
Does anyone know why this glitch happens? And if not, would how you managed to reproduce it help figure out why it does happen?
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 250
Location: Stafford, NY
If this gets accepted, I would suggest a "Notable Improvement" tag considering the time savings is about 1/5th the length of the previous submission for this game.
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 250
Location: Stafford, NY
the digit of Pi indexed with the number of the stage.
3.1415926535... (Digits mentioned in the submission text are underlined) I wonder if you dig into the game code there will be a listing of pi to an arbitrary digit length somewhere... :P
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 250
Location: Stafford, NY
Emulator used: Bizhawk 1.13.1
Is there some reason why 1.13.1 is used instead of a 2.x version?
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 250
Location: Stafford, NY
The Platform Framerates page mentions a "blanket" framerate value of 59.727500569606 for GB and GBC. Are those entries going to have to be updated to account for the timing issue?
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 250
Location: Stafford, NY
Hmmm... I think the second update doesn't just make the run faster, it also increases the entertainment value because you have more opportunities to hit the police cars with the new pattern. Anyone else think so too? (One downside though for EZGames to note: The bit about "progression of cutscene images between each stage" in the Game Objectives section should be removed from the text because the new encode - using the Japanese version, I'm guessing - doesn't show this happening anymore.)
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 250
Location: Stafford, NY
... Are you sure this isn't the Auto-Hold feature you're talking about?
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 250
Location: Stafford, NY
DyllonStej wrote:
While I could take an alternate route, by not choosing Sonic for every level under the "Speed/Entertainment Tradeoff", the reasons for choosing a different character would be arbitrarily decided on a level-per-level basis and often fake at times, and also wouldn't make sense from the viewers' perspective, either. I'm at a loss as whether to continue doing this or to stop now.
I would say if you can get a full run to sync on the version of Dolphin you're currently using (ideally, have someone else try to play it back successfully first before you submit it), then keep going with it. It would be a shame if a run of something this notable ended up going into the Vault, but you might end up being stuck with that happening - good or bad goal choices have made or broken many different submissions in the past. In other words, only keep going with the run if you're sure it would qualify for the Vault upon submission. Otherwise, you might end up doing a lot of work for nothing because you can't get it into Moons on the entertainment factor alone.
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 250
Location: Stafford, NY
Very interesting that there IS now a way to get Ultra Hammer early in the English version (which would improve the ratings of a future submission of this game, considering the current one is hampered by the Japanese version requirements). The problem I fear is that setup for this glitch would cost more time than it would save...
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 250
Location: Stafford, NY
I LOLed at the point in Buzz Clip (around 3:54) where the second Buzz target just pops into existence (and about a second before RC arrives there)! I'm sure that is something you would only see in a TAS...
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 250
Location: Stafford, NY
"What" indeed! I'd like to know how anyone could download the full thing without having a personal supercomputer to store it on... (For those not familiar with computer abbreviations, EB = exabyte. 16 exabytes = 16 billion gigabytes!)
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 250
Location: Stafford, NY
phoenix1291 wrote:
yes, I have rewind enabled, and that's probably what's causing the performance issues on some games and those OSD issues.
This sounds like a mistake anyone could make really. Perhaps there should be a warning about enabling rewind for ZXHawk in a platform-specific documentation page?
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 250
Location: Stafford, NY
Although I wouldn't consider this an arcade-perfect port of the game (here's a video link to the original arcade game in action for comparison purposes) I agree with EZGames' assessment of how impressive a piece of programming this is for the Atari 2600. Unfortunately, the entertainment factor just isn't there to put it any higher than a "Meh" vote for me. Vault material for sure.
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
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