Posts for Graveworm


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Experienced Forum User, Published Author, Former player
Joined: 9/29/2005
Posts: 460
If it would be a bad thing, there wouldn't be a link that said "Discuss this movie" in the list of published movies. And I wouldn't mind if someone told me they liked the movie I made.
Experienced Forum User, Published Author, Former player
Joined: 9/29/2005
Posts: 460
Bisqwit wrote:
Considering the lack of charm in this game (totally unlike River City Ransom!) and lack of any playing maneuvers that could be recognized impressive on sight, I'm rejecting this submission.
I don't know if improving the movie is going to help. Also, there's other things to life than making tool-assisted movies, you don't have to make a new one every week. :)
Experienced Forum User, Published Author, Former player
Joined: 9/29/2005
Posts: 460
JXQ wrote:
I vote Option 2. If I want to see the run as it should be, I'll watch it in the emulator.
Some people don't download rom images. And some people don't even care to get the right emulator or try to find out what a .vbm extension is. Even if they may be lazy or something like that, everyone should be able to see the movie, unmodified if they want to.
Experienced Forum User, Published Author, Former player
Joined: 9/29/2005
Posts: 460
Information! Knowledge is power.
Post subject: Re: Is adding "dual screen" mode to VBA possible?
Experienced Forum User, Published Author, Former player
Joined: 9/29/2005
Posts: 460
Bisqwit wrote:
What's this "NDS" mentioned in the topic?
The handheld "Nintendo Dual Screen". The author of this topic probably thought that something could get misunderstood in some way, and decided to add that this was not a discussion about adding some kind of features for the "Nintendo Dual Screen".
Experienced Forum User, Published Author, Former player
Joined: 9/29/2005
Posts: 460
I don't use Gens, but not everyone that do will notice that post, will they?
Experienced Forum User, Published Author, Former player
Joined: 9/29/2005
Posts: 460
Gotta love how crappy the english subtitles was. Even if a Swedish person can converse with a norwegian and a danish person pretty well, you'll have a really hard time understanding Icelandic, so I wouldn't really say it's similiar, at all.
Experienced Forum User, Published Author, Former player
Joined: 9/29/2005
Posts: 460
If you load an earlier savestate and then the one you wanted to use, it'll cause a desync. If it's not that, I don't know, but someone else may.
Experienced Forum User, Published Author, Former player
Joined: 9/29/2005
Posts: 460
http://dehacked.2y.net/microstorage.php/info/1245/ I thought I'd try and make a little movie for myself to watch of this game, but look around frame 8100, I stand in a wall, and I'm able to jump from there, (Wall jump), does this work on all walls in the game?
Experienced Forum User, Published Author, Former player
Joined: 9/29/2005
Posts: 460
For me it's easier to read the first post in a topic than writing a post of my own, especially since I'll have to read the reply too.
Experienced Forum User, Published Author, Former player
Joined: 9/29/2005
Posts: 460
AngerFist wrote:
Think I can improve your WIP in several spots. Good effort though.
It's not hard to improve something when you can go back and look at the movie you want to improve to make sure you've done it faster, especially if most of/all the gained time will come from better lag reduction. Anyway, to find new tricks in a game like this, you'll have to abuse glitches, it's not much that can be done except sliding, jumping and shooting. By the way, is it possible to make Flame Man do anything else than the "Fire pillar" attack when the battle starts?
Experienced Forum User, Published Author, Former player
Joined: 9/29/2005
Posts: 460
Too bad then.
Experienced Forum User, Published Author, Former player
Joined: 9/29/2005
Posts: 460
Yesterday I for no reason decided to see if it would be possible to improve the Mega Man 6 TAS, so I played through the Oil field. Movie file: http://dehacked.2y.net/microstorage.php/info/1237/Megaman%206.fcm I think it's about 1 second faster than the published movie, no boss included. I made a quick playthrough of Flame Man too, which timed in at around another 50 frames faster than the published movies attempt when the life bar of Flame Man reached zero. No luck manipulation and not having the boss in the middle of the stage at that time, so it's possible to improve even further. The quick playthrough of Flame Man is not included. Also, I'm kinda curious about this "ladder trick", and since the link to the movie that shows it is no longer, I can't see it. Could someone please explain?
Experienced Forum User, Published Author, Former player
Joined: 9/29/2005
Posts: 460
I don't get it, what's the trick with the glass tube? The only thing I can notice could be a trick is keeping the momentum after the door using the turn-around animation, but that's been done by many before. Anyway, those movies were pretty cool.
Experienced Forum User, Published Author, Former player
Joined: 9/29/2005
Posts: 460
Record a movie starting at the same frame in both emulators, and make sure they're always in sync. Holding the frame advance button can cause a desync easily.
Experienced Forum User, Published Author, Former player
Joined: 9/29/2005
Posts: 460
If it drops rupee's randomly depending on when you kill it, retry until it drops the right amount of rupees, and if it doesn't reenter the room at different frames. Or is there another problem?
Experienced Forum User, Published Author, Former player
Joined: 9/29/2005
Posts: 460
Pressing down + a in Mega Man 3 while sliding will make Mega Man jump, so I guess progressing in Mega Man 3 will take a bit longer than in the other games, so don't worry about the length, and after all, it's only like 2 minutes between the published movies of 3 and 4. It's not that much shorter, and some parts of that game is going to take a bit longer. What I'm afraid is going to make this movie slow is that you have to shoot in different situations in all games, so you'll probably have to slow down to wait for shots to exit the screen at times.
FrostyTheDragon wrote:
I somehow imagine that using the exact same route as the standard TASes for each game isn't quite going to work.
Why is that? If you have the special weapons on each boss, it'll make boss fights faster and easier when having 3 other games to progress in at the same time.
Experienced Forum User, Published Author, Former player
Joined: 9/29/2005
Posts: 460
KDR_11k wrote:
Unless all games reach the bosses at the same time you'll always have a situation where you have to deal with a boss and a level at the same time.
Even I managed to fight Star Man while riding platforms over spike pits in Pharaoh Man's stage, I'm sure they'll manage.
Experienced Forum User, Published Author, Former player
Joined: 9/29/2005
Posts: 460
AngerFist wrote:
http://tasvideos.org/forum/profile.php?mode=viewprofile&u=1836
Well, then I probably wont ever have to touch that game, I just hope it can finish in under 30 minutes.
Experienced Forum User, Published Author, Former player
Joined: 9/29/2005
Posts: 460
AngerFist wrote:
Bean will submit shortly (I hope) a new MMX run,
Who?
Experienced Forum User, Published Author, Former player
Joined: 9/29/2005
Posts: 460
Your flying speed changes every frame you hold forward, if you can't see the difference with the bare eye, there's no way to know. For the hopping glitch, the speed you run also changes every frame, so if you can't see the difference, you wont know if you're jumping at full speed, and I guess that the only way to replicate it on a console is using a turbo controller, if Mario spends an even amount of frames in the air that is, or just being really lucky with the button presses, which is not going to happen.
Experienced Forum User, Published Author, Former player
Joined: 9/29/2005
Posts: 460
I don't see why the speedruns couldn't contain a message saying something along the lines of: "This is an unassisted recording, no slowdowns or freeze save rerecordings were used in the making of this movie. See www.speeddemosarchive.com* for more information on this matter." If you see this as a problem, why don't You do something about it? *or something like that.
KennyMan666 wrote:
"This was not played in real time and savestates/rerecording were used in the making of it".
Average Internet Joe probably don't know what playing in real-time or re-recordings are, and probably wont give a shit either. He/she wants to see a movie, not find out how the movie was made. Writing "This movie was made playing on the original video game console and captured using a VCR/DVD recorder." in the speedrun movies would make much more sense than writing "This movie was made using tools through a video game emulator with a rom image dumped from a cartridge onto a computer harddrive."
Experienced Forum User, Published Author, Former player
Joined: 9/29/2005
Posts: 460
It's Mega Man, they're all the same!
Experienced Forum User, Published Author, Former player
Joined: 9/29/2005
Posts: 460
I played through the game yesterday in professional mode, and I must say that if someone can do this fast, even with tools, (mostly second stage's boss and the guys that shoot lasers out of their noses. They usually take quite a while to kill.) It'd probably make a really nice movie, someone should do the SNES version.
Experienced Forum User, Published Author, Former player
Joined: 9/29/2005
Posts: 460
That game's quite long, and you can't throw in any direction either. But it looks nice and it's hard to play without taking it safe, it might make a good TAS.
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