Made a new test of level 1. This time it's flawless (edit: when it comes to damage, not speed). No damage on my structures, and no death among my soldiers.
http://dehacked.2y.net/microstorage.php/info/655962820/Dune%20-%20The%20Battle%20for%20Arrakis%20%28U%29%20%5B%21%5D.gmv
Still I'm very concerned about the cycles of level completion. It's highly annoying. Seems that the check is only occuring once in a while.
Made a little analyse, not sure what good it is.
Col 1 indicates on what frame I command my harvester to enter the refinery.
Col 2 is the level completion time.
Col 3 is wether the carryalls are flying in from below, right, or above.
Frame 12072 - 12671 - From below
Frame 12073 - 12671 - From below
Frame 12075 - 12671 - From below
Frame 12081 - 12671 - From below
Frame 12095 - 12671 - From above
Frame 12100 - 12671 - From above
Frame 12110 - 12671 - From above
Frame 12139 - 12671 - From above
Frame 12160 - 12671 - From above
Frame 12200 - 12671 - From below
Frame 12253 - 12671 - From the right
This run is still slower than the first test run by 851 frames. The first run shows the level completion demo at 11820 frames. The carryalls are flying in from the left. If I have some time left over tomorrow I'll make another test.
One thing I noticed about the old run is that he builds the wind trap without the use of concrete slabs, whilst in my run, I use concrete slabs for everything.
This game will be a bitch when it comes to luck manipulating.
Also noticed that we did get the same ingame time of 0:02. Would be nice to have the RAM-adress for that.
Good night.