Posts for IdeaMagnate


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Experienced Forum User, Published Author, Player (80)
Joined: 3/11/2005
Posts: 352
Location: Oregon
ideamagnate| .seen aqfaq <nothing happens> DK64_MASTER| .seen nesvideoagent * DK64_MASTER slaps forehead
Experienced Forum User, Published Author, Player (80)
Joined: 3/11/2005
Posts: 352
Location: Oregon
I wonder if you couldn't improve the Iago fight. It bugs me that it takes 11 hits to beat him, but the number of hits between invincibility animations is 3,4,2,2. You could save some time if it's possible to get some permutation of 3,4,3. The sequence may be hard-coded, though as I haven't been able to get it to vary (or to find a distinct counter that indicates when the next invincibility animation will happen). Other than that, I like it much more than your previous submission. If I can't finish off that stupid bird faster, you get a yes.
ideamagnate| .seen aqfaq <nothing happens> DK64_MASTER| .seen nesvideoagent * DK64_MASTER slaps forehead
Experienced Forum User, Published Author, Player (80)
Joined: 3/11/2005
Posts: 352
Location: Oregon
Dear Bisqwit, I have some experience with Drupal programming from work, and I find PHP to be a stupid hack of a language compared to most other interpreted languages like Perl, Ruby, Python, Javascript, etc. I have a good deal of respect for your programming ability and would like to know your thoughts on PHP and which languages you like to play with.
ideamagnate| .seen aqfaq <nothing happens> DK64_MASTER| .seen nesvideoagent * DK64_MASTER slaps forehead
Experienced Forum User, Published Author, Player (80)
Joined: 3/11/2005
Posts: 352
Location: Oregon
He's good at invisible tetris, but I wonder how well he'd fare at stupid tetris.
ideamagnate| .seen aqfaq <nothing happens> DK64_MASTER| .seen nesvideoagent * DK64_MASTER slaps forehead
Experienced Forum User, Published Author, Player (80)
Joined: 3/11/2005
Posts: 352
Location: Oregon
I vote yes for an obvious improvement, but agree with Warp that the rerecord count be set to 0 since it doesn't currently contain any information anyway. BTW laughing_gas, just read the tutorial on hexediting. It's a very useful skill to have and would have given you the same (bad) result with hours less work. If you're going to cheat, at least cheat efficiently.
ideamagnate| .seen aqfaq <nothing happens> DK64_MASTER| .seen nesvideoagent * DK64_MASTER slaps forehead
Experienced Forum User, Published Author, Player (80)
Joined: 3/11/2005
Posts: 352
Location: Oregon
ideamagnate| .seen aqfaq <nothing happens> DK64_MASTER| .seen nesvideoagent * DK64_MASTER slaps forehead
Experienced Forum User, Published Author, Player (80)
Joined: 3/11/2005
Posts: 352
Location: Oregon
How do you feel about TV commercials and advertising in general?
ideamagnate| .seen aqfaq <nothing happens> DK64_MASTER| .seen nesvideoagent * DK64_MASTER slaps forehead
Experienced Forum User, Published Author, Player (80)
Joined: 3/11/2005
Posts: 352
Location: Oregon
MUGG wrote:
No, the one in the green hoody in the beginning.
I can't really blame you. I did see the title before reading the thread.
ideamagnate| .seen aqfaq <nothing happens> DK64_MASTER| .seen nesvideoagent * DK64_MASTER slaps forehead
Experienced Forum User, Published Author, Player (80)
Joined: 3/11/2005
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Location: Oregon
The gameplay was solid but I have to agree that the game was really mediocre. It adds up to a 'meh' for me. I don't see the publication of this movie adding anything special to the site.
ideamagnate| .seen aqfaq <nothing happens> DK64_MASTER| .seen nesvideoagent * DK64_MASTER slaps forehead
Experienced Forum User, Published Author, Player (80)
Joined: 3/11/2005
Posts: 352
Location: Oregon
RT-55J wrote:
Cazlab wrote:
[I art in thine base slaying thine doods.]
Funny pic, but the creator's inability to distinguish thy and thine ruins it. The relationship is exactly the same as a/an.
To be geekishly correct (and you know that if you weren't a nerd, you wouldn't be here), the grammatical mistakes are consistent with other similar macros here.
ideamagnate| .seen aqfaq <nothing happens> DK64_MASTER| .seen nesvideoagent * DK64_MASTER slaps forehead
Experienced Forum User, Published Author, Player (80)
Joined: 3/11/2005
Posts: 352
Location: Oregon
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ideamagnate| .seen aqfaq <nothing happens> DK64_MASTER| .seen nesvideoagent * DK64_MASTER slaps forehead
Experienced Forum User, Published Author, Player (80)
Joined: 3/11/2005
Posts: 352
Location: Oregon
MM3 desynched fairly early on and my brain didn't last too much longer. That's definitely one of the most overstimulating things I've ever seen. You have another yes vote.
ideamagnate| .seen aqfaq <nothing happens> DK64_MASTER| .seen nesvideoagent * DK64_MASTER slaps forehead
Experienced Forum User, Published Author, Player (80)
Joined: 3/11/2005
Posts: 352
Location: Oregon
Hmm. The movie works fine, except that you don't get the last hit on the final boss. I'll assume that it wasn't intentional and vote yes.
ideamagnate| .seen aqfaq <nothing happens> DK64_MASTER| .seen nesvideoagent * DK64_MASTER slaps forehead
Experienced Forum User, Published Author, Player (80)
Joined: 3/11/2005
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Location: Oregon
I like what I've seen but I get a desync at Desert Pyramid. I'm sure this will be published shortly.
ideamagnate| .seen aqfaq <nothing happens> DK64_MASTER| .seen nesvideoagent * DK64_MASTER slaps forehead
Experienced Forum User, Published Author, Player (80)
Joined: 3/11/2005
Posts: 352
Location: Oregon
I'd like to second this request, late though it may be.
ideamagnate| .seen aqfaq <nothing happens> DK64_MASTER| .seen nesvideoagent * DK64_MASTER slaps forehead
Experienced Forum User, Published Author, Player (80)
Joined: 3/11/2005
Posts: 352
Location: Oregon
I'm glad this has been accepted. Now I can finally feel good about voting for it without unduly influencing the outcome. I appreciate everyone's comments, even from people who voted no. It'd be ideal if everyone liked the movie as much as Twisted Eye, but barring that, I'm glad that most of the complaints were directed against the game itself rather than the gameplay or the use of robots.
ideamagnate| .seen aqfaq <nothing happens> DK64_MASTER| .seen nesvideoagent * DK64_MASTER slaps forehead
Experienced Forum User, Published Author, Player (80)
Joined: 3/11/2005
Posts: 352
Location: Oregon
Xkeeper wrote:
zefiris wrote:
I don't see a reason to adjust personal votes to other's votes. Maybe it just me.
Just look at the workbench. Anyone voting "No" on a popular submission is instantly attacked for their opinion.
I find this to be an overgeneralization. If you look at these 5 current submissions (Star Control 2, Pulseman, Metroid 2, SMW walkathon and NES Test) you'll find that all of them have 'no' votes and none of them have attacks against the people who voted 'no'. Even when there's a 'no' vote for the more popular games like Super Metroid or Mega Man *, cooler heads usually prevail. Non-anonymous ratings would help make abuses public faster. This is a minor issue right now. Hopefully it won't become a more important issue in the future. I'd also like to see how certain people rated their own movies, but that's just me. As for peer pressure, that already happens when users are shown the average rating right below the rating select. When I vote I have to make a conscious effort to ignore others' ratings. (I'd like to see a layout change addressing this.) It's not the case that peer pressure shouldn't be a consideration, just that it's already a factor.
ideamagnate| .seen aqfaq <nothing happens> DK64_MASTER| .seen nesvideoagent * DK64_MASTER slaps forehead
Experienced Forum User, Published Author, Player (80)
Joined: 3/11/2005
Posts: 352
Location: Oregon
I just tested the tarball from the wiki and it worked fine. The md5sum should be e0b04e768628974caf226c44d5a7cc83. Maybe you had an overzealous proxy? Either way, I'm glad SVN worked.
ideamagnate| .seen aqfaq <nothing happens> DK64_MASTER| .seen nesvideoagent * DK64_MASTER slaps forehead
Experienced Forum User, Published Author, Player (80)
Joined: 3/11/2005
Posts: 352
Location: Oregon
upthorn wrote:
<various changes to submission text>
even better!
ideamagnate| .seen aqfaq <nothing happens> DK64_MASTER| .seen nesvideoagent * DK64_MASTER slaps forehead
Experienced Forum User, Published Author, Player (80)
Joined: 3/11/2005
Posts: 352
Location: Oregon
I've fixed the tarball linked on the wiki. The change is to add -lX11 (dash ell ecks eleven) to the LDFLAGS of the Makefile if you don't want to redownload it. The line should look like this when you're done:
LDFLAGS=-lm `sdl-config --libs` -lz -lstdc++ -lreadline -lX11 -s
ideamagnate| .seen aqfaq <nothing happens> DK64_MASTER| .seen nesvideoagent * DK64_MASTER slaps forehead
Experienced Forum User, Published Author, Player (80)
Joined: 3/11/2005
Posts: 352
Location: Oregon
You're trying to compile Fake64, not Gens.
ideamagnate| .seen aqfaq <nothing happens> DK64_MASTER| .seen nesvideoagent * DK64_MASTER slaps forehead
Experienced Forum User, Published Author, Player (80)
Joined: 3/11/2005
Posts: 352
Location: Oregon
This is the proper way to do backwards text. ‬There's no excuse to use that silly js reverser ‮when you can easily do ‭things like this‬ with just a few HTML escapes.‬
ideamagnate| .seen aqfaq <nothing happens> DK64_MASTER| .seen nesvideoagent * DK64_MASTER slaps forehead
Experienced Forum User, Published Author, Player (80)
Joined: 3/11/2005
Posts: 352
Location: Oregon
I'm glad that someone finally used the phrase "more optimal monkey grabbing" in a submission. Voting "yes".
ideamagnate| .seen aqfaq <nothing happens> DK64_MASTER| .seen nesvideoagent * DK64_MASTER slaps forehead
Experienced Forum User, Published Author, Player (80)
Joined: 3/11/2005
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You could do this easily enough by watching the CPU's PC for the address of the RNG after each instruction. Alternately, you could watch the RNG's seed in RAM and note when it changes. Edit: I forgot to mention that doing this by modifying the emulator is a better (and probably easier) idea.
ideamagnate| .seen aqfaq <nothing happens> DK64_MASTER| .seen nesvideoagent * DK64_MASTER slaps forehead
Experienced Forum User, Published Author, Player (80)
Joined: 3/11/2005
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Location: Oregon
It's time to post one final wip. This one stops at the final minibosses. If there are any problems, now would be a very good time to post about them. The bosses will be done within a day or two. I used a robot for the autoscrollers, so that's why they're strange. It'll be explained in the submission text.
ideamagnate| .seen aqfaq <nothing happens> DK64_MASTER| .seen nesvideoagent * DK64_MASTER slaps forehead
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