Posts for InfamousKnight


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Experienced Forum User
Joined: 9/12/2014
Posts: 536
Location: Waterford, MI
Thank you for clearing that up.
Post subject: Private messages stuck in outbox
Experienced Forum User
Joined: 9/12/2014
Posts: 536
Location: Waterford, MI
So I have a few private messages stuck in my outbox for some reason(one of them I deleted) and does anyone know why? Someone PMed me yesterday and it never went through for like 10 hours as of now. Maybe an admin can like force it to go through?
Post subject: How to use libretro?
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Joined: 9/12/2014
Posts: 536
Location: Waterford, MI
Beyond that, how does it even work? Recently someone made a test tas with pokemon mini libretro core which wasn't "ported" to bizhawk(whatever that means). Because he was able to use tas studio and movie recording and such. I get it that a core would need save states to even start a tas(plus maybe its own video recording as well). And retroarch works on Linux so you'd simply make a .so file to run off of(which i don't know how to do).
Experienced Forum User
Joined: 9/12/2014
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Location: Waterford, MI
I am a little surprised not many people have tested this as much as I did. I do have some sync tests under user files to which none of them had any desync issues. However, I never made any complete movies with them. Which as we all know makes a difference. Desyncs can happen in very unexpected ways. Currently I'm on Linux patiently waiting for melonds and I will continue testing with complete movies of games we maybe interested in. Better yet, test out games that desync even on desmume. Like assassins creed
Experienced Forum User
Joined: 9/12/2014
Posts: 536
Location: Waterford, MI
Has anyone mentioned "Goldfinger 64"? its a goldeneye sequel. I don't like how you have to stare at the floor to "save big time". For a less serious run, I would like to see a tas of it without staring at the floor to reduce lag. Kill as many enemies as possible on the way.
Experienced Forum User
Joined: 9/12/2014
Posts: 536
Location: Waterford, MI
feos wrote:
Has any java application been designed to run on GBA? The screen size is completely different, among other things. Does squirreljme even run any actual j2me games?
That I dont know
Experienced Forum User
Joined: 9/12/2014
Posts: 536
Location: Waterford, MI
Eh, don't be sorry. Anyhow, on the pr another commit was made which fixes some desync issues. I dont know which ones though. There is still a long road ahead before Citra can be accepted to tasvideos.
Experienced Forum User
Joined: 9/12/2014
Posts: 536
Location: Waterford, MI
Why not try latest build?
Experienced Forum User
Joined: 9/12/2014
Posts: 536
Location: Waterford, MI
EZGames69 wrote:
InfamousKnight wrote:
So yeah, I could go to jail if I dont follow the guidelines in my state(michigan).
This is not true. There is no state that will arrest you for not wearing a mask, Michigan for example will only fine you $500 for not complying.
From what I heard, if you keep getting fined, you will eventually be arrested. But losing 500 dollars over a mask doesn't sound worth it to me. Sadly, my workplace doesn't take it seriously at all. I report a customer refusing to wear a mask to management and they make up some lie because they don't want to deal with it, Which is strange because they told me to report it. But everytime I do its always some lame excuse.
Experienced Forum User
Joined: 9/12/2014
Posts: 536
Location: Waterford, MI
Samsara wrote:
InfamousKnight wrote:
I'm aware of that. Thank you anyways.
Think whatever you want as long as you're still following the guidelines. The most dangerous thing about your line of thought is the idea that you might not be taking it seriously. Wear a mask, social distance, sanitize everything, even if you don't think you're at risk. At this point, we don't need more people in the US who don't do the research and spread misinformation as a result.
I understand that too. Where I live its a felony to not wear a facemask in a public building. At work I have to wear a mask for 8 hours a day. I'm used to it. So yeah, I could go to jail if I dont follow the guidelines in my state(michigan).
Experienced Forum User
Joined: 9/12/2014
Posts: 536
Location: Waterford, MI
I'm aware of that. Thank you anyways.
Experienced Forum User
Joined: 9/12/2014
Posts: 536
Location: Waterford, MI
Good news and bad news: the good news: the annoying save/load state problem has been fixed in upstream somewhere! Bad news is: now the simpsons hit and run game desyncs where I don't know how to consistently reproduce yet. I was making an encode while it was playing back. I didn't test without making encode. [Edit] tried switching from Vulcan to opengl to see if there was any difference, opengl seemed to sync fine. But I switched back to Vulcan to test another movie and it synced there too. I guess it was just some unlucky desync where in input was dropped. Oh well. Its what we can expect with newer consoles. I've heard some games are very prone to desyncs.
Experienced Forum User
Joined: 9/12/2014
Posts: 536
Location: Waterford, MI
For those curious, I was never afraid of this virus since day 1. I'm 25 years old working at a grocery store. The deaths in my state are pretty low and the cases are high because so many people are getting tested even when not showing any symptoms. I never got tested because if I test positive, I would have to be quarantined for 2 weeks. This pandemic is also comparable to the 1918 Spanish flu.
Post subject: movies that use emulators inside an emulator
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Joined: 9/12/2014
Posts: 536
Location: Waterford, MI
So recently I discovered squirreljme which can easily be posted to multiple platforms such as gba with some ram tweaks. It would enable J2me tasing using the mgba core. My question is, would that be allowed for submission if that to become available? I spoke with the dev on that project and they said it would work on gba with some extra ram.
Post subject: Squirreljme
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Location: Waterford, MI
https://github.com/SquirrelJME/SquirrelJME/issues/91#issuecomment-676427647 Looks like j2me could be getting close. Just needs extra ram
Experienced Forum User
Joined: 9/12/2014
Posts: 536
Location: Waterford, MI
Yeah, there's been progress. On Melonds github under pull requests, you can find dshawk. Recently it had some modifications for improvement. And recently a completed movie was made twice of Lego star wars the complete saga. Nobody has found any desync issues except one about randomized mac address which was fixed long time ago. I'd say its stable enough for release.
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Joined: 9/12/2014
Posts: 536
Location: Waterford, MI
https://youtu.be/3VOQqf4RgSU If you want to play final fantasy ii in final fantasy iv engine,, there you have it! Looks like a lot of work
Experienced Forum User
Joined: 9/12/2014
Posts: 536
Location: Waterford, MI
I'll be interested in seeing a tas of this.
Experienced Forum User
Joined: 9/12/2014
Posts: 536
Location: Waterford, MI
It runs! Next question, you say that in the latest canary that some changes were made, but on here: https://github.com/citra-emu/citra/pull/5448 it still says 10 commits like nothing was changed.
Experienced Forum User
Joined: 9/12/2014
Posts: 536
Location: Waterford, MI
How do you update canary on linux? I tried flatpak install https://flatpak.citra-emu.org/citra-canary.flatpakref command in terminal but it says its already at latest: 1806 as of writing this. Is that the latest?
Post subject: Star wars lethal alliance
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Joined: 9/12/2014
Posts: 536
Location: Waterford, MI
This game is like ratchet and clank meets star wars. I have an old WIP of this from 2017: Link to video Because its 3 years old, its made on desmume. And because I'm on linux, I can't use desmume nor bizhawk for ds tasing. And why did I quit that run? Because I was lost on the puzzle.. It clearly needs to be remade as it barely even looks tased.
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Joined: 9/12/2014
Posts: 536
Location: Waterford, MI
Looks like pcsx2 is finally removing some hacks https://github.com/PCSX2/pcsx2/pull/3537 I don't know of any other commits on there that have removed it
Experienced Forum User
Joined: 9/12/2014
Posts: 536
Location: Waterford, MI
Would this work with FFVII NES? I honestly don't understand how this works.
Post subject: Spiderman 2002
Experienced Forum User
Joined: 9/12/2014
Posts: 536
Location: Waterford, MI
4 years ago I made a test run in mgba: Link to video Its not very good. I don't take advange of damaging boosting(spikes and steam that could be more optimized if you carefully press the opposite direction the frame it hits you so you go forward and not backwards), most of the boss fights could be optimized further. The first one with vulture could be made more "entertaining" by using those balls that can swing spiderman around. Probably be slower, but more entertaining. The last boss fight is like the worst. I didn't know you could hit him while hes flying without even jumping. There's even spots in there where I appear lost. Like at the end of the circus level I spend maybe 6 seconds trying to find last bomb. That level could also be further optimized by making better use of the web.
Experienced Forum User
Joined: 9/12/2014
Posts: 536
Location: Waterford, MI
Yes vote, because this game is "unique". Damage boosting made even more difficult. I can see how a real time speedrunner would have a much lower time.
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