Posts for InfamousKnight


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Experienced Forum User
Joined: 9/12/2014
Posts: 536
Location: Waterford, MI
The current RTA record is 1h55m and its using gameboy player which would have proper loading times. The outdated tas shown above has faster loading times and still slow. It doesnt even look tased. It reminds me of the quality of my outdated driver 2 tas from 2016. Ill consider picking this project up and making a carbon copy of the current rta record. Really hate having to go back to windows, but it needs to be done. Thats like the reason I havent been tasing.
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Joined: 9/12/2014
Posts: 536
Location: Waterford, MI
Then report it to the dolphin developers. Libtas is worse in terms of desync issues for windows games.
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Joined: 9/12/2014
Posts: 536
Location: Waterford, MI
Final Fantasy iv Ultima 6.0 100% tas. Recently on romhacking.net, a huge ffiv update came out. With a lot of new content.
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Joined: 9/12/2014
Posts: 536
Location: Waterford, MI
Racing lagoon - a racing game by squaresoft that plays pretty close to a midnight club game. Like flashing headlights at opponents to start a race. There exist a speedrun on youtube to carbon copy.
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Joined: 9/12/2014
Posts: 536
Location: Waterford, MI
Mind = blown! Link to video I cant believe they crammed that into the spectrum! I guess its possible to make 3d gta game too then right?
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Joined: 9/12/2014
Posts: 536
Location: Waterford, MI
I got a virtualbox running windows now and bizhawk runs surprisingly well. It actually runs slower on linux because of the software renderer requirement(for my case at least). With this, a lot more doors are open for tasing and I lost motivation to continue this project. I don't want to get rid of linux though.
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Joined: 9/12/2014
Posts: 536
Location: Waterford, MI
I'm testing Nightmare on elm street and can't get past this screen: https://photos.app.goo.gl/zPME66qTcEUaoN4W9 I tried using Virtual pad too, and I can't get past it.
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Joined: 9/12/2014
Posts: 536
Location: Waterford, MI
Yeah, what I will do is finish the tas on expert and see how that goes. So far expert difficulty is longer and not much harder but Ill finish it anyways just to pass the time to release. I never thought about submitting this. Might be my first tas to submit. Even without much work it still looks good(although I will put more work in once I redo it).
Experienced Forum User
Joined: 9/12/2014
Posts: 536
Location: Waterford, MI
*Bump* I misspoken: is there a way to force software renderer on windows?
Experienced Forum User
Joined: 9/12/2014
Posts: 536
Location: Waterford, MI
I dont know how to link commits, but I copied the filename of the folder and this came up: BizHawk_Developer-2019-12-03-172621-#0762b181ce5699adb311dba3d069232b6179a8d7
Experienced Forum User
Joined: 9/12/2014
Posts: 536
Location: Waterford, MI
Im not using the release build, as its completely broken on linux. Record movie doesnt even work with it. Im using dev build from December 3rd. Another thing about the renderer, I had to add the linux script export LibGL_Always_Software=1 as I couldnt load any roms without it. It happens with intel uhd 620 gpu. Is there some equivalent for linux to force software renderer?
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Joined: 9/12/2014
Posts: 536
Location: Waterford, MI
EZGames69 wrote:
Is it possible that the linux version uses and older C64 core? (That’s the only guess I can come up with)
I dont think so. Super mario bros 64 Zeropaige was recently fixed and it also works on linux. I think it might be the renderer.
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Joined: 9/12/2014
Posts: 536
Location: Waterford, MI
Is your renderer set to opengl? That might fix it.
Post subject: Superman Man of Steel c64
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Joined: 9/12/2014
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Location: Waterford, MI
I'm currently in the works of a superman man of steel tas(a review was done by AVGN in his superman 64 episode), and I thought it would be a good tas candidate. I have a video up on youtube of the first mission: Link to video Not optimal, as I don't manipulate much luck in it. Sometimes I do, but not enough. Things you can manipulate are whether or not the enemy will throw a bomb, whether or not they will fling(as well as its direction which to they fling to), etc. Playing on expert means more waves of enemies to kill. So it takes longer and not much harder. I think I should move to beginners for a faster run in the future. But I don't know yet.
Post subject: Nightmare on elm street c64
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Joined: 9/12/2014
Posts: 536
Location: Waterford, MI
I found this game on youtube, theres a complete one there. And I was wondering if its possible to beat the game without anyone getting killed. In the aforementioned playthrough, tons of people die by the end. With tas tools, we can predict where these friends are before freddy gets to them. I cant tas it yet, as it requires multi disk and linux bizhawk doesnt support that yet..
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Joined: 9/12/2014
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Location: Waterford, MI
The first time I heard about tasvideos was when I was chatting in the romhacking.net IRC and I showed a longplay of Kings bounty genesis longplay on cubex55 channel. When that was shown, someone showed me a tas of it done in 10s. At first, I thought it was just straight up cheating with the word "tool assisted" in there. Not a good start. Later, I found pirohikos run of FFIII NES tas and still believed it was cheating until I found an incomplete tas of FF7 where interest started to grow.
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Joined: 9/12/2014
Posts: 536
Location: Waterford, MI
Link to video Seems pretty optimized.
Post subject: Tips to help motivation.
Experienced Forum User
Joined: 9/12/2014
Posts: 536
Location: Waterford, MI
My idea would be to set a time/day to work on a project and set a timer for it. 1 or 2 hours a day. Or whatever you feel comfortable with. And just stop once the timer goes off
Post subject: Brainfuck tas
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Joined: 9/12/2014
Posts: 536
Location: Waterford, MI
An easy core to integrate into bizhawk. Now I know this language isn't meant for practical programming, but there are converters out there that would translate high level code into brainfuck.
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Joined: 9/12/2014
Posts: 536
Location: Waterford, MI
Conkers high rule tail ALTTP rom hack
Experienced Forum User
Joined: 9/12/2014
Posts: 536
Location: Waterford, MI
Nice to hear! In my time zone I would have to watch it the day after.
Experienced Forum User
Joined: 9/12/2014
Posts: 536
Location: Waterford, MI
Haven't watched the tas yet(will tomorrrow though), but is there another reason you used CelesTAS? Does CelesTAS allow you to load a save state from a previous execution?
Post subject: Bad game choice for a tas
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Joined: 9/12/2014
Posts: 536
Location: Waterford, MI
I recall there used to be a page for bad game choices(it was more category based than name based), and it seems gone now. Although some of it was debatable, like driving tases not standing out from RTA, I think a name based list would be more clear and fair. I can't think of anything off my top of head right now, so does anyone have any examples?
Experienced Forum User
Joined: 9/12/2014
Posts: 536
Location: Waterford, MI
I agree. I didn't know the nintendo 64 version was that fast paced. I do have some old wipeout tas on my youtube account, but it doesn't look anything like that.
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Joined: 9/12/2014
Posts: 536
Location: Waterford, MI
Using 50-11102 on linux, it appears the slowness happens when you don't give the emulator time to catch up. There's an input reader, and once that stops you can safely make a save state. It would be a good idea to slow the emulator down. My computer runs at a little less than 2GHZ so that might be why. I could overclock it, but I don't want to mess with my battery.
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