Posts for J.Y


J.Y
Experienced Forum User, Published Author, Skilled player (1154)
Joined: 5/24/2008
Posts: 81
Wow. I love this. A yes vote from me.
J.Y
Experienced Forum User, Published Author, Skilled player (1154)
Joined: 5/24/2008
Posts: 81
It's so cool! I like this kind of movie. Yes vote!
J.Y
Experienced Forum User, Published Author, Skilled player (1154)
Joined: 5/24/2008
Posts: 81
Wow! What an awesome submission. A yes vote from me!
J.Y
Experienced Forum User, Published Author, Skilled player (1154)
Joined: 5/24/2008
Posts: 81
ViGreyTech wrote:
J.Y wrote:
Looks good, there are still a few areas that could probably be improved, but I like the work!
Out of curiosity, which areas would those be? I'd like this game to have an as fast as possible TAS for any%. Especially if the possible improvements are after the last reset, as that could impact the RNG manipulation potentially to find a shorter path to one of the best RNG values for the last boss.
You can use the ladder that appears in room (07, 09) to get a 3F improvement. And you may need to pay attention to the sub-pixel of the coordinates, control it better and you will be able to get even more improvements.
AddressNotes
0x0483X
0x0482x
0x04A3Y
0x04A2y
J.Y
Experienced Forum User, Published Author, Skilled player (1154)
Joined: 5/24/2008
Posts: 81
Thank you for the detailed description, it made me understand the game better. Nice game and nice work!
J.Y
Experienced Forum User, Published Author, Skilled player (1154)
Joined: 5/24/2008
Posts: 81
Looks good, there are still a few areas that could probably be improved, but I like the work!
J.Y
Experienced Forum User, Published Author, Skilled player (1154)
Joined: 5/24/2008
Posts: 81
Hahaha...Good job!
J.Y
Experienced Forum User, Published Author, Skilled player (1154)
Joined: 5/24/2008
Posts: 81
As aiqiyou said, it's a great TAS. A Yes vote from me!
J.Y
Experienced Forum User, Published Author, Skilled player (1154)
Joined: 5/24/2008
Posts: 81
stormcrow56k wrote:
Awesome job! Can you advise how to get the 3 penguins to come out on the first nightmareland boss? I'm trying to find the memory address but I'm having no luck. Not sure if this is something that could even be used for RTA but I would at least like to understand it.
WOW!Hi, stormcrow56k. I'm glad to discuss with you how to improve the game. First of all, I need to tell you a bad news, it can't be easily used in RTA. There are the following two reasons: First, the first action of controlling penguin has nothing to do with the game time, but with the action of Nemo, so you need to find a set of operation, which can not only ensure the rapid clearance, but also affect the penguin and call three little penguins. Second, this is more critical. The damage and power storage of the magic wand are 1HP (21-53f) or 3HP (53-84f) or 5HP (more than 84F). Penguin has 23hp. The damage caused by four perfect attacks in a row is 5 + 5 + 5 + 3 = 18, so that it can be defeated in one hit in the next attack. If you can't make four perfect attacks, the damage is 5 + 5 + 5 + 1 = 16, 23 - 16 = 7. You still need two attacks (5 + 2) to defeat it. The time consumed is the same as attacking three times. 5 + 5 + 5 = 15,23 - 15 = 8,5 + 3 = 8, the time to cause 2HP or 3HP injury is 53-84f.
J.Y
Experienced Forum User, Published Author, Skilled player (1154)
Joined: 5/24/2008
Posts: 81
Congratulations again, my friends!
J.Y
Experienced Forum User, Published Author, Skilled player (1154)
Joined: 5/24/2008
Posts: 81
Samsara wrote:
I started a test run for best ending, actually. I've just been so sidetracked by other projects that I haven't worked on it too much lately, but once I have more spare time I'll try to pick it back up.
I look forward to your submission. :D
J.Y
Experienced Forum User, Published Author, Skilled player (1154)
Joined: 5/24/2008
Posts: 81
This TAS looks really boring, boring games, boring music. XD
J.Y
Experienced Forum User, Published Author, Skilled player (1154)
Joined: 5/24/2008
Posts: 81
This is a good game. I prefer to see its best ending.
J.Y
Experienced Forum User, Published Author, Skilled player (1154)
Joined: 5/24/2008
Posts: 81
Memory wrote:
Very high "meh" vote for me, not suuuuuuuper engaging but it has like one or two decent moments. Very borderline.
Hahaha. I believe you may like the next TAS, please look forward to it!
J.Y
Experienced Forum User, Published Author, Skilled player (1154)
Joined: 5/24/2008
Posts: 81
£e Nécroyeur wrote:
Mzscla wrote:
I think Little Nemo is not an old game, but a great game, and I like it, just like your TAS.
Hear, hear! And congratulations, Mzscla.
Thank you!
J.Y
Experienced Forum User, Published Author, Skilled player (1154)
Joined: 5/24/2008
Posts: 81
Randil wrote:
I realize I am late to the party, but I just wanted to say great job with this :) the run looks really nice, and 33 seconds improvement is quite a lot. I'm very happy to see all the old NES games I TASed back in the day still getting some love.
Hi, randil. Nice to see your comments. I think Little Nemo is not an old game, but a great game, and I like it, just like your TAS.
J.Y
Experienced Forum User, Published Author, Skilled player (1154)
Joined: 5/24/2008
Posts: 81
Spikestuff wrote:
Previous Movie: [2713] NES Alien 3 by Randil in 20:24.52 Link to video
Thank you!
CoolHandMike wrote:
!etov seY .selcatsbo eht lla hguorht og ot desu sdohtem evissergga eht ekiL .tnemevorpmi ecin yreV
Enjoy it! :)
feos wrote:
Wow this was brilliant! So many new techniques, obviously much tougher optimization, intense weapon usage makes this feel daring and aggressive. Running away from bosses was my favorite! Voted Yes.
I also like the improvement. The 20 minute video is still a bit lengthy.
J.Y
Experienced Forum User, Published Author, Skilled player (1154)
Joined: 5/24/2008
Posts: 81
Mothrayas wrote:
Nice improvements! Well made TAS. I knew that scene switching could probably be improved in my TAS, as I didn't understand the scene loading triggers fully yet. Good to see the run improve on it. Yes vote.
Yes, it is controlled by the memory address 0x5F.
J.Y
Experienced Forum User, Published Author, Skilled player (1154)
Joined: 5/24/2008
Posts: 81
Spikestuff wrote:
EZGames69 wrote:
I can’t wait to watch this once a video encode is available.
If only someone who has a role to create encodes could do it for everyone else. 🤔 (Getting a temp up) Link to video
WOW! How can you be so fast!
J.Y
Experienced Forum User, Published Author, Skilled player (1154)
Joined: 5/24/2008
Posts: 81
EZGames69 wrote:
Ooooo, I can’t wait to watch this once a video encode is available. Claiming this for pubs.
Ha ha ha, Thank you for waiting. :D
J.Y
Experienced Forum User, Published Author, Skilled player (1154)
Joined: 5/24/2008
Posts: 81
Bigbass wrote:
Console verification: Link to video
Hahahaha! Thank you. :D
J.Y
Experienced Forum User, Published Author, Skilled player (1154)
Joined: 5/24/2008
Posts: 81
Highness wrote:
Nice improvement there! Well done! I was wondering if it is faster to break more of the bricks in Nemo's house before even heading to the right toward the monkey, as you have to backtrack a little bit further to the left before you can start to break the rest of the bricks and drop down? Could it be faster to break them all before heading right, to be able to drop down sooner, or would that loose time due to the forward momentum crawling to a halt? Section I'm referring to: https://youtu.be/dGt--P2Ffl0?t=633 Either way I think it looks neat. Yes vote from me! :)
Thank you for your suggestions! If you want to destroy more bricks, you have to slow Nemo down. And there are too many damaged bricks, Nemo needs to climb over the wall, which will only make him get the key more slowly.
J.Y
Experienced Forum User, Published Author, Skilled player (1154)
Joined: 5/24/2008
Posts: 81
http://tasvideos.org/userfiles/info/71258788688864723 Thanks for mtvf1's suggestion again in the dream 2. I've also improved the way I turn around. It's very likely that this will be the last WIP update.
J.Y
Experienced Forum User, Published Author, Skilled player (1154)
Joined: 5/24/2008
Posts: 81
mklip2001 wrote:
Wow! Nightmare Land is absolutely incredible. I also like the route changes in Dream 2, and that one damage boost in Dream 4 to dive in the sand sooner is really clever.
Thank you! I'm also happy to have improved the way bricks are broken in the dream 5 ang the dream 7. :D
J.Y
Experienced Forum User, Published Author, Skilled player (1154)
Joined: 5/24/2008
Posts: 81
Bisqwit wrote:
J.Y. is not a pseudonym of mine, even though those are my initials. Felt like that’s something I should say. To the author: Good job! Aside from some wastefully thrown candies, the run looked quite optimized, although I did not understand some of the intentional deaths.
Hi Bisqwit! As mklip2001 said, throwing candy in some scenes can reduce lag. Nemo's death in the dream 2 can improved 103F, which I think must be done. Of course, I'm sorry for Nemo.