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You can use the ladder that appears in room (07, 09) to get a 3F improvement. And you may need to pay attention to the sub-pixel of the coordinates, control it better and you will be able to get even more improvements.
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stormcrow56k wrote:
Awesome job! Can you advise how to get the 3 penguins to come out on the first nightmareland boss? I'm trying to find the memory address but I'm having no luck. Not sure if this is something that could even be used for RTA but I would at least like to understand it.
WOW!Hi, stormcrow56k. I'm glad to discuss with you how to improve the game.
First of all, I need to tell you a bad news, it can't be easily used in RTA. There are the following two reasons: First, the first action of controlling penguin has nothing to do with the game time, but with the action of Nemo, so you need to find a set of operation, which can not only ensure the rapid clearance, but also affect the penguin and call three little penguins. Second, this is more critical. The damage and power storage of the magic wand are 1HP (21-53f) or 3HP (53-84f) or 5HP (more than 84F). Penguin has 23hp. The damage caused by four perfect attacks in a row is 5 + 5 + 5 + 3 = 18, so that it can be defeated in one hit in the next attack. If you can't make four perfect attacks, the damage is 5 + 5 + 5 + 1 = 16, 23 - 16 = 7. You still need two attacks (5 + 2) to defeat it. The time consumed is the same as attacking three times. 5 + 5 + 5 = 15,23 - 15 = 8,5 + 3 = 8, the time to cause 2HP or 3HP injury is 53-84f.
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Samsara wrote:
I started a test run for best ending, actually. I've just been so sidetracked by other projects that I haven't worked on it too much lately, but once I have more spare time I'll try to pick it back up.
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Randil wrote:
I realize I am late to the party, but I just wanted to say great job with this :) the run looks really nice, and 33 seconds improvement is quite a lot. I'm very happy to see all the old NES games I TASed back in the day still getting some love.
Hi, randil. Nice to see your comments. I think Little Nemo is not an old game, but a great game, and I like it, just like your TAS.
!etov seY .selcatsbo eht lla hguorht og ot desu sdohtem evissergga eht ekiL .tnemevorpmi ecin yreV
Enjoy it! :)
feos wrote:
Wow this was brilliant! So many new techniques, obviously much tougher optimization, intense weapon usage makes this feel daring and aggressive. Running away from bosses was my favorite! Voted Yes.
I also like the improvement. The 20 minute video is still a bit lengthy.
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Mothrayas wrote:
Nice improvements! Well made TAS. I knew that scene switching could probably be improved in my TAS, as I didn't understand the scene loading triggers fully yet. Good to see the run improve on it.
Yes vote.
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Highness wrote:
Nice improvement there! Well done!
I was wondering if it is faster to break more of the bricks in Nemo's house before even heading to the right toward the monkey, as you have to backtrack a little bit further to the left before you can start to break the rest of the bricks and drop down? Could it be faster to break them all before heading right, to be able to drop down sooner, or would that loose time due to the forward momentum crawling to a halt?
Section I'm referring to:
https://youtu.be/dGt--P2Ffl0?t=633
Either way I think it looks neat. Yes vote from me! :)
Thank you for your suggestions! If you want to destroy more bricks, you have to slow Nemo down. And there are too many damaged bricks, Nemo needs to climb over the wall, which will only make him get the key more slowly.
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mklip2001 wrote:
Wow! Nightmare Land is absolutely incredible. I also like the route changes in Dream 2, and that one damage boost in Dream 4 to dive in the sand sooner is really clever.
Thank you! I'm also happy to have improved the way bricks are broken in the dream 5 ang the dream 7. :D
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Bisqwit wrote:
J.Y. is not a pseudonym of mine, even though those are my initials. Felt like that’s something I should say.
To the author: Good job! Aside from some wastefully thrown candies, the run looked quite optimized, although I did not understand some of the intentional deaths.
Hi Bisqwit! As mklip2001 said, throwing candy in some scenes can reduce lag. Nemo's death in the dream 2 can improved 103F, which I think must be done. Of course, I'm sorry for Nemo.