Posts for Kiske


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I don't use BizHawk, because habitually I used Gens. Some day I will use it. By the way, I can change the ROM name for not have problems of confusion
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Techokami wrote:
Oh, I'd also like to point out: the ROM filename listed isn't correct. There isn't a "Sonic The Hedgehog 2 (W) [!].bin" in the GoodGen set. Instead, you have:
Sonic The Hedgehog 2 (W) (REV00) [!].gen
Sonic The Hedgehog 2 (W) (REV01) [!].gen
This movie does not sync with REV00, you need to use REV01. I suggest editing the submission to show the correct ROM filename.
The name of the game is same, I downloaded with this name Unless it is a fake name
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I wanted to share this, to see who seemed to everyone, I'm not totally confident that is published, even for vault. Totally I don't want special stage because there are too many lag and does not share much like a tool-assisted I respect the opinions of everyone :) It is a playaround style, so well ... The music of the zones is what I like and competition between Sonic and Tails in the first 3 zones are you most interested.
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2 Player mode TAS Well, I took a time of do a TAS about this, only for fun. It would be great to do something like this, and make it public. I prepared the first zone, nothing more. I am thinking how to make it more interesting. For example:   - EHZ: Win Sonic   - MCZ: Win Tails   - CNZ: Tiebreaker It could be useful and entertaining. What say they?[/url]
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I added my first video in HD (Is in process). I hope that is good
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Aqfaq wrote:
Good run! Maybe it would save time to let one of the players die somewhere and then respawn with full health?
I tried on one occasion, but the camera of player alive, plays against me sometimes and player alive, stays necessarily still for a while and then the dead player, reborn.
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I was finishing for complete EHZ, and found myself surprised that eventually ends at 33.33 O.o Is saved the amount of frames correctly ? Or is the same, but with other technique ?
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So... Finished ? I can't optimize it enough in EHZ2, so therefore, in EHZ1 (14.49) and EHZ2 (33.34).[/url]
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I was inspired to improve EHZ2, so first I go to that zone and then to EHZ1. Tomorrow I'll continue this TAS... And now I go to sleep After, I will optimize the input if I can EDIT: 24 frame faster Improved EHZ2 with success :) I do not think this optimized to 100%, so to speak, but could improving, guess xD When have more time, I'll try to improve EHZ1[/url]
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Here a Test run I improved your movie to 4 frame faster. I using the version 1994... I isn't science so much, i.e., is easy xD
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http://dehacked.2y.net/microstorage.php/info/302774836/qwerty%26kiske-knucklesinsonic2.gmv I tested and I managed to improve 10 frame faster, I think I'm sure it's more than that. But I stuck in the loop :(. If can you finish it, better. EDIT: I want to emphasize that I guided me of WST's .gmv to improve this act
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Hi... I come back :) I was watching my old TASes and I found a TAS of S2&K. After, I say me... I make a TAS about this but first, I have to improve the Qwerty's WIP :( and the question is.. How ?. I remember the time in EHZ1 (I think is 16.xx)... Nothing more
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Nice improvement !! I like this game and TASing... Voting Yes !! :)
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My proyect of Sonic 100% (with WST) is in progress now I decided to make some routes of marzojr run as HC1 and HC2 So I find it easier to collect the emeralds
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No other upgrade available ... All ready
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Yes. I'll get the topic in the forum and I will post all WIP of each mission so I can show each strategy I do .. Thanks anyway
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mtvf1 wrote:
Last 3 frames saved I think this time, can replace the movie. Edit: Kiske, if you want to make the tas of normal run, this HP lua I made can help you. Download AW1hp.lua
Language: lua

local hero1 = 0x02019F44 --local enemy1 = 0x02019F98 local x0 = 0x02015800 local y0 = 0x02015802 -- 0x03007B9A 0x03007B9E 0x03001D30:rng 0x0300431D:fog while true do gui.text(0,0,"Pow1: "..memory.readdword(0x0201ABBC),"green") gui.text(60,0,"Pow2: "..memory.readdword(0x0201AC24),"green") gui.text(120,0,"Pow3: "..memory.readdword(0x0201AC8C),"green") gui.text(180,0,"Pow4: "..memory.readdword(0x0201ACF4),"green") for i=1,256 do if memory.readbyte(hero1+12*(i-1)-4)>0 then x1=16*memory.readbyte(hero1+12*(i-1)-2)-memory.readshort(x0) y1=16*memory.readbyte(hero1+12*(i-1)-1)-memory.readshort(y0) if memory.readbyte(hero1+12*(i-1))>0 and memory.readbyte(hero1+12*(i-1))<100>128 and memory.readbyte(hero1+12*(i-1))<228 then gui.text(x1+8,y1+4,memory.readbyte(hero1+12*(i-1))-128,"yellow") end if memory.readbyte(0x0300431D)==1 then --fog gui.text(x1,y1,memory.readbyte(hero1+12*(i-1)-4),"red") end end end gui.text(90,8,"RNG: "..string.format("%X",memory.readdword(0x03001D30))) vba.frameadvance() end
Yeah, I think I had seen this code, but it never to download it, now download it and I'll use it for normal run !!Thanks :)
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These "small" improvements that I found, you have improved even more,, so no more improvements are needed, I think
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I believe that mtvf1 has improved every effort This is the final improvement
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Final improvement Yesterday I spent all night trying to find some improvement, but I found none, except for either 2 or 5 frames saved, but were minimal and is now even better your movie feos: You can replace this movie?
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mtvf1 wrote:
62 frames saved (because of no sound and a small improvement) It's sync perfect now. Too bad I got the same 8 more lag frames before edit map. I have campared the RAM of old and this new run, but there are 3700 different memory addresses(2bits). I don't know what's reason. There are 8 more lag frames can be saved in campaign missions, but I must find them very carefully.
If you can improve even more, and everything is definitive, I'll ask to replace the current movie and I will add you as co-author But when I went to "design map" I had no frames lost, was all very fast ..
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mtvf1 wrote:
http://dehacked.2y.net/microstorage.php/info/1561945297/kiske-advancewars.vbm I improved 13 frames(I got 1 more lag) in stage 2, but this game give me 8 more lag frames before edit map, why? I fail to synth it.
Isn't a notable improvement !! But you have to calculate more or less time to reach the "Design map" and it is difficult for the lag in-game :( If you get to do something a little better, we can come to an agreement to replace the movie again, but even at least between 3 or 6 frames faster is even harder. Because you say you lost when editing the map
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mtvf1 wrote:
criticaluser wrote:
Kiske wrote:
mtvf1 wrote:
What's about turn off the music? The less lag.
I never tried ... But it must be more boring without music, I believe And, He was replaced the movie? Because I see the same time and re-records... just I say.. I said nothing ! :/
I agree, turning of the music will make this run more boring while not being a notable improvement. Nice improvement, yes vote. (Using delete was ingenious, saving 1 lag frame per unit built)
Only 2 stages and 4 minutes have no music. Is it really boring? But it can save more than 60 frames. Another improvement, walking like this picture, you can save 14 frames. Because of the less be supplied. I think this can be fixed easily.
About the picture, I've already tried that, but are several frames slower .. Because try several methods, and saving "xx" frames, you lose that amount in the coming days played and I spend several times With respect to music, I remain unconvinced ...
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mtvf1 wrote:
What's about turn off the music? The less lag.
I never tried ... But it must be more boring without music, I believe And, He was replaced the movie? Because I see the same time and re-records... just I say.. I said nothing ! :/
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285 frame faster Here is the new movie and all ready :)
Patashu wrote:
Kiske wrote:
Ok ... Thanks ... I hate this I dizzy me with emulators makes me a lot of laps, but do not understand why the timer 13:39, if it appears in the emulator 13:36
Frame rates. MATH STARTS Your emulator times it using 60 fps (to make it better for 60 fps and 30 fps videos, 60 fps refresh rate monitors, etc) while the site uses 262144 / 4389 = 59.72750056960583 fps (the true fps of GBA) to time it. 13:39.71 could be 819.7062 seconds rounded up. 819.7062/(1/59.72750056960583) is 48959 frames. 48959 frames at 60 fps is 815.98333... seconds. Or 13:35.9833333... Which if you round it to the nearest second you'll see 13:36, which is what you saw in your emulator. MATH ENDS
Now, I understand all !! :).. Thanks for his explanation
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