Posts for Kiske


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Ok ... Thanks ... I hate this I dizzy me with emulators makes me a lot of laps, but do not understand why the timer 13:39, if it appears in the emulator 13:36 EDIT: I feel very lazy to sync now, I have to reconfigure to my way and now I don't want, when I finish, see if I can finish to sync.
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marzojr wrote:
The glitch death in HCZ1 requires you to zip out of the screen far enough so that the object that lets you walk on water gets deleted. Entering a special or bonus stage causes this object to be recreated as the level loads. Thus, you can't get an emerald and perform it unless you zip in between.
It might be difficult, but I'll try Emm ... If not possible, I will remove the special stage of this act and make the travel of his run in HCZ2, if you understand me Unless there is another way to go ... I think I have no other... :/
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Qwerty6000 wrote:
Kiske wrote:
Qwerty: I'm taking a bit time in "AIZ2" work because it makes me even harder, but I'm working as I can ... I try to follow the project at the same time with WST
No problem =)
Okey :) I have a question... I'm trying the "Glitch dead" in Hydrocity 1, but I lost time at arrive to special stage, as 2 o 3 seconds from marzojr's run There is another way to do it?...
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Qwerty: I'm taking a bit time in "AIZ2" work because it makes me even harder, but I'm working as I can ... I try to follow the project at the same time with WST
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Thanks to this, helped me in my run Sonic 100% And even this run is in progress but I'm very slow and of to bit Also, I have a problems with Hydrocity 1 and 2, I have that generate the "glitch death" in the end of HZ1 EDIT: Link to video
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Twisted Eye wrote:
Watched the embed--amused enough for the short length. Minesweeper doesn't quite fit the usual TAS flair, but being less than a minute long makes it work. Do you still have to press an input to get to the ANTARCTICA CLEAR! screen? If just waiting is good enough to get to the ending, there's always clearing the largest patch of zeroes last and ending input early.
Yes, but I've been trying, and you have to press "Start" to get to the "ANTARCTICA CLEAR" screen. But without, does not appear ! Unless there is another way for improve the movie!
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My last record in AIZ2 with Knuckles is: 0:25.08 You can improve it ?
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Just for you guys to know, I've finished Angel Island Zone But with very minimal improvements After, I'll prepare to make Hydrocity and Marble Garden with others routs
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Okay... I'll finish it, and try to give more presicion, if there is one So for now, I will send you later I also have a couple of plans for TAS with Knuckles, but I thought, and even not make it
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wxb wrote:
feos wrote:
Anyone knows why this game is SO dark?
I could swear I remember reading somewhere that there was some kind of programming error in the way the game handles the palette so, rather than having everything display as intended, it takes everything down one shade or so. I can't seem to find where I read that, though.
I remember I was trying some "Heavy glitch abuse", but did not find any that I know of!
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WST wrote:
Kiske wrote:
Anyway, this is perfect .. If there helps such as: marzojr, Qwerty, DMTM, and others Welcome it! :)
Okay, I’ll try to proceed further (and to improve my test attempt as well), but not right now. Didn’t sleep tonight, have to take rest at daytime, and next night will probably be able to TAS. You have to keep in mind that I’m already participating in Qwerty’s project, and sometimes I have to give his project some attention as well.
Mmm ... Yes! I already have several projects regarding Sonic 3 to make ... But I'll end this first Your TAS test, I improve 2 faster frame, but I have the feeling that is even improvable, I have to try just a bit more EDIT: WIP to Hydrociti 1 (incomplete) Well, I was trying to improve this act, and I think I did something,, just missing the final touch ... And to get into the wall after the loop, and move forward faster in runs as well as: any%, newgame +, Tails any%, etc. Since my attempts are a failure, and I want to get to the special stage before the 36 second of timer
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I'm impressed! I'll take it into account, and all comments, contributions, defects and helps, will be welcome! ... Thanks to his WIP, can earn co-authorship, at least until you can improve it even more I'll work in this, at night (right now), and optimize it even more, if I can Anyway, this is perfect .. If there helps such as: marzojr, Qwerty, DMTM, and others Welcome it! :)
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New WIP in Sonic 100% Well, as I said, I will finish this run if or if ... For now, complete Angel Island Zone, improving a total of 203 frames faster Improved the 2 places And I'm in the fight to improve Hydrocity 1 and 2, at night, I'll be trying new methods, tricks or, do the same I'll try the "glitch death" at the end of Hydrocity 1 used in almost every runs of Sonic 3 & Knuckles :)
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Added "Pause trick" in the description That I used in-game
thatguy wrote:
I found this quite boring to be honest. Entirely the game's fault, not yours.
The game idea is based on the movie ... That's why I published this
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Hi.. I improved the 1st mission to 9 frame faster to the canceled movie by maTO The problem is that I lose a important amount of frames when I try to improve or match the second mission .. And it's almost difficult Here is the ".gmv": http://dehacked.2y.net/microstorage.php/info/1835694825/Rambo%20III%20%28W%29%20%28REV%2001%29%20%5B%21%5D.gmv
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I found two improvements First: Knuckles in Sonic 1 (SBZ2): Taking another route using the Tee-N Tee's zip Second: Tails in Sonic 1 (GHZ3): Also another route but only the first part of the zone These improvements do not exceed 3 to 5 frames faster Nothing more...
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RaijinXBlade wrote:
Kiske wrote:
But ... Always use the frame advance .__. May be sloppy, but I did the possible to improve it, I don't try to always do the same technique
Ok, I take back what I said then. There are still a lot of instances in the TAS where you could save plenty of time with flying, and just save time in general due to better movement. You use the trampolines often for example, and even at one point bounce a couple of times on the same trampoline. If I remember, if you take damage, you lose the pepper power up, so I'm not sure how viable it is to take damage in order to save time though.
Exactly... In some parts of the game, you will see it, if not used frame advance (See my Re-records and you'll realize what it cost me) I have tried to optimize and save time I lost in the first run In use of the flight on the trampoline is very fast, compared to the first run, and save time
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I compared previously with Exxonym's WIP, and I can improve only 2 frames faster (If my calculations don't fail) ... It has helped me a lot with the theme of flight, I discovered a shortcut to The pits 4... And the other levels improve with other tricks and shortcuts The bosses are improved for the belching and I can calculate when they would die, for not always launch belching or farting
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But ... Always use the frame advance .__. May be sloppy, but I did the possible to improve it, I don't try to always do the same technique
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Improved boss "Booger Meister" 356 frames faster But I will start the run again and if I can finish it today since Exxonym has inspired me to improve the run, which should not be hard EDIT: Improved 1 min to Mucous Mountain 2 (After, I upload thir run completed) EDIT2: Here is... Feos, Can you replace the submission ? Improved: 4440 frames faster (1:15.66)
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You are so right... And besides, I was guiding of this TAS After, I'll re-do the bosses especially with Booger Meister and others which can be optimized Thanks :)
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I'll try use it and search places to doing... If there some Re-upload this run... else, no
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Feos... At all levels, from "Flatulent swamps: Level 2" Taking into account this object (Bottle of milk) ... That has the effect of flight and ease of pulling mucus and kills 2 enemies at once I don't see a delay through this ... Because I made many attempts to try to optimize it and I think it is well optimized
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