Posts for Kyrsimys


Experienced Forum User, Published Author, Former player
Joined: 4/16/2004
Posts: 1286
Location: Finland
I think the word 'creating' here means programming, graphics, music etc. and not the ideas themselves.
Experienced Forum User, Published Author, Former player
Joined: 4/16/2004
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Okay, I've finally completed the game with 15:58 on the clock and 85,1% of the items and am ready to give my review. The pros: The world is huge and the level design is brilliant! There are tons of items and lots to do. The game is difficult. It's no breeze like the original SM. The game feels more like a puzzle than an action game. The puzzles are very inventive and fun. The Screw Attack makes moving around delightfully speedy. The best thing about this hack: preserving the shinespark! Shinesparking has always been the greatest thing about SM, and in SM:R it's really been put to use and there's many places where shinesparking is required. The ways in which you have to use the shinespark are extremely inventive. Sometimes you just notice a couple of speedblocks somewhere and instantly you start searching for a place with enough room to get a speed boost. And that place can be many screens away! The physics of preserving the spark are also very intuitive and easy to learn. The cons: Grey doors. Some grey doors open only after you've defeated a certain boss, but you cannot know this until you have beaten the boss and checked the door. Some morphball corridors force you to stay in morph ball form even if there is room to stand up. I also don't like the new morph ball physics. The spring ball I do love. Didn't like the walljumping. I liked how it gave freedom in the original, but in SM:R I mostly feel like it's painful and mandatory. I HATE IBJing in this one. Maybe it just takes time to learn but I could never get it right. It's not intuitive at all. I might just suck, but I thought that Tourian was a bit too difficult. How can you free yourself from a Metroid's clutch? Sometimes I got caught by a Metroid and couldn't really do anything because the doors leading out of the room were both sealed. The escape was also pretty tedious and I thought it was too long. Overall I think this is probably the best hack I've ever played. The pros easily outweigh the cons. I'm certain that I will be playing this hack again. Just not for a while.
Experienced Forum User, Published Author, Former player
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You don't seem to understand how the movies at this site are made. Please read http://tasvideos.org/WhyAndHow.html. The videos here are faster than the ones at SDA because our movies are made with emulators and we use tools such as slow motion, whereas the movies at SDA are made with real consoles. There are no PS2/NGC/Xbox emulators that could be used to make videos like the ones here, which is why videos for those consoles can't be accepted here.
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Thanks for replying, Qlex. I took your ZSnes movie from that thread and tried the blue suit when the movie ended and it worked instantly. I'm afraid it might be impossible to do in Snes9x because clearly I'm not the one doing anything wrong.
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When I try to add myself, I get "Fatal error: Call to a member function on a non-object in /nail/frappr/live/lib/html/GroupBigMapBox.class.php on line 81". Am I doing something wrong?
Experienced Forum User, Published Author, Former player
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Location: Finland
If anyone is interested, I've tried to make a 100% walkthrough of Metroid Limit. The problem is, I cannot perform a trick that is required to get all the items. In maridia after getting the plasma beam there is a maze mostly comprised of speed blocks. Here you are supposed to be able to get a blue suit by shinesparking into a certain corridor (according to the walkthrough at least) but I just can't do it. Since there has been no progress in my demonstration run in a month or so, I thought I'd share the movie so far with you. Up to the speed block maze. I must warn you: The movie is only a walkthrough. It is not meant to be frame precise or even just inhumanly accurate. The movie was made mostly for my own entertainment. Also, the bosses are not played with speed in mind. I played some of the bosses in real time and with some I used a little slowdown. I tried to kill Phantoon in one round but due to the shape of the floor, I failed. I might have been able to kill it in two rounds but I just couldn't be bothered and I played the rest of the battle in real time. If anyone knows how to make the blue suit thingie work, please tell me so I can finish my movie. EDIT: Oh, and I'm not even sure if the movie works with anyone but me since I've never tried. Also I've played the game with a ROM that has a bad checksum (but I'm not sure if that can be avoided with this hack).
Experienced Forum User, Published Author, Former player
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Location: Finland
Yes! After 40 years of scores below 10 Finland finally owned it all. Yay for us!
Experienced Forum User, Published Author, Former player
Joined: 4/16/2004
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Location: Finland
Awesome! I loved the LLL 100 coins.
Experienced Forum User, Published Author, Former player
Joined: 4/16/2004
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Yeah, that's right. At least someone said so in the other YI thread. The plan is to exit 6-8 right after defeating Bowser so you can do 6-E as well without having to restart. After that you can do the other extras as well.
Experienced Forum User, Published Author, Former player
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I can wait for as long as it takes as long as there's even a little bit of hope of you finishing this. Yay for everything!
Experienced Forum User, Published Author, Former player
Joined: 4/16/2004
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Location: Finland
Yes, you can only walk on certain paths on the water.
Experienced Forum User, Published Author, Former player
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You cannot walljump anywhere you like. As someone said already, you have to hit a very specific point in the wall. Thus it doesn't depend on which frame you jump or anything like that, but which part of the wall you hit. When you succeed, you will see mario "grabbing" the wall for a frame before droping down.
Experienced Forum User, Published Author, Former player
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At last a movie for AoL. I can't believe this hadn't been done yet. The planning seems very good, and I voted yes. Somehow I still feel this is gonna be improved in the near future by using more precise fighting strategies (not to imply yours weren't precise).
Experienced Forum User, Published Author, Former player
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I, too, think that there are too few save points. There are some parts where you are obviously supposed to use save states. Parts where failure almost always leads to death and where you clearly can't succeed on the first try because you need to quickly jump or shinespark while running in full speed. So why put them in at all if you're not supposed to use them?
Experienced Forum User, Published Author, Former player
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Oh, there is? I guess that just shows how ignorant I am of things not in the vicinity of Helsinki.
Experienced Forum User, Published Author, Former player
Joined: 4/16/2004
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Location: Finland
I think Brushy chose Turku because it's easy to get there from Sweden and other nearby countries by ship. And it's not very realistic to think that people from places like the USA or Brazil would come to the meet. For people coming from farther away, Turku would be a bad choice because I don't think there is an airport in Turku.
Experienced Forum User, Published Author, Former player
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Location: Finland
I'm with Megafrost on Zero Mission.
Experienced Forum User, Published Author, Former player
Joined: 4/16/2004
Posts: 1286
Location: Finland
Kill yourself Rerecording Sequences of Input in Making Your Speedrun, of course.
Experienced Forum User, Published Author, Former player
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You're so wrong Nach. It has to be something that's easy and simple to pronounce. Therefore the only logical choice is to call them Kyrsimyses.
Experienced Forum User, Published Author, Former player
Joined: 4/16/2004
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I'm extremely familiar with this game. I've been thinking about TASing it but those thoughts have always vanshed when I'm reminded of what the game is like - extremely boring. As for the run, I feel the most unoptimized level was the haunted house. You used way too many candles. For example, you don't need to shoot anything in the beginning when you are outside. You can just jump over the zombies. I don't know if the flying ghost affected this so that if you had jumped you would've hit it. Same for the first room inside the house. If the zombie is walking towards you, you can jump over it. Also, when you are throwing a candle, make sure you are jumping when you throw it so that your movement will not be stopped. Also make sure that you throw the candle at the end of a jump since throwing the candle slows the jump down. As for the train level, I think you should have taken damage and gone straight through some of the rocks/gates instead of slowing down. Autopia: I'm not sure how many stars you actually used or how many were left over in the end, but I don't think slowing down is necessary at all. It's very ugly to slow down with the car. About the pirate level: In addition to the things you mentioned, the jump over the first barrel thrown out of the window looks very slow and ugly. I'm certain it could be done more smoothly. Anyway, I think your route with the questions was nice :) EDIT: Oh, and I'll throw in my vote now. It's a no, sorry.
Experienced Forum User, Published Author, Former player
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Okay, I give up. Are you supposed to get up this shaft in crateria without hi-jump? I've been trying for a while now and it looks like it might just barely be possible. However, I don't want to spend hours on hours trying just to find out it's not. The cavern is located near the very beginning of the game.
Experienced Forum User, Published Author, Former player
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Location: Finland
Well that doesn't really say anything about his metroid playing skills now does it?
Experienced Forum User, Published Author, Former player
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Yes, Link no Bouken should be obsoleted by a run of AoL because AoL is the more familiar version for everyone except the Japanese. Arc's run is very high quality so perhaps it could still remain on the site, maybe as a note in the AoL description.
Experienced Forum User, Published Author, Former player
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Since you're at it, I'll add one more improvement to the list: The brown face you must destroy before you can go to level 2 can be killed a lot faster than in the current TAS by using missiles.
Experienced Forum User, Published Author, Former player
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lfe wrote:
May i ask why this isn't accepted?
Well the game is a hack, so it sorta needs to be extra popular to get accepted. Also, it's obviously improvable. Even though I don't think the lack of certain things (i.e. the arm pumping and the perfect route) take away anything from the movie's entertainment value, the movie is still very hard to judge. Personally I'm all for accepting this one.