Ahh Little Samson as well, awesome! Have you seen Sjoerd's vid of it? It sure has a lot to improve. Don't make the same mistakes as he did, be sure that you always use the mouse when possible, also in bosses.
I don't think the final orbs should be picked up at the Mana Fortress. It would do nothing else than waste time.
As for the spells, I do remember Gnome being the most commonly used, especially during the first half of the game.
Almost everything will probably have to be leveled a bit. I remember that if you have Undine at lvl 0, Fire Gigas (or whatever, it's the first Gigas-type boss) will take some Faerie Walnuts. But if you have it at lvl 1 or 2 in the beginning of the fight, it'll be MUCH faster.
Side note: I think the Goblins in the Fire Gigas' palace drop Faerie Walnuts.
I just have to say that I admire your persistence and the care with which you're making your run. This will surely be one of the most refined runs on this site, and definitely one of my favorites. I sincerely hope you have the patience to do it all the way. So keep up the good work :)
What do you mean? This one has a directory in which there are 7 files, those are the ones you need. (The link is directly from EmulatorHomepages.html).
The .rar is merely a packet which CONTAINS all the relevant files. Its purpose is the same as a .zip file's. To unpack it, you need a program like WinRAR. I'm sorry I left this out, somehow I just assumed you knew.
Kjitow: You must get the proper ROM, which in MTPO's case is USA, PRG1. Also get the .FCM file from this site (d'oh). Now:
1. Start FCEU
2. Click File -> Open... -> Browse the directories for the ROM and click open
3. Click File -> Replay Movie -> Select browse from the box and browse the directories for the .FCM file and click OK
And there you go, it should work now. Just make sure you've got the right ROM, but please do not ask us where to get it.
I say use it. You're trying to do it as fast as possible, right? Since there is no actual playing skill involved, I don't see a reason why you should have to backtrack "manually" instead of using UP+A. It makes it shorter(= more entertaining) and IMO it also looks more skillful. After all, using UP+A is a strategic decision even if it's not a difficult one.
In Yoshi's Island 2 you fall off the first platform (with the red koopas) instead of jumping. This causes you to slow down and it looks really sloppy. Never run off platforms, use the jump button.
Other than that, the new smv looks great and I really like your style. Keep up the good work!
I don't know if you've corrected this already but the route for Donut Ghost House (normal exit) you use in the .smv you posted is needlessly long. When you enter the room with the stairs and the single block you can just start running and fly up to the door, you don't need to go through all the doors first.
I have seen kopernical's movie and I must say it looks awesome when compared to Sleepz's. I'm really looking forward to seeing a finished version by anyone, but I hope it'll be kopernical himself.
I played this game a lot as a kid and I have a strong feeling that you could skip all the dialogues by pressing start. Not sure though.
In 6-3 there is an arrowblock before the cannon dudes. Can't you use that to get up faster?
Also I definitely think your best bet would be to use the magician on the last two bosses. It is MUCH more powerful than the fireman. If jumping on the skating-boss is faster, then it's fine, but at least against Pete you should use the magician.
EDIT: Just checked it, and yes, you can skip the dialogues with start.
Faerie Walnuts are not easy to acquire early on, and you can only carry 4 at a time. I really don't know whether it would be faster to level up the magics beforehand or just give the bosses all the crappy spells you've got and then do the rest with physical attacks, but I'm guessing the former. Leveling the magics is faster than leveling the characters themselves, and since HP shouldn't be a problem, I'd go for leveling the magics.
(Sorry if it doesn't make any sense, I was in a hurry.)
Does this work well with FCEU? If it does, would anyone be interested in taking this up? Even though Arc's run of the Japanese version is awesome, I'm personally much more familiar with the US version and would like to see it done, too.
Magic would probably have to be leveld up some because some boss battles would be EXTREMELY slow without high level magic.
Besides, doing a timeattack on this game would be nervewrecking because the other two members of your party get stuck and hit all the time. Getting them killed might be an option but it would take time and be very boring to watch.
Nevertheless, a timeattack would be extremely nice to see and I'd watch it regardless of leveling up or getting the party members killed. I just don't see it happening.
Dimmu Borgir has a song called Sorgens Kammer which is an exact copy of the intro of a game called Agony for Amiga. Also a Finnish band called Silentium ripped off the theme music of a small (but well-known here in Finland) game called Wings.
I personally don't mind the Dimmu Borgir version as it's much better than the original but Silentium completely ruined that song by adding vocals and other unnecessary stuff. Don't get me wrong, of course it's wrong to copy someone else's work without giving them credit even if the result is good.
EDIT: Oh and in case anyone is interested, the name of that Silentium song is Forever Sleep. The original Wings song goes by the name of JANUSKI.S3M.
Yes, there has been much talk of this. You must complete the game beofre you can select the pro-mode. You cannot avoid the sims without starting from a savestate (which is against the rules).
The first time around, I tried as hard as I could not to make Yamatoman jump, but just couldn't do it. He is not affected by anything I do in the battle, and anything done in the previous room only affects other things but not the first jump. I even tried to replay the entire level with no results. The same happened with Blizzardman. I couldn't find a way to not make him roll.
The second time around there were many bosses I couldn't manipulate without slowing down too much. I tried to do the level over twice but the same bosses still jumped. I don't know how to control it.
Despite all this, this movie is still a whole lot better than the version currently on the site. Thanks for the feedback everyone. And thanks for a cool way to kill the fish in Plantman's stage with F.Blast, Wodball :)
I can't tell you this if I don't know what spots you are referring to. In MM6 you have to stop after every slide, and of course it just might be that some of these stops were a bit too long. I didn't let any large stops (= easily detectable at 100% speed) make their way into the movie, though.
I might also be waiting for something, but I can't confirm any of this before I know what points you mean.
The menus in the beginning are S-L-O-W. Did you even use any slo-mo when doing them? You should. Also, the title screen after choosing the options stays there for quite a while. Can it not be skipped?
At some bosses (at least the worm-thingie with the red brain) you do nothing while the boss lunges forward. Couldn't you get over them and use the side beam? Or use the Mega blaster from afar? One other thing that bothere me was that in one of the overhead stages you destroy three of the four cannons (or whatever they are) using the wide (might be mistaken) beam and then you destroy the final cannon with the laser beam. What's up with that?
Overall I think the overhead stages and the boss battles could be done more effectively. With only 300ish rerecords in 18:40 it's hard to really perfect anything.