Yeah no problem I'll do it here in a couple hours and post it up on the site. As mentioned in the post I went to stats screen because it has a unqiue feature showing every bullet that hit on the paper doll, mostly for my personal channel.
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eien86 wrote:
CoolHandMike wrote:
I think the game choice is good but have some questions.
1) Where is the hard difficulty option in the menu? Could not find it in game or videos for a Hard mode.
2) Why are the axis inverted and auto Leveling settings changed?
3) Is there significance to have 89% sensitivity instead of 100%?
4) Looks like a lot was played with a controller. How much of the game uses tas inputs?
Noticed that part with the van in the first level, how you go up pretty close to the enemies to shoot them, then slowly back up towards the door while shooting them. I tested sniping headshots all the way near the door that opens after you kill all of them and that works. I would expect activating the trigger that causes the van, then running towards the door, quickly getting the headshots from right next to it would be best. Already being where you need to be for the next trigger can help a lot.
A lot of movement also seems to be not quite taking the shortest path from point to point, but instead using curving arcs. What might help is to immediately after taking a turn is to then find the right angle immediately towards the next goal and use that. Try not to adjust the angle on the way.
Hi Lars_Hendrick, could you please address the points made by CoolHandMike here?
I had replied to this thread on mobile about a week ago but I guess it did not go through on my device given spotty coverage while I was out. My apologies for the holdup.
1) This is a dumb mistake on my end I blame on lack of coffee. I am working on another GC TAS rn that is on hard and when I submitted this I made the mistake during an edit. I will change this to just plain "any%".
2) Axis is inverted by default, I just changed it to avoid worrying about changing input directions (tho really I should have just kept it there as default and not worried about the couple of frames to change it). Auto leveling is turned off for obvious reasons, it will constantly make your aim drift towards the center and mess with the camera, which is counterintuitive.
3) 89% provides the best speed for moving your aim while still not outpacing your shots *too* much. found it to be a sweet zone I could work with. On 100% its just that much faster that you have to wait 2-3 more frames for your arms to turn sometimes and catch up with where the camera is aiming, otherwise when you fire your character just shoots way off point.
4) I have actually never used virtual input ever for my whole TAS career. (including my 2 player published Mortal Kombat TAS, where I played P1 on a pad and P2 on a keyboard. Yes this is really how I TAS lol) I actually physically hold a controller and play frame by frame and use Dolphin's value display to manually adjust my pad. I know this is unorthodox but for 8 years it's just how I've done TAS vids.
The van, like all the other segments in the game that involve killing off waves or "cinematically" spawned enemies, is that you have to wait for their animations to complete before you can kill them, even if you unload 30 rounds directly into their heads. So I maneuver myself at the van just to get slightly better angles for headshots, then as soon as the door is opening, I'm already touching it and ready to move in. You'll see the same thing later with waiting for some doors to be kicked down or unlocked by the AI.
Also to answer why I use arcs more than just B lining, you lose 70%~ of your speed as soon as you strafe. You have a very limited angle you can run without your character deciding to jog suddenly instead of run, so it's generally I try to keep moving forward rather than strafing unless it's just through a doorway or something.
I hope that clears anything up for would-be judges and viewers. Again, apologies I'm replying late. Hope you guys enjoyed the movie! :)
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scrimpeh wrote:
What a game. Been a while since I've seen a game with such amazingly atrocious writing.
On the bright side, the TAS was quite entertaining. Yes vote.
You don't think quips about "You don't mess with a man's financial institutions!" and "Flat suits and cheap aftershave, I'd deport you anyway!" isn't top tier comedic writing? I got a giggle out of a single joke, when shooting seagulls, your partner says "Hey man, not cool, what did they ever do to you?". One friggin' joke in a comedy action game.
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A lot of the platforming is pretty boring and a slog to sit through, besides the bunny hopping. Not your fault, just seems to be a basic platformer. The skating segment skips, however, are awesome. Absolutely loved seeing you fly over the mountains and rocket down at high speed. OOB was great. Yes vote.
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CoolHandMike wrote:
This is basically my favorite tas this year. Completely unhinged fights. I do not know of any other fighting game with si many nearly game breaking glitches. Yes vote!
KusogeMan wrote:
delicious
I am super glad you guys enjoy it! That's very high praise Mike. I hesitated to post it for nearly a year, I guess I should stop worrying myself. Hope it gets voted through :)
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Well, I triggered said visual bugs by grabbing Heihachi mid demon spin kick, among a few other times. I blame the shortcomings of the video on the fact that it's the first content I put of for T4, and I never grew up with the game so pretty much all the tech I know comes from ancient Tekken Zaibatsu posts and *very* old tourney footage.
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Finished my TAS of Tekken 4 with Hworang and thought I'd start a thread for the Tekken series. So far from what I've seen on YouTube, only myself, Tempest Way and Astaroth1994 have posted any TAS' of these games, likely due to how difficult it is to consistently avoid desyncs with PCSX2-rr. I myself can't even record TTT or T5 due to there being an absence of a replay function in both, although both Tempest and Astaroth have made some stable recordings.
Anyway, here's my Hworang video, hope to make some more in the future.
Link to video
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What with the discovery of FBA-Shuffle by myself, I was kinda amazed that it supported the greatest fighting game known to man: Fists of Fire.
I was even more amazed that no Japanese users had made a video on it over at Nico.
This game is an updated re-release of Jackie Chan the Kung Fu Master, released only in select arcades in China and Hong Kong, and took over 8 years to crack the copy protection on the board. This version includes playable versions of Jackie Chan, and "hidden boss" versions of every character, called "Evil", "Demon", "Hyper" etc. It changes nothing except gives them slightly faster normal moves and one extra juggle point, which in this game basically means an instant tier bump.
Fists of Fire has one of the most abusable combo systems in traditional 2D fighters, where a single jump in (not that you should EVER jump anyway) can lead to a touch of death within seconds. I highly recommend that if you're into fighters to give this game a try.
Link to videoLink to videohttp://www.nicovideo.jp/watch/sm29567986http://www.nicovideo.jp/watch/sm29559610
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Here's a test movie I recorded while constantly changing options, dip switches, BIOs etc. Seems it keeps itself stable the entire time, and scales to 16:9 properly as well.
Link to video
It should be noted that this is both a NEO-GEO game and a bootleg, both of which are notoriously difficult to run on FBA-rr.
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So, while browsing YouTube videos this morning, I came across a really crappy KOF03 TAS. The TAS was awful, but what I found in the description wasn't so awful. It was information regarding a version of FBA that Nico users have had since 2013. It's basically FBA-rr but with a TON of extra features, much better NEO-GEO and CPS 1/2 support and is quite a bit more stable.
Also it's not shit.
You can DL the latest version (07/29/2016) here: http://www.mediafire.com/download/d81zd8pk761j7cj/FBA.zip
This is my own reupload and includes both the x86 and x64 versions.
Enable English/Whatever your computers language is by going to the fourth tab and selecting the fourth option (U).
Enter the Matrix is a piece of garbage but I'm gonna finish it if it kills me.