Posts for Lex


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Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
nitsuja
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
agwawaf
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
It's impossible to synchronize keystroke playback with the game's logic rate without hooking anything.
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
IronSlayer wrote:
If the new, re-released, commercial version of Cave Story is bad, then that's on the team that adapted it, not on Pixel for licensing it, or the distributors who bought it from him.
Of course. That's why I'm only upset at Nifflas and his company, Nicalis. If I didn't have any friends and I played games purely for my own enjoyment, these butcheries wouldn't annoy me. However, now I have to work around this garbage and explain to friends that Cave Story was made by one person and is free and doesn't suck. I've had long IRC conversations explaining the whole situation to 2 separate people who wouldn't even try the game because they thought it was just some commercial indie game among a bunch of similar games, not knowing how truly awesome it is, and how it started a revolution of indie game development. It just seems like the whole attitude towards Cave Story from newcomers has shifted for the worse. Sure, old fans know the game is free and the Aeon Genesis translation is great and is still available, but newcomers have no idea. The original beloved game is being diluted and obscured by advertised rehashes which fail to capture the charm of the original. Like I said, I don't blame Pixel. He was personally coerced by Nifflas, and he submitted because he's a humble guy. I blame Nifflas for this whole mess.
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
I agree with everything you said, Scrimpy. Also, yes, making it run at 120% of the original speed would be stupid. HMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
Don't ask to ask. Just ask.
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
Please don't die, Pixel!
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
I wouldn't be so upset if the Aeon Genesis translation was intact in the game, but instead, we get butcheries like these: - http://dl.dropbox.com/u/35695760/000001C4.png - "Something gleams in the dirt" retranslated to "Something shines brightly" - "King gets his ears in a tangle when he sees Sue and I getting along" retranslated to "King gets bent out of shape when Sue and I get along" - respectively: good version:
Balrog: "I've got the nose of a bloodhound!" Misery: "Indeed, and I daresay the brains as well."
bad version:
Balrog: "I've got the nose of a clever Harrier!" Misery: "Yes, he has the nose AND the brain of a dog."
What's a "Harrier" and why is "clever" used in a joke about Balrog being stupid? The original portrayed the joke fluently. The Nicalis translation failed. Also, the game runs 20% faster than the original. How could they overlook something that simple? I'm not alone in my anger at Nicalis' butchery. Here's a thread with similar complaint: http://www.cavestory.org/forums/showthread.php?t=4230 If Nifflas had left the game intact as it originally was, he would have maintained my respect. What he did with the game in combination with selling it is what really bothers me, not just porting and selling it alone.
    Lex
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    Joined: 6/25/2007
    Posts: 732
    Location: Vancouver, British Columbia, Canada
    He's just a sellout. Free stuff is great, and makes everyone feel good. Nifflas and Pixel were both doing fine before selling Cave Story.
    Lex
    Experienced Forum User
    Joined: 6/25/2007
    Posts: 732
    Location: Vancouver, British Columbia, Canada
    I completely agree with moozooh. Nifflas took a wrong turn there. Cave Story was free because Pixel decided it was so. Nifflas used to make awesome free games too, but he got greedy and now he's on a rampage to make as much money as possible. I lost much of my respect for him when he approached Pixel to sell Cave Story. The new Toroko (and other graphics, but especially Toroko) is awful, too. Play the original. It's been free since 2004. I remember in 2005 when I and everyone else I knew discovered Cave Story. Everyone was awe-inspired at how this game was released for free by an amazing developer, respected far above anyone else. Now, with this commercialization, Cave Story is considered by newcomers just another indie platformer. Many people I've talked to recently haven't even played it because they didn't know it was free, nor that it's the best adventure platformer ever made. They saw it as some commercial platformer like all the others. Cave Story by Pixel and Within A Deep Forest by Nifflas started a revolution of indie gaming. Both of those games were free, made in the developers' spare time. I wish Nifflas hadn't gotten dollar signs stuck in his eyes and roped the other revolutionist in. Pixel was reluctant too, as I saw in an interview with him when this commercial Cave Story BS all started.
    Lex
    Experienced Forum User
    Joined: 6/25/2007
    Posts: 732
    Location: Vancouver, British Columbia, Canada
    BLMNDEF wrote:
    DeHackEd wrote:
    RAM watch, Lua scripting, disassembly of the game... Anything is fair as long as the output is a .fm2 file which someone else can play back on a stock copy of FCEU
    Well I have almost no knowledge of coding, being fairly young, so anything easier?
    Everyone has to start somewhere. It's not too early or late to learn.
    Post subject: "Sorry for my English!"
    Lex
    Experienced Forum User
    Joined: 6/25/2007
    Posts: 732
    Location: Vancouver, British Columbia, Canada
    I noticed that many non-native English speakers apologize for their use of English in help posts online. I wish such people knew that readers who correct their English are not doing so because they are upset by the mistakes, but rather because they had a difficult time understanding what they were trying to say at first and had to arduously work through their meaning. My point is that if your English is weak, there's no need to apologize. Native English speakers understand and accept that many people in the world have weak English, and that it's nothing to get angry about. If you're being corrected, it's only to help others understand you better in the future, not to berate you for being bad. This post was not directed at anyone in particular and was also not written directly after reading anyone apologizing for their English. It's just a thought I had.
    Lex
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    Joined: 6/25/2007
    Posts: 732
    Location: Vancouver, British Columbia, Canada
    Of course this gets a yes. The obvious flaws with the previous TAS have been fixed expertly. This run looks tightly optimized. :)
    Lex
    Experienced Forum User
    Joined: 6/25/2007
    Posts: 732
    Location: Vancouver, British Columbia, Canada
    I voted yes for the reason(s) stated in the other thread you started.
    Lex
    Experienced Forum User
    Joined: 6/25/2007
    Posts: 732
    Location: Vancouver, British Columbia, Canada
    Did you seriously just walk around, pick up a few eggs, stand beside a dinosaur, and suddenly win the game? That's ridiculous. I would vote yes.
    Lex
    Experienced Forum User
    Joined: 6/25/2007
    Posts: 732
    Location: Vancouver, British Columbia, Canada
    20:08:19 <Exonym> Ugh! 20:08:32 <Grunt> Ugh? 20:09:58 <Exonym> Ugh, I think the bosses in the game I'm TAS'ing can be hit during their "invincibility" period. 20:10:08 <Exonym> So I'll have to start over probably! 20:10:11 <Exonym> Ugh! 20:11:39 <Grunt> Ugh.
    Lex
    Experienced Forum User
    Joined: 6/25/2007
    Posts: 732
    Location: Vancouver, British Columbia, Canada
    Thanks for that, Warp. I needed to be put in my place. Because I didn't explain my reasoning in utmost detail, I must have some misunderstanding of the system I'm recommending to employ.
    Lex
    Experienced Forum User
    Joined: 6/25/2007
    Posts: 732
    Location: Vancouver, British Columbia, Canada
    Cave Story needs a star. It's among the best TASes on the site.
    Lex
    Experienced Forum User
    Joined: 6/25/2007
    Posts: 732
    Location: Vancouver, British Columbia, Canada
    Ferret Warlord wrote:
    Is there a setting somewhere that would prevent the game from writing anything to the hard drive? I've encountered at least one game that would require the movie maker to delete a file every time after playback to ensure synchronization. You can see how that would get tedious.
    There was some discussion about and proposed solutions to this problem in Issue 5.
    Lex
    Experienced Forum User
    Joined: 6/25/2007
    Posts: 732
    Location: Vancouver, British Columbia, Canada
    I never said it looks good in stills. It just doesn't have a ridiculous amount of garbage covering up the animations.
    Lex
    Experienced Forum User
    Joined: 6/25/2007
    Posts: 732
    Location: Vancouver, British Columbia, Canada
    That's probably the worst example you could possibly give of Killer Instinct. Those "Vs" screens are not Killer Instinct's strong points. Just watch as any character (especially Fulgore with teleports, Glacius, or Jago) does a long combo and see how awesome the animation is.
    Lex
    Experienced Forum User
    Joined: 6/25/2007
    Posts: 732
    Location: Vancouver, British Columbia, Canada
    Was your post written by google translate? That didn't make much sense.
    Lex
    Experienced Forum User
    Joined: 6/25/2007
    Posts: 732
    Location: Vancouver, British Columbia, Canada
    There were superior alternatives posted in the other thread. Why not ditch TASblend and use one of those?
    Lex
    Experienced Forum User
    Joined: 6/25/2007
    Posts: 732
    Location: Vancouver, British Columbia, Canada
    I don't get the appeal. This game is littered with effects that hide the actual moves, causing the moves not to look cool at all. The characters are also not well-animated, unlike SNES Killer Instinct characters (for example). Seeing that it doesn't look very cool, seeing no super-broken glitching, and knowing there's no actual speed goal, I'm voting no on this. It seems to me like any decent TASer could do this just by dicking around with both characters until the opponent dies.
    Lex
    Experienced Forum User
    Joined: 6/25/2007
    Posts: 732
    Location: Vancouver, British Columbia, Canada
    If you're TASing on a Mac, it's probably a good idea to use a virtual machine to run Windows software. I've heard it's quite easy to do this. Something called "Parallels" comes to mind, but I don't know the details, not being a Mac user. I haven't heard of anyone TASing in native OSX software.
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