Posts for Lex


1 2
12 13 14
29 30
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
I wish brsolver was more well-known. It's a program that creates the optimal Worms Armageddon input file for any battle race map (beginning to end with jumping and walking). It's private because it could be used for cheating in online competitions, but it's a perfect example of optimal TASing done by a program.
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
Woah! I remember when everyone thought this was impossible! I look forward to watching this.
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
Pasky13 wrote:
I'm planning to make a playthrough of this game and study tactics FAQS....I am planning to TAS the fan translation patch and don't care if it gets rejected, I'm tired of that rule and if no one else wants to TAS the english version, I'll do it.
YES! Your attitude is amazing. :D TASvideos' publication nonsense should not influence what TASers TAS.
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
CoolKirby wrote:
What are you people talking about?
http://www.youtube.com/watch?v=9ssV79Qi7mM
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
Of course, this knife isn't sharp enough, a TAS is too crumbly, and a bit is too small to see in any case.
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
pirate_sephiroth wrote:
If you wish to make a TAS from scratch, you must first invent the universe.
Suppose I cut a piece out of this TAS; crumbly but good; and now suppose we cut this piece in half (or, more or less), then we cut this piece in half, and keep going. How many cuts before we get down to an individual bit?
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
That would be terrible for Castlevania: Dawn Of Sorrow and Portrait Of Ruin! I agree with this for some games though, like Super Princess Peach, where the bottom screen only serves as 4 extra stylized buttons.
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
GoddessMaria, thanks for your effort. However, GBA has an aspect ratio of 3:2 (240×160 screen size with square pixels) and your video does not use this aspect ratio. I realize your video is only meant to be a quick encode for people to watch the TAS before voting so extreme quality wasn't your first priority, but I thought you'd like to have this feedback. By the way, I love your Urd encoder logo. I guess you got your nick from Ah! Megami-sama. :) I'll refrain from voting since I don't have time to watch this TAS right now.
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
This video is from March 2009, long before the current super-fast generation of SSDs! A RAID of 12 current drives should out-perform that RAID array. Also, a single Z-Drive R4 RM88 edition is faster (2800MB/s): http://www.oczenterprise.com/ssd-products/z-drive-r-series.html ;D
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
Bisqwit, that is beautiful.
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
Noroi wrote:
As for automating the process... Remember that TASvideos publications usually go on for a long time after the movie file ends, to display the credits and whatever else occurs. There is no easy automated way to track this. While it could be done by having the submission appended with empty frames and then trimmed in the submission process, that would raise the submission bar again (and be subject to all sorts of potential issues).
Since an automatic encode would only serve as a temporary quick look at a new submission before a human got around to encoding, I think it would be safe to make any automated encoding system simply tack 10% of the run's length onto its recording length to ensure the entire run is captured, ignoring unnecessarily long end sequences in short games. This is all hypothetical, of course.
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
It's much more likely that the tasvideos.org database failed and ate your post. It's a relatively common problem here, unfortunately. Posting your thread again should work. I'm almost certain tasvideos doesn't censor that extremely.
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
YES!!!
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
I didn't read the entire thread; just skimmed the first page. I don't like this idea at all. I'm not a tasvideos encoder, but I often watch TASes from the workbench long before there's an encode. Also, I sometimes decide to work hard on creating a good dump to attempt to help tasvideos staff. See Windows Warp and N64 Yoshi's Story for examples of this behavior. Tasvideos is a community effort. Don't act so spoiled. Expecting encodes on submission is lunacy.
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
I vote yes because this TAS doesn't hold back. It shows extremely inhuman skill. Try doing that in realtime! Nobody could handle that speed!
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
This is a game about horses.
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
There's been a lot of competition for this game in the relatively short time it's been TASable. This is extremely well-optimized.
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
Yes!
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
Samsara, your player is failing. Since you're using Windows, get the latest CCCP (Combined Community Codec Pack). I normally wouldn't advocate a codec pack, but the CCCP is actually really up-to-date and good. Use the MPC-HC (Media Player Classic - Home Cinema) that comes with it. It's configured to work properly with the latest h264 technology (such as YUV 4:4:4, which my encode uses), among other things.
Post subject: Re: syobon (grue): youtube
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
antd wrote:
youtube http://www.youtube.com/watch?v=jvAPWrZWEYI is it supposed to be as graphically glitchy as this?
Oh, I didn't even see your encode before I posted mine. No, the game's graphics aren't glitchy like that. See my encode.
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
The modulo operator (%) was only implemented in Lua 5. Before that (Lua 4 and below), you would have had to use your previous method.
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
I have encoded it in lossless h264 (except for color space conversion from RGB to YUV 4:4:4) and high-quality lossy vorbis audio. It plays back perfectly in with the latest CCCP (using MPC-HC) with the default settings. It is 3.70 MB. http://lex.clansfx.co.uk/media/video/syobonaction-tas-jlun2-h264-444-losslessvideo-vorbisaudio.mkv (3.70 MB) Amazing run! I'm very impressed after seeing all the improvements turbofa found, etc.! The game is freeware and can be downloaded from here: http://www.geocities.jp/z_gundam_tanosii/home/Main.html (second text link, which is this). This should probably be included in the submission description.
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
Oops! I did it wrong! Since (0xFFFE + 0x350) % 0xFFFF is not 0x34E, the correct code is
myint = 0xFFFE
myint2 = (myint + 0x350) % 0x10000
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
Pasky13 wrote:
Lex wrote:
Use the modulo operator (%).
myint = 0xFFFE
myint2 = (myint + 0x350) % 0x10000
Thank you.
You're welcome.
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
Use the modulo operator (%).
myint = 0xFFFE
myint2 = (myint + 0x350) % 0x10000
1 2
12 13 14
29 30