Posts for Lex


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Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
It's geometrically lossless. Professor Oak has facial details in a light grey. My shot was taken from my lossless x264 encode, which was encoded with a YV12 color space. Only the color is lossy. I guess the extra colors are from bleed. I really wish I could use YV24. x264's lossless mode is clearly not really lossless.
Lex
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Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
This has camp appeal. ("So bad, it's [funny/good].") It's not really my thing.
Lex
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Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
Where's the .wtf file? Also, I'm pretty sure dumping avi with Hourglass works for this game. Also, there's a shorter run of this game (2:15.23; 867 rerecords) by "Nekosin" here: http://www.nicovideo.jp/watch/sm14743772. Replace "video.jp" with "zon.net" in that link to view it without a nicovideo account.
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
Those Pokéballs look wrong, as does everything else.
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
Flygon wrote:
Contrary to popular believe, my desktop and/or desktop image doesn't contain visible furry pornography or suggestive images of the furry type Cover your eyes in fear anyway.
Don't lie! I see the GIMP icon, a panda, two fish, a naked gryphon, a naked cat, another naked cat, a furry eating a watermelon, a furry's head, whatever "fetish-trans...." is, whatever "CHUUU_po..." is, cat tails in "Images", Absol's name, another cat in "logo", "Sonic and Garfiel...", "Kaput Otter", "#furry people that want i...", and more obscure fur references! Your desktop is so furry!
Lex
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Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
FireWolf50 wrote:
I'll wait for an encode.
http://tasvideos.org/forum/viewtopic.php?p=278043#278043
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
When BrandonE or nitrogenesis finish uploading their HD encode to YouTube, link your friends to that.
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
DragonflyFTW, please link people to my encode post first (on the third page of this thread). That YouTube stream is really awful and isn't what I intended. I actually gave theenglishman permission to upload the wrong thing. I thought he was talking about a different video.
Lex
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Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
Woah. You could run all three of the [x]th-generation games simultaneously and trade amongst each other to collect the maximum number of non-event Pokémon in all of them without glitching.
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
Warp wrote:
Greenalink wrote:
http://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_Crystal_Version#Pok.C3.A9mon_not_found_in_Crystal
Does that mean that the games completely lack the data for those pokemon (graphics and other data), or simply that they are not obtainable by regular gameplay?
It's the latter.
Lex
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Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
23.5MB (somehow) 800×600 lossless h264 encode of the WIP posted above: http://lex.clansfx.co.uk/media/video/iwbtgtaswip.mp4 Kurikinton, did you make this? I put your name in the "Author" field of the subtitles in that WIP encode. I hope it's correct.
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
I concur!
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
"Game choice" is a weird way to TAS, imo. Just play games normally and if you find yourself wondering what a TAS would look like, that's the game you should TAS. That will give you much more motivation to learn about the mechanics, etc.
Lex
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Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
I've always said "enlarged encode to work around lack of proper scaling options in streaming sites' players", but that's rather verbose. "Oversized encode" or "unnecessarily large encode" works for me. Those big encodes have a number of problems associated with them, causing me to dislike their existence.
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
I said it in #tasvideos. He's referring to that.
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
Brandon wrote:
Lex wrote:
I don't know what the big deal about that screenshot is. All the Pokémon games have allowed you to fish while surfing.
With rods?
Yes.
Lex
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Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
Kurikinton, you are amazing! I watched your glitched WIP! I really hope you finish it and submit it here. I'm sure everyone would love to see it complete. :D He skips so much stuff with the glitches. I highly recommend playing his WIP back in Hourglass to see these unprecedented glitches. This WIP was made with the "(fs)" version. It synced with that, but I was curious, so I tried playing it back with the "(slomo)" version just now. I have confirmed that it syncs perfectly with either version. They seem to run identically for me. :)
Lex
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Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
I don't know what the big deal about that screenshot is. All the Pokémon games have allowed you to fish while surfing.
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
That was described by moozooh in a previous post in this thread. It is possible, but it seems like nobody here has the expertise or time to write such a script.
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
I'm almost certain it'd be faster to apply a HM and attack 3 extra times than fight 2 extra trainers. However, if that extra 30 attack power from Hidden Power is useful beyond Roark, it could be worth getting.
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
LOL, FODA. That is ridiculous.
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
I like the second-last screenshot with the full list of party Pokémon and WARTORTLE growing to level 164, which I didn't think was possible. It's completely different from what I expected would be in this run. :)
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
Mine is my Worms Armageddon clan, a clan well past its glory days, but one which was highly revered in the Worms Armageddon community in the range of time 4-11 years ago.
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
In the case of Pokémon games, it's clear that Game Freak wanted them to be displayed at a square-pixel 160x144 resolution considering they hopped on the Game Boy Color bandwagon as soon as they possibly could with the development of Pokémon Yellow version. It uses the same palette enhancements used by the Super Game Boy parts of Pokémon Green, Red, and Blue, but runs on a Game Boy Color. Pokémon Green, Red, and Blue were intended to be played and completed on a Game Boy. This is evident from the goal of catching all the Pokémon, which requires a link cable usable only on the Game Boy (Pocket) hardware. I stand by my argument that the developers' intentions matter most. The graphics in SkyRoads (DOS) were clearly drawn with a 4:3 aspect ratio in mind, despite the native resolution of its platform being a 16:10 resolution (as is evident from the circles). Graphics for the Pokémon games were drawn as squares with rotationally-symmetric Pokéballs and other circular sprites. The NES outputs an NTSC signal over composite and rf, but it isn't stretched to the full width of the signal. I don't know why NES encodes on this site are stretched. They aren't stretched to the full 4:3 on my TV. There's quite a bit of black space on the left, which would normally be filled by a cable TV signal. One wouldn't stretch an NES' image because otherwise they would have to revert that change every time they wanted to watch TV.
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