Posts for Lex


1 2
20 21 22
29 30
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
Judging a TAS by its screenshot makes sense. The screenshot is supposed to display the intriguing merits of the TAS. There's nothing TAS-specific in the current temporary screenshot. It's clearly a worthless example of the merits of the TAS, just like that overused joke about all the games run in quad TASes being the same when they're clearly not. Publication has so much potential to intrigue the site's users. Depending on the publisher, that potential may be met.
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
It did, however, prevent potential viewers from watching amazing TASes.
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
What a terrible screenshot, even for temporary purposes!
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
The Sapphire screenshot, for example, was the player's Pokémon getting paralyzed. It really intrigued me and caused me to want to watch the TAS when I saw it. The same thing occurred here with several of the battle screenshots presented in the submission text (specifically the Skarmory-defeating one, since I don't see as much significance with causing a Pokémon to flinch with a luck-manipulated flinch-causing move as a paralyzed Pokémon 9 levels lower defeating another with an ineffective attack).
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
The only people interested in watching a Pokémon TAS would be those who've played the games. Those who've played the games would be interested by a screenshot which shows game mechanics being used in insane ways, not one with a cheap text cutoff technique. Isn't the screenshot supposed to represent the merits of techniques used in the run? If so, I propose the usage of a shocking battle screenshot, not a cheap dialogue screenshot.
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
The run is amazing. I love it. I voted yes. You don't have to worry too much about the submission text, considering the quality of the run speaks for itself. :) The only reason I wanted to reword the submission text was to hopefully explain the "Lost Glitch" better. However, even after thinking the whole text through, I still don't understand how it works. If you explain it in Japanese, someone with a good grasp of both languages might be able to translate for you.
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
Everything in this post after the first paragraph of this post is a hopefully-helpful English-to-English rewording of these submission notes. However, there were some parts I didn't understand that someone else may be able to clarify. They're noted. This TAS required extraordinary luck manipulation, so I used bots I wrote for the majority of the scenes. Unfortunately, the bots' re-record counts weren't recorded in the input movie file. Wizardry is an old-style RPG series. "Legacy of Llylgamyn" is the third in the series, but it was released as "Wizardry II" on the Famicom because the real second Wizardry game, "The Knight of Diamonds", was deemed too difficult for beginners. [Lex notes: I'm not sure if the previous sentence is what was meant. Please review.] The goal of this game is to obtain the "Orb of Earithin" and bring it the castle of Llylgamyn. The following is a description of the "Lost Glitch". When the party is annihilated in the maze, [Lex notes: I don't understand the part here which reads "the character uncommonly does lost. Various trouble happens when you watch the table of characters including lost character."] I used this to my advantage for this TAS. The same glitch is not present in the either of the first or second Wizardry games. TAS play-by-play:
    I enter the maze with Fighter1.
    I encounter a monster and get Fighter1 killed purposely.
    Since Fighter1 is lost, I'm sent to the training ground.
    I select "watch characters" to cause the "Lost Glitch". I then push the reset button to restart the game.
      SRAM is rewritten by the "Lost Glitch".
      If I didn't push the reset button, the game would freeze and the SRAM modification would be lost.
    I get Mage2 and enter the shop. I buy the "Orb of Earithin".
      The shop's inventory has all items due to the glitch.
    I give the orb to the queen of Llylgamyn, skip some text, and the game ends.
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
This is HILARIOUS! Hilarity is entertainment. I would show this to my friends for a laugh. Yes.
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
If you play it back with Hourglass, you can hear the sound just fine. At least, I can on Vista64. I voted yes for the same reasons as I posted in the "Warp Game" thread. Also, like nitsuja said, it gets more interesting when more buffs start appearing and it starts looking much more impressive.
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
Welcome, Joemenix! Despite your English being "improper", I could easily understand what you were saying. :) If you plan on submitting your Metroid run, you should know that Metroid has had a lot of competition. Beating any of Lord Tom's times may prove impossible for a new TASer. Just don't be discouraged if you can't do as well as those runs, since they're products of a ton of competition and deep technical analysis. Also, TASvideos doesn't publish slower runs whose goals aim for speed in their respective categories. On the other hand, if you prove to have skill and determination far beyond expectations and manage to find glitches and/or routes not previously found to get a lower time on Metroid, we'd be excited to accept your run for publication. Of course, you can freely ignore all this if your goal is only to get acquainted with FCEUX and its excellent assistance tools.
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
It also didn't crash when encoding the full run in Vista64. I used Lagarith. I could hear sound in-game but not in the AVI since, as nitsuja said, this game's sound isn't supported (by the AVI dumper or fast-forward etc.). I would vote yes if this was submitted. I see some things I'm unsure about the optimization of, but you probably tested all those things. The run gets pretty fast-paced later on. It looks like it'd be extremely hard to run unassistedly at that pace.
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
Most Xbox 360 games have PC ports. They may suffer from consolitis, but obviously not as much as the original console versions. If you want to play Xbox 360, just upgrade your PC, buy an Xbox 360 controller, and play the PC versions of those games, which are all compatible with the Xbox 360 controller.
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
Great run! I watched it, enjoyed it, and voted yes.
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
On level 3, you went right instead of left. Would left be faster? On level 4, you went right instead of left also. Would left be faster? Edit: It looks like level 3 is equal either way, but level 4 seems faster going left.
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
On the level that says "Press X to restart the level or commit suicide", you didn't simply skip the whole level by holding left as you walked off the ledge above the door. I thought I mentioned that in IRC while you were there. O.o There seem to be several other parts which are suboptimal too, like times you seemed to jump too late and ended up stopping horizontally until you had fallen a bit. Could you not have jumped earlier or lower?
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
No. Don't support the terrible mysterious secrecy that Microsoft fervently maintains.
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
I'm sure. You can get the current version (as of this post) of mp4box here. It'll work.
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
1:1 is the pixel aspect ratio. That means that each pixel will be displayed at 1 pixel wide and 1 pixel tall, meaning the 240×160 video will be displayed at 240×160, which is a 3:2 display aspect ratio. Don't get them mixed up! Just use the command line I posted to fix the file then re-upload it. I don't have the upload bandwidth to spare at the moment.
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
Brandon wrote:
It has been reported that my SD encode has the wrong Aspect Ratio. I'm hoping Grunt will modify that flag in the file for me and allow me to re-upload it instead of re-encode it. Thank you for your patience.
#tasvideos wrote:
08:15:36 * BrandonElephant has quit IRC (Ping timeout: 252 seconds) 08:17:11 <LexSfX> Brandon! 08:17:16 <LexSfX> oh, he's gone :( 08:17:27 <LexSfX> Flygon! i fixed the original mp4 08:17:31 <LexSfX> mp4box -par 1=1:1 "B:\media\video\speed runs\pokemonruby-tas-fractalfusion,goddessmaria.mp4" 08:17:54 <LexSfX> setting the pixel aspect ratio to 1:1 fixed the display aspect ratio to 3:2 08:18:17 <Flygon> LexSfX, you're spectacular 08:18:24 <LexSfX> yays 08:18:25 <Flygon> I'd never have figured that out
Now I can finally watch the encode. I literally spent at least an hour on this.
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
Click the link under the screenshot which says "Watch now using: archive.org" and a "jwplayer" will spawn, causing you to see the video in a streaming form.
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
World Of Warcraft (5-player and 10-player instance TASes, connected to private TAS server maybe) Within A Deep Forest Operator Status Borderlands Worms Armageddon (time priority rather than the current turn priority TASes) Worms World Party Highway Pursuit
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
Those "tas" screenshots could be from non-TASes. Capturing "tasty" mid-printout just because it says "tas" isn't very interesting. Such a screenshot wouldn't conjure any extra motivation to watch the TAS. Also, I saw the same message from that last screenshot (posted by andypanther) on my recent Emerald playthrough. It's nothing substantial. If you were looking for something TAS-only, is clearly a much better choice. I still stand by my earlier recommendation though. It's a mind-boggling situation. None of those other screenshots compare.
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
How is that better than the Skarmory one? Skarmory is steel-type, 9 levels higher, and the screenshot says the attack wasn't very effective, but it still got destroyed.
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
Wow, so many amazing screenshots! I think my favorite is the paralyzed Swellow defeating a Skarmory 9 levels higher than it with an ineffective attack. That just looks absolutely insane. (It's the fourth-last screenshot.) I would definitely recommend that shot for publication.
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
Masterjun wrote:
Lex wrote:
are you as close as possible to his head when shooting?
you dont have to be "as close as possible to his head when shooting" to get him down you need 5 shots and there is no faster way than s_s_s_s_s (where s is the "shoot-button" and _ is a blank frame) and when you hit him at the first possible frame, then its the fastest method
Oh, of course.
1 2
20 21 22
29 30