Everything in this post after the first paragraph of this post is a hopefully-helpful English-to-English rewording of these submission notes. However, there were some parts I didn't understand that someone else may be able to clarify. They're noted.
This TAS required extraordinary luck manipulation, so I used bots I wrote for the majority of the scenes. Unfortunately, the bots' re-record counts weren't recorded in the input movie file.
Wizardry is an old-style RPG series. "Legacy of Llylgamyn" is the third in the series, but it was released as "Wizardry II" on the Famicom because the real second Wizardry game, "The Knight of Diamonds", was deemed too difficult for beginners. [Lex notes: I'm not sure if the previous sentence is what was meant. Please review.] The goal of this game is to obtain the "Orb of Earithin" and bring it the castle of Llylgamyn.
The following is a description of the "Lost Glitch". When the party is annihilated in the maze, [Lex notes: I don't understand the part here which reads "the character uncommonly does lost. Various trouble happens when you watch the table of characters including lost character."] I used this to my advantage for this TAS. The same glitch is not present in the either of the first or second Wizardry games.
TAS play-by-play:
I enter the maze with Fighter1.
I encounter a monster and get Fighter1 killed purposely.
Since Fighter1 is lost, I'm sent to the training ground.
I select "watch characters" to cause the "Lost Glitch". I then push the reset button to restart the game.
SRAM is rewritten by the "Lost Glitch".
If I didn't push the reset button, the game would freeze and the SRAM modification would be lost.
I get Mage2 and enter the shop. I buy the "Orb of Earithin".
The shop's inventory has all items due to the glitch.
I give the orb to the queen of Llylgamyn, skip some text, and the game ends.