Posts for Lex


1 2
5 6 7 29 30
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
What does this do that ffvideosource() with the "fpsnum" and "fpsden" arguments defined doesn't? I've used ffvideosource() on a vfr video and defined fpsnum and fpsden to convert to cfr, which seemed to work well for me. Is there something it does wrong?
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
AUS wrote:
Sorry for the necropost, though. :p
We don't mind here. Feel free to post in any thread despite its age. Threads don't "die" here.
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
For Windows:
    Uninstall any codec packs you have. Install the 32-bit version of the MPC-HC nightly build from here: http://xhmikosr.1f0.de/mpc-hc/?folder=bXBjLWhj ("x86" exe installer; should look something like "MPC-HC.1.6.6.6474.x86.exe" with possibly a new version number) Install LAV Filters from here: http://code.google.com/p/lavfilters/downloads/list (exe installer; first link) Install madVR from here: http://madshi.net/madVR.zip (extract somewhere permanent and run install.bat to register the filter) Optional for ordered chapter support: Install Haali Media Splitter from here: http://haali.su/mkv/MatroskaSplitter.exe Run MPC-HC. In MPC-HC menus, navigate to "View" -> "Options" -> "Output". Click "madVR". Click "Internal Filters". Right-click in the "Source Filters" box and click "Disable all filters". Do the same in the "Transform Filters" box. Click "External Filters". Click "Add Filter", select "LAV Splitter", and click "OK". Select it in the list it just got added to and click "Set merit:" on the right, then paste "00800004" (without the quotes) into the "Set merit:" box. Click "Add Filter", select "LAV Video Decoder", and click "OK". Select it in the list it just got added to and click "Prefer" on the right. Click "Add Filter", select "LAV Audio Decoder", and click "OK". Select it in the list it just got added to and click "Prefer" on the right. Double-click "LAV Video Decoder" to open its options menu. In the "Output Formats" section, disable all the checkboxes except "RGB32" and "RGB24", then set "RGB Output levels (for YUV -> RGB conversion)" to "PC (0-255)", then set "Dithering Mode" to "Random Dithering". The result should look like this: http://lex.clansfx.co.uk/image/screenshots/lavoutputformats.png. Click "OK". If you installed Haali Media Splitter optionally above:
      Click "Add Filter", select "Haali Media Splitter", and click "OK". Select it in the list it just got added to and click "Prefer" on the right. Double-click "LAV Splitter" to open its options menu. Click the "Input Formats" tab at the top. Scroll down to "matroska" and uncheck it to disable it. Ensure all other formats are enabled. Click "OK".
    Click "OK". Open a video file with the version of MPC-HC you now have installed. In the system tray, right-click the madVR icon (looks like some beige lettering that says "MAD") and click "Edit madVR Settings...". On the left, expand the "rendering" menu and click "general settings". Disable "enable automatic fullscreen exclusive mode". Click "OK".
When that's done, you should have excellent video playback for almost every modern video-related format and codec available. To keep updated, simply check the sites linked at the beginning of this guide and run the newer installers.
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
Since the game requires external data from Google's servers, input playback could not be deterministic. Also, we have a Dragon Quest TAS. Is this hack even fun to play, before TASing?
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
I'm sure at least some of the pre-game arcade game demos are TASes. I mean the demos played while "Insert coin" is flashing on the screen.
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
It would be useful to mention your Hourglass settings, which games you ran, your OS, and your system specs.
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
I'm in agreement that you should call it whatever you want, considering it's your project. I just hope what you want is something neutral and self-descriptive. Neutrality fosters popularity, after all. All in all, while this issue is clearly very minor and purely cosmetic, it's interesting.
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
It's not a "movie" because it doesn't have any actual animation on its own. "Movie" implies video animation. The most neutral term, in light of AnS' point that the file contains far more than just a controller input stream, is "replay".
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
Yes, vmware workstation does have deterministic playback of input with its replay debugging feature. I'm not sure how well this could be used for TASing. Someone from the Worms Armageddon community made a rudimentary playaround TAS with a virtual machine, though, so I know it's possible.
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
.input .inputstream .playerinput .gameplay It's not really a "movie". It's just a stream of player input data.
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
You'd click a new rating. How are these answers not obvious?
Post subject: Re: Text / Binary Formats - Same or different filetype?
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
Warp wrote:
Brandon wrote:
.tas, .bkm
Will people finally stop using three-letter file name extensions? They make no sense and haven't been relevant for over 15 years. They only make the file type more obfuscated and cause association collisions (because most systems, most prominently Windows, distinguish between file types solely based on the extension). (Kudos to lsnes for daring to break the pattern and use a 4-letter extension. Slightly better, although still needlessly small.) </rant>
Worms Armageddon replays (and therefore, TAS input files) use the ".WAgame" file extension and have since 2004-02-09 when they were introduced! :) I agree that file extensions definitely don't need to be limited to 3 characters. I've been working with ".WAgame" files for years and never even considered its length as an issue.
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
I completely agree with that. It should be easier to rate movies.
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
I disagree with Warp's statement. The quality of ratings on TASVideos is currently relatively low when compared to some other sites due to a relatively low sample count. The quality of average ratings only increases with a higher sample count. With very few ratings, a few wildly abnormal ratings can affect the average rating significantly. Anything that encourages more people to rate more items is a good idea. Sites like IMDB and animenewsnetwork have proof of this, with their well-rounded and trustworthy ratings.
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
Thanks! Those are updated on the list now. It's great to see that so many have been fixed! :D
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
A few months have passed and I've noticed again that Cave Story doesn't have a star yet. Please add one! It's among the best candidates on the site for a star. I agree with Warp's points above, despite my snarky response to the other part of his post (sorry, Warp!).
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
:D I love how the missions have such a huge variety of gameplay styles. It would be hard to cover this much differing gameplay in miscellaneous videos on random maps. I wish the Worms Armageddon Challenge Base ("The Challenge Base") was still around. There were high-quality user-submitted challenges there and the reward for beating the challenges was some sort of currency. There were TASes of many of the challenges purchaseable with this currency, among other rewards. I made most (all?) of said TASes. :) My favorite things about TASing WA are the aimbots, trajectory mapping, and AI manipulation. Who doesn't love when every turn kills the AI more, including their turns? :D Edit: Hmm. This post started a new page. The mission TAS video encodes are all viewable on the previous page, downloadable from this post.
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
It's just a problem with your renderer randomly dropping frames. I'm certain your computer can handle those encodes just fine. Use madVR. It could also be the decoder failing. Try using LAV Filters, ffdshow-tryouts or even VLC. Installing the latest CCCP should make it work just fine.
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
Here are the current WA TASes well-encoded to h264 video; way better than my newbish earlier encodes in this thread. These archives each contain all 33 mission TASes in video form, for the first time! :D This first link has the higher-quality YUV 4:4:4 10-bit encodes with CRF 14. Don't worry if you don't know what that means. The point is, these videos are for videophiles like me. They only work in newer video playback systems. http://lex.clansfx.co.uk/worms/movies/wa-tas-videos-hq-allmissions.zip (424 MB) This second link has the more-compatible YUV 4:2:0 8-bit encodes with CRF 20 which save file size and still look very good. All video players should be able to play these videos without issues. http://lex.clansfx.co.uk/worms/movies/wa-tas-videos-allmissions.zip (256 MB)
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
In Super Mario 64, it really is faster. ;) I disagree that it's excessive. To me, it's always fun to watch Mario move backwards. He's more pro than other game characters because he can move at full speed backwards. HappyLee makes him switch directions all the time. I enjoy that. In the end, this is all a matter of opinion. What matters most is what the TASer decided when making the run, I think, and what matters most about the TAS itself is the completion time and whether the goal was legitimate.
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
Yes, but they make sense in the cutscene because he collected them.
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
I just watched this. I really like it. I'm voting yes, and I don't think another category should "obsolete" this category. We don't have a limit on category count and I don't think there should be one. I love this game, and I love all the different applicable TAS categories, including this one. The instruments are used, too. They're used to awaken the Wind Fish in the final cutscene. This is my favorite category for Link's Awakening. It makes sense as a dream. Link dreamed that he woke up somewhere, walked through walls and went to crazy places, found instruments in curious rooms, sort of fought a weird surreal boss and ended up just walking through and past him, and finally ended up playing all the instruments he found to awaken the Wind Fish. It's a very interesting dream, and it makes sense in a dream-like way.
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
Lex wrote:
Regarding getting this to run in Hourglass (which I can't in Windows 7 with the latest nvidia driver), this Hourglass ticket may be of interest. Specifically, reverting to nvidia driver version 266.58 is worth testing. I haven't tested it, but I would not be surprised if it worked.
I just tested installing nvidia driver version 266.58 and trying Cave Story and Rosenkreuzstilette, both of which didn't work in Hourglass for me before this test. It caused Hourglass to run Cave Story, but not Rosenkreuzstilette, which shows the same white screen. Hourglass + Rosenkreuzstilette has a different issue, then, rather than the issue described in the linked ticket.
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
Regarding getting this to run in Hourglass (which I can't in Windows 7 with the latest nvidia driver), this Hourglass ticket may be of interest. Specifically, reverting to nvidia driver version 266.58 is worth testing. I haven't tested it, but I would not be surprised if it worked. Also, if the Hourglass input file desyncs in your English-patched 1.05c installation of Rosenkreuzstilette, it may be noted that the author of this TAS has a very specific Rosenkreuzstilette configuration. Try the config.dat file he posted with the game. Back up your config.dat (renaming it works) and replace it with this one.
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
I played this game a bit to get a feel for it. I played the first stage (snow level). I died many times. Once I was able to get to the boss, though, I could do it pretty consistently. However, the boss was extremely difficult and made me have to restart the game so many times that I got frustrated and gave up. I think I could beat that boss with enough practice, but I don't have the patience for that one boss, let alone the entire game; at least, not today. I watched the TAS (using the .rpy file (place it in a "replays" subdirectory, by the way)), and it made that particular boss look like a complete joke, and went on to other bosses that seemed much harder, especially the last boss. This TAS thoroughly defeats this challenging game in a very short time. It's a great example of inhuman gameplay and since it doesn't have many glitches to abuse, it's a great "goal time" for unassisted runs. Thank you for spending the time to make this! I'm voting "yes".
1 2
5 6 7 29 30