Posts for Nahoc


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Editor, Experienced Forum User, Published Author, Experienced player (852)
Joined: 8/12/2008
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Location: Québec, Canada
This is just a testrun to see what form of movement is the fastest. Kyman, sonicpacker and myself won't work on an any% because it'd be too similar to the currently published TAS by Sami. RubixClan is working on a script to make Banjo travel in a perfectly straight line from point A to B. Meanwhile, we are routing Spiral Mountain and testing some Bottles skips.
Editor, Experienced Forum User, Published Author, Experienced player (852)
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I'd like to take part in this (I speak fluent French and have a great accent ;D). I don't know though if you'd do one of my runs as your next 88MPH video (Bomberman 64, Chameleon Twist 1 & 2, Tony Hawk's Pro Skater 1 & 2, Kirby 64 "all shards" or SM64 "70 stars BLJless"). Let me know what you think.
Editor, Experienced Forum User, Published Author, Experienced player (852)
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lxx4xNx6xxl wrote:
Honey just found a new glitch. http://www.youtube.com/watch?v=4duWbFntICU
Eru found the glitch, actually.
Editor, Experienced Forum User, Published Author, Experienced player (852)
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Extremely boring and repetitive. Voting NO.
Editor, Experienced Forum User, Published Author, Experienced player (852)
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I'll fix all of this.
Editor, Experienced Forum User, Published Author, Experienced player (852)
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ALAKTORN wrote:
I think Nahoc is working on an improvement? shouldn’t this be cancelled?
No. The encodes are nearly ready and my improvement won't be done any time soon.
Editor, Experienced Forum User, Published Author, Experienced player (852)
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Alright, now starting an any% improvement using the new strats. 16 frames saved to far.
Editor, Experienced Forum User, Published Author, Experienced player (852)
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I will publish it soon.
Editor, Experienced Forum User, Published Author, Experienced player (852)
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Je serais peut-être intéressé, mais j'aimerais évidemment en savoir plus! Tu peux m'écrire par PM ou m'ajouter sur skype: Nahoc10.
Editor, Experienced Forum User, Published Author, Experienced player (852)
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Interesting game and TAS. I vote YES.
Post subject: Nicovideo stream
Editor, Experienced Forum User, Published Author, Experienced player (852)
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Thanks for the kind comments, guys! Here is a new encode done by zvsp (nicovideo, 60 fps): Account: http://www.nicovideo.jp/watch/sm17456623 Free: http://www.nicozon.net/watch/sm17456623
Editor, Experienced Forum User, Published Author, Experienced player (852)
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ALAKTORN wrote:
http://www35.atwiki.jp/sm64tas/pages/31.html wait a sec wtf is Mysterious Mountainside 6″93? O_o I want to see that…
You will see it when the 70 star will be submitted (soon). It's made by snark. It's not a new strategy or anything, just optimization.
Editor, Experienced Forum User, Published Author, Experienced player (852)
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I support this idea too!
Editor, Experienced Forum User, Published Author, Experienced player (852)
Joined: 8/12/2008
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I am.
Post subject: Big update!
Editor, Experienced Forum User, Published Author, Experienced player (852)
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Currently in Black Fortress 1. I am 2 minutes and 49 seconds faster than the any% testrun by the Japanese player. Most of the routes are unchanged, but I did find some improvements. ;D The run should be done soon, but I'd like to point something out; If you want to compare my run to the any% WIP, don't use the top-left timer provided. This timer doesn't account lag. In many stages it seems like I'm 2 or 3 frames slower, but I can guarantee it's wrong. I always chose the most lag-free route. On a side-note, here are some things that reduce (most of the time) lag: *using a pause right before a big explosion in a lag-heavy area saves some frames. *entering a warp/cutscene from a straight angle. *zooming the camera in and have least enemies as possible on the screen. *setting as least bombs as possible. *not collecting any flame power-up (those make the explosions bigger thus causing lag). *not moving after defeating a boss. *collecting power-ups as soon as they appear. Also, I'd like to point out that luck manipulation is a bitch in this game. All the mini-bosses I've encountered went (incredibly) well. Though, in 4-3, you will notice that I have to walk around an enemy, wasting 16 frames. This couldn't be avoided. About the 100% run, me and zvsp are currently busy, so this will have to wait! =P I won't post any WIP until the final product is done. Thank youuu~
Editor, Experienced Forum User, Published Author, Experienced player (852)
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Congratulations to the authors! I'm glad to see the 0 star run being improved even more. For those of you who are wondering what is happening with the 70 star BLJless / 120 star runs, progress is being made. 70 star BLJless: we are currently 46 stars in (that's up to WDW 100 coins). Many latter stars are already done and will be hexed once WDW100 is done. Mickey and Eru are motivated and want to finish the project. Expect it to be done this year. 120 star: was 33 stars in last time I checked, but the Japanese players wantedto hex in the new BitDW red coins route in it. They will have to re-do some stars afterwards (very painful ones like BoB100). The project isn't very active. We don't know if it will be done.
Editor, Experienced Forum User, Published Author, Experienced player (852)
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itsPersonnal wrote:
MUGG wrote:
On another note, the Japanese version saves about 9.5 seconds in the any% run so we might use it when we start TASing ("we" being anyone that's interested out of the group of Renebalow, sonicpacker, wak, me, others).
I'm pretty sure TAS videos wont except that (hints to Swordless Links all temples oot TAS on the japanese rom). Also I would like to help in this TAS if SP is ok with that <_<
According to the new rules:
Rules wrote:
(J) vs (U) The US ((U)) versions are generally preferred over the Japanese ((J)) version due to the use of English language, which is easier to understand for the general audience. However, the Japanese audience here is significant, and there is no longer a specific requirement at TASVideos to use one version over another. Keep in mind that time gained solely through basic ROM differences will be discounted for the purpose of comparison. This includes: time gained through shorter cutscene text and speech boxes due to Japanese writing being more compact; differences in title screen, cutscenes, and menus (unless menus are the game's main control interface). Only actual gameplay improvements will be considered. For example: there's a published movie made on a (U) ROM; the title screen for this game takes 100 frames less on a (J) ROM; a (J) ROM movie is submitted, that is 101 frames faster than the (U) ROM. The improvement to be judged in this example is just 1 frame; the 100 frame gain from shorter title screen is discounted. It is up to the author to do the math and elaborate upon the version differences during the submission process. The more information you present, the easier it will be to judge your movie.
Editor, Experienced Forum User, Published Author, Experienced player (852)
Joined: 8/12/2008
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Watched it. Liked it. Yes vote.
Editor, Experienced Forum User, Published Author, Experienced player (852)
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HappyLee wrote:
Can't watch Nicovideo for being Chinese. Is there a available smv version of the freerun? Edit: Or Youtube, which seems a little easier to watch thanks to special Youtube proxies.
There you go: http://www.youtube.com/watch?v=mTSkLsSVBjE
Editor, Experienced Forum User, Published Author, Experienced player (852)
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All hail natt, new king of the workbench!
Editor, Experienced Forum User, Published Author, Experienced player (852)
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If I get this right, taking damage is just slower? You don't "forgoes time-saving damage", right?
Post subject: Screenshots
Editor, Experienced Forum User, Published Author, Experienced player (852)
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Here are some screenshots; which one do you prefer?
Editor, Experienced Forum User, Published Author, Experienced player (852)
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jlun2 wrote:
Nahoc wrote:
So I am looking for a new project after I finish Bomberman 64 any%. What new N64 titles do you guys want to see?
Could you please do Superman 64? :D
Your wish is granted. I feel like this wouldn't even do a good April Fools' submission. =P
Editor, Experienced Forum User, Published Author, Experienced player (852)
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So I am looking for a new project after I finish Bomberman 64 any%. What new N64 titles do you guys want to see?
Editor, Experienced Forum User, Published Author, Experienced player (852)
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YoungJ1997lol wrote:
http://youtu.be/Fm6PgzEzFeE my comparison video EDIT: Give it some time to process.
1. Why did you use the console-verified encode? 2. Both runs don't start at the same time. Overall, this "comparison" video is pretty useless. =/ I encourage you to re-do it, though!
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