Posts for Nahoc


1 2
16 17 18
32 33
Editor, Experienced Forum User, Experienced player, Published Author (851)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
- Avoiding lag without a lag counter in Mupen64. - Avoiding crashes when using Mupen64. - Avoiding desyncs when using Mupen64. - Encoding a run done on Mupen64. - Mupen64.
Editor, Experienced Forum User, Experienced player, Published Author (851)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
Please take some of your time to check and post in previous threads instead of always creating new ones: http://tasvideos.org/forum/viewtopic.php?t=10813
Editor, Experienced Forum User, Experienced player, Published Author (851)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
Comicalflop wrote:
Watched the WIP, and unfortunately once you've seen the old 100% WIP, there's no going back. I found the 100% run to be far more interesting. Best of luck to finish it, but I'd much rather see the 100% worked on.
I might do it one day. I'm also interested in doing THPS2 100% so... we'll see! ;-) Edit: improved my WIP by 63 frames from better luck manipulation and optimization. I'm currently in 3-1 (first stage of the snow world).
Editor, Experienced Forum User, Experienced player, Published Author (851)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
Luigi2011SM64 wrote:
*facepalm* i bet oot has diffrent roms because there are alot of over dumps and under dumps flying around. but lets get back on topic. did snark find the 1 frame improvment yet? btw why is the status for this judging underway? i thought we still have some improvments in the house
Don't worry. The judge will wait for the improvements before judging this. snark is still trying to save a frame in BitFS.
Post subject: Screenshots?
Editor, Experienced Forum User, Experienced player, Published Author (851)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
I would publish this today, but first I want to know if bobmario511 or anybody else has screenshots to suggest?
Editor, Experienced Forum User, Experienced player, Published Author (851)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
zvsp wrote:
It seems you really worked hard to reduce lags. I wonder why you selected Japanese version. Do you know any advantage? (Though I like better the voices of it...)
The Japanese version has a faster intro. Since I use a reset in the beginning I thought it would make the run more entertaining. Also, it is faster to reset once the last boss of a stage is beaten, but you lose all your bomb/flame upgrades so it's not worth it.
Editor, Experienced Forum User, Experienced player, Published Author (851)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
Why didn't you collaborate with Cardboard to improve the run? I remember him saying he had started a new run of this that was faster than your previous submission. Cardboard, does this TAS beat your current WIP?
Editor, Experienced Forum User, Experienced player, Published Author (851)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
Synx wrote:
Nice WIP. Are you getting the goldcards later or?
No. I'm working on an any% run.
Editor, Experienced Forum User, Experienced player, Published Author (851)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
Derakon wrote:
The screenshot shows Turrican using his beam weapon, which simulates transparency by showing alternating halves of the beam on every other frame. Of course this ends up looking odd when you show only a single frame. Would it make sense to try to blend two frames together to make the screenshot? I know we've had tons of discussions on how to deal with e.g. YouTube's 30FPS limit; seems like similar techniques could be applied here.
No, because the position of the beam weapon isn't the same:
Editor, Experienced Forum User, Experienced player, Published Author (851)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
Short WIP: Link to video As you may notice, I dealt with the lag horribly, so I will re-do everything. It's just to give myself something to beat.
Editor, Experienced Forum User, Experienced player, Published Author (851)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
PikachuMan wrote:
I managed to run Project64 on Hourglass. It takes awhile for the ROM to start up. I have estimated the time for the intro to start. At about 210 frames or 3.5 seconds running at 60fps. The ROM can only be played on Project64 1.7 as all other emulators crash upon entering Kakariko Village or other environmentally hacked areas. Now I declare that Zelda's Birthday can be TASed.
If you got PJ64 to work in hourglass, then I assume we can also TAS Donkey Kong 64, Iggy's Reckin Ball, Pokemon Snap and plenty of other N64 titles that don't work with Mupen64?
Editor, Experienced Forum User, Experienced player, Published Author (851)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
Editor, Experienced Forum User, Experienced player, Published Author (851)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
LOL
Post subject: little progress!
Editor, Experienced Forum User, Experienced player, Published Author (851)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
Update: I am currently in 1-3. Progress is coming along. Building bomb towers is much harder than I expected. I am a fair amount of time faster than the any% WIP because of both the reset and general optimization. I expect the final time to be ~24 minutes unless I find something major. ^^
Editor, Experienced Forum User, Experienced player, Published Author (851)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
Great improvement, turska! Voting YES.
Editor, Experienced Forum User, Experienced player, Published Author (851)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
I'll publish soon, then.
Editor, Experienced Forum User, Experienced player, Published Author (851)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
Well, this was interesting. I don't agree with the route planning at all, though. You backtrack way too much! :P But yeah, a 100% run would definitely be enjoyable.
Editor, Experienced Forum User, Experienced player, Published Author (851)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
Some quality work right here! Voting YES.
Post subject: Re: Moar improving!!!
Editor, Experienced Forum User, Experienced player, Published Author (851)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
Kyman wrote:
I have found 4 more improvements to this run. 1. This comes from taking damage from an enemy instead of the ground, which boosts you slightly less higher in the air, so you can move again quicker, and it saved 6 frames. Here is the .m64 & .st. 2. This is the same concept as the first one, except executed in a little different manner. This also saved 6 frames. Here is the .m64 & .st. 3. I changed the strategy of this room from grabbing the pole with the tongue and waiting to move in a bit then swinging, to jumping off the ledge and then grabbing it with the tongue and immediately swinging, because now you don't need to move in since there is less distance. This one saved...you guessed it, 6 frames. Here is the .m64 & .st. 4. This is the biggest one of all of them. I managed to do a way bigger spin and land on the platform that the pole is on, which saved 46 frames. Here is the .m64 & .st.
Really nice finds! I knew #3 was possible after submitting my run, but the other ones are new to me. The fourth one will need some luck manipulation, though.
Post subject: Re: woohoo!
Editor, Experienced Forum User, Experienced player, Published Author (851)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
Kaedenn wrote:
Nahoc wrote:
Good news; the reset works perfectly! 2 minutes saved, just like that! Also, the Glide64 'final' video plugin just looks fantastic.
AWESOME. I was worried about the resetting being a problem! I can't wait for your first WIP. Will you go for any-% and just beat Altar, or will you go for 100% and beat the true final boss?
Probably any% for now.
Editor, Experienced Forum User, Experienced player, Published Author (851)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
Good news; the reset works perfectly! 2 minutes saved, just like that! Also, the Glide64 'final' video plugin just looks fantastic.
Editor, Experienced Forum User, Experienced player, Published Author (851)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
Thanks for the encode, Lex. It looks awesome! Very enjoyable run, bobmario! YES vote.
Post subject: thread revival!
Editor, Experienced Forum User, Experienced player, Published Author (851)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
I'd like to make this my next project. I'll try to make a WIP of the first stage using both a reset to skip the first cutscene and glide64 'final' video plugin. Wish me luck!
Editor, Experienced Forum User, Experienced player, Published Author (851)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
I totally disagree about creating a new category. Why don't you listen to the pro-OoT guys? They know what they are talking about. any% won't change enough to warrant a new category. That's it.
Editor, Experienced Forum User, Experienced player, Published Author (851)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
Toy Land in 3:49. Link to video
1 2
16 17 18
32 33