Posts for Nahoc


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Editor, Experienced Forum User, Published Author, Experienced player (852)
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Alright, here's a WIP up to the first competition round in Marseille: http://dehacked.2y.net/microstorage.php/info/430312675/thps2%20-%20Copie%20-%20Copie.m64
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Kirby 64: The Crystal Shards and Chameleon Twist would be worth trying. Let me know if you ever try those two!
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ThatGugaWhoPlay wrote:
feos wrote:
Opinions on what?
If the quality is good enough for TASVideos, if it needs something, if I done something wrong.
What did you use to encode this video?
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Woah, that mario key swallowing death skip was marvelous! Crazy run, voting YES.
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BrainStormer wrote:
BrainStormer wrote:
Can someone test if this works yet? (it's been 5 years) if it doesn't work now it probably never will because mupen improvements have nearly come to a complete stop. And don't ask why I didn't bother testing WTF PEOPLE!!! NO ONE HAS STILL REPLIED??? IT"S BEEN LIKE A WEEK WTH!!! SO FREAKIN ANNOYING!!!!
HELLLLLLOOOOOOOOOOOOOOOOOOO???????????!!!!!!!!!!ANYONE???????????????????
Calm down... if you want to know it that much, I wonder why you didn't try yourself... No, Pokemon Snap doesn't emulate properly with Mupen64.
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moozooh wrote:
Is the PSX version sufficiently different from the GBA version? If so they could as well coexist, though I agree that the goal should indeed be different.
Yes, they are pretty different. Thanks for the encode, antd (I couldn't find the right ROM to watch it in the emulator). Pretty impressive for a rookie TAS! Unfortunately, I feel like many parts are terribly sub-optimal. Also, like everybody else, I think a 100% run would fit better for this game since it is less fast-paced than the N64/PSX version. Don't give up though, Noodlez! Je ne sais pas à quel niveau se situe ton Anglais, mais si tu as besoin d'aide pour quelque chose tu n'as qu'à m'écrire un MP.
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You can also watch people speedrun/race live at: http://speedrunslive.com/ If you're lucky you might see some WRs!
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funnyhair wrote:
Got the Glitch to work, I have started on the first part. I took a few days off to catch up on some things. will post a WIP soon.
Great, keep it up! I'll follow the progress for sure.
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I had some problem with it too. I uploaded a 1 hour video and it became 20 minutes after the upload.
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Nahoc wrote:
Okay, I've been trying for about an hour and I still can't find the MHS speed address for the first level. Could somebody please help me finding it?
After some more exhaustive research, I finally found the speed address for the first stage, which led to this WIP: http://www.youtube.com/watch?v=dzt2c__L5c4
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hegyak wrote:
Sonic still moves a lot faster then that guy in red.
Yes, but Knuckles can glide!
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Would it be possible to see the IP of users, aswell as being able to see the date of their last login on their profile page? (I'm posting this with total ignorance of the previous posts. If it has already been mentionned, I'm sorry)
Editor, Experienced Forum User, Published Author, Experienced player (852)
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Okay, I've been trying for about an hour and I still can't find the MHS speed address for the first level. Could somebody please help me finding it?
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Rematch with KTQ is very improvable, though. I now have 42"67 and still improving!
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hegyak wrote:
I am glad to see TAS getting a run of this game. Would a "bad ending" run be faster by a few minutes and that's why we have a 100% run instead?
A bad ending run would be much much faster but, like I said in the submission text, it would just be fire, fire, fire, fire, fire... all the time.
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Comicalflop wrote:
I see you forgot to go back and hex the part I told you about puffing up and blowing air before hitting the ground from a big height to avoid the slower bounce in 3-2.
Yeah, it couldn't be hexed because the Hamster transformation would have desynched. There's also some other sequences before that part where I don't puff air out. Edit: the YT encode looks very bad. I am currently doing a new one (in 480p).
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Thanks guys! See Aktan's post below for the encodes.
Editor, Experienced Forum User, Published Author, Experienced player (852)
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Just letting you guys know that I'm starting a THPS2 run. Wish me good luck!
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Thanks for the temporary encode! I am now done with the run! I will submit in a few days. :)
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CoolKirby wrote:
OK, I just selected Stop AVI Capture at the end of the movie after recording on Glide64 Final with Lagarith, and Mupen-avisplit stopped responding and crashed. Now I have a 610MB AVI that can't be read by any media player. What did I do wrong? Edit: Actually, any AVI I record with that plugin is completely black, so I guess I won't be using that plugin.
First of all, most media players can't play a lagarith file (virtualdub can, though). It's a lossless format and isn't really the best thing to use in this case. When stopping the AVI recording, mupen usually crashes so don't worry, your dump should still be intact after it. The reason why the screen is black is probably because your running vista/7 and didn't disable Aero. Just right click on mupen-64 avi-split, go to properties > compatibility > disable aero desktop (or similar.. I can't tell since my OS is in French).
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CoolKirby wrote:
I've been trying for hours to make an encode, but all of the codecs I have keep making a 4 GB avi, which is invalid (AVI format can only support up to a 2 GB file size) and the resulting file doesn't play back in any movie player. I wish I knew a way to make Mupen split each section of the run at 2 GB, but I have no idea how to do that. I'll keep trying though, since I'm sure Nahoc's busy with making the run.
There is such a thing; it's called Mupen64-rr v8 avisplit: http://code.google.com/p/mupen64-rr/downloads/detail?name=mupen64-rrv8-avisplit-win32.zip&can=2&q= Also, if you're doing an encode, I'd recommend using the latest Glide64 video plugin: http://glide64.emuxhaven.net/files/Glide64_Final.zip
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ALAKTORN wrote:
holy shit, they BLJ’d the whole thing! XD amazing :) did the kick into the pipe lose time? if not that’s a nice new thing never used before O_o edit: watching again it seems like it loses time, so it was just a style thing that will be removed?
Yes, it loses time.
Post subject: Downloadable encodes
Editor, Experienced Forum User, Published Author, Experienced player (852)
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bkDJ wrote:
Oh jeez. BitDW 8-red-coin improvement of 1.57s over the one in the recent 120-star WIP... With account: http://www.nicovideo.jp/watch/1325584940 Without account: http://nicoplayer.blog60.fc2.com/?id=1325584940&w=650&h=502
God, they need to stop finding improvements, otherwise the TAS will never be finished! I also talked with Mickey and he told me he improved BoB 100 coins. Stay tuned...
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IronSlayer wrote:
I've definitely seen that art-style before. Who is the mangaka behind it?
Shintaro Kago.
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