Posts for Nahoc


Editor, Experienced Forum User, Experienced player, Published Author (851)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
ALAKTORN wrote:
Behind Chain Chomp's Gate 9"13 by snark https://www.youtube.com/watch?v=-zk_S8ZGKto Is this a new record? If so, what was the old one?
Nope, old time was 9"13. "更新出来ない" prob means something like "can't be improved".
Editor, Experienced Forum User, Experienced player, Published Author (851)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
All art by Shintaro Kago, a Japanese guro manga artist:
Post subject: Re: Nahoc nameflash
Editor, Experienced Forum User, Experienced player, Published Author (851)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
moozooh wrote:
Overall it's a significant improvement already, but it needs more tweaks. 1. Main menu bar. That vertical text alignment is perfect, and I like that there's no underlines; makes it look a lot slicker. However, using the same thin font as the general text seems counterintuitive; I believe it should definitely be a bit bolder. The items themselves should probably be scaled up a bit: I don't think anyone is browsing with less than 1024 pixel wide screens these days (even phones do that much now), yet the current menu bar seems to be designed around ~900 px. That's definitely some room to grow. 2. The newcomer box. This is probably the most overlooked thing on the entire front page. It's a nondescript grey box containing two poorly-spaced (what's up with that interline, really?) lines of text that I don't expect anyone to notice before they click on something else. 3. Random screenshots. I'm not convinced that aligning those to the right is the way to go. Considering the insane difference in screen width between different platforms and the fact that the next piece of content on the left is also aligned to the left, you're left with a lot of empty space near the center of the page. I suggest either aligning the images with the left margin of the news box (so that the empty space is at the right side of the screen) or upscaling/downscaling them to be the same size as the news box (on front page only, obviously). Is that possible to do? 4. The lists. I think the "(Was XX:XX.XX)" should be aligned together rather than follow the previous text after a simple whitespace. Is that possible to do? Also, how would this look if there was a very long game name or list of authors? Also, "more..." should be more pronounced imo. Also, why is one of them "..." and the rest "…"? Use "..." imo, I believe single-character ellipsis was made for another purpose. 5. The login/logout/search bar. I'm not sure those two vertical lines that separate the username from logout and search links are supposed to be there when neither are present. That being said, why is there no login field? How do I login here?
1. Good idea, I'll work on it. 2. I'll work on it too. 3. Sticking the images on the very right of the publication box looks weird; scaling is totally possible, but would look rather bad. Idk what could be done to make this better. 4. I asked adelikat about changing this and it is possible. We'll work on it. 5. This is just a bug because I'm not working directly on the "real" files, so the login/search is messed up. Thanks for your comments.
Editor, Experienced Forum User, Experienced player, Published Author (851)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
I tried my hand at the CSS once again; let me know what you think: IMAGE LINK: https://www.dropbox.com/s/mppp1knco101v44/screencapture-file-C-Users-Cohan-Desktop-tasvideos-index-html-1446319261574.png?dl=0 SUMMARY: -Added a max-width -Changed to a sans-serif font -Each even row has a blue color -General padding for better reading -Fixed width to all table to they align nicely -Hover effect on images
Editor, Experienced Forum User, Experienced player, Published Author (851)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
"Hops around madly." Yes vote!
Editor, Experienced Forum User, Experienced player, Published Author (851)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
Floor 24 was CRAZY! Huge YES vote! Great job guys.
Editor, Experienced Forum User, Experienced player, Published Author (851)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
IDK if it's publication-worthy, but it surely was entertaining! Sub-optimal in some places, but didn't kill the fun for me. Refreshing TAS and also amazing intro!
Editor, Experienced Forum User, Experienced player, Published Author (851)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
MoronicTAS wrote:
What about the pole glitch in Bitfs ? looks pretty similar. https://www.youtube.com/watch?v=0LAIjfih84E
Did you even watch the bounty video?
Editor, Experienced Forum User, Experienced player, Published Author (851)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
Mitjitsu wrote:
If you're going to switch the camera angle, it would surely be best to do it during a pause blj. Especially earlier on, given it would allow for a lot of stylistic choices throughout the run.
You can't change the camera angle to "fixed" while Mario is moving, you have to pause while is Mario is standing still.
Zowayix wrote:
Sorry if this is a dumb question: Why is it necessary to wall jump up the elevator shaft then fall back down to BLJ? Is it possible to begin BLJing without first getting to the top of the elevator?
If you start BLJing too soon, you'll go through the cage before building up enough speed. You need to be BLJing against the gray bricks to build up enough speed to go to the PU.
Editor, Experienced Forum User, Experienced player, Published Author (851)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
TMK wrote:
Does anyone have an N64, Gameshark Pro, and a copy of Mario 64 that can test something for me? Also, idk if anyone else has tried it, but I'm like 95% sure moat door skip is possible on VC. The route crashes on console, but there might be a way around it if I can understand the crash better (hence my question above). It doesn't save any time though, unless there's a better BLJ spot in castle grounds.
Please share your theory, I'm interested in how you plan on doing it.
Editor, Experienced Forum User, Experienced player, Published Author (851)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
Classic THPS TAS, where the cutscenes are longer than the gameplay itself. ;) Good job!
Post subject: Re: 100% TAS
Editor, Experienced Forum User, Experienced player, Published Author (851)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
MoronicTAS wrote:
I don't know if you guys already heared it somewhere, but we managed to finish the 100% TAS! we are gonna upload it in a few days on my youtube channel :) I hope you guys enjoy our 8 months of hard work :)
Wow, definitely looking forward to that! Good job guys.
Editor, Experienced Forum User, Experienced player, Published Author (851)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
Mothrayas wrote:
Also, Nahoc, the current accepting message is really brief - please at least make it clear in the message what tier the run is accepted to, and whether it is accepted to be a new branch or not.
I know, that's why I came here to ask what tier it should be.
Editor, Experienced Forum User, Experienced player, Published Author (851)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
So wait, I'm not sure I understand. What is this movie obsoleting? The current "100%" run or the "best ending, no upgrades" one? Or is it supposed to be a whole new "any%" category along the other ones?
Editor, Experienced Forum User, Experienced player, Published Author (851)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
Major fun.
Editor, Experienced Forum User, Experienced player, Published Author (851)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
Samsara wrote:
Isn't Mupen ridiculously outdated at this point? Bizhawk's N64 core is an adaptation of Mupen, anyway, so switching over shouldn't be a hassle unless you're either lazy, stubborn, an idiot, or some combination of the three.
Do you even know why people don't bother to change to bizhawk? TAS input is more clunky, savestates are slower, memory addresses are different and most games aren't more stable than on mupen (glitches still occur on both emulators). So idk why most people would bother. Looks like most people that wishes N64 TASers change to Bizhawk haven't tried using the emulator lol.
Editor, Experienced Forum User, Experienced player, Published Author (851)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
feos wrote:
Spikestuff wrote:
feos wrote:
FUCK THIS SHIT I'm publishing what I have.
Great, I get to touch Mupen again... Oh wait, I have 70 star BLJless on my computer, why am I saying "again"? I'm adjusting to garbage.
If I break my head doing a headdesk this time, blame Spike. One last try... ... And it worked. Somehow I'm alive and well. Needed 120 fps to avoid lag, read every frame on, framebuffer emulation off, frameskip on frequent time checks on, and not covering the emulator window.
Yeah, nothing new here... :P
Post subject: New TASVideos CSS?
Editor, Experienced Forum User, Experienced player, Published Author (851)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
Hey there! I had nothing to do this afternoon so I re-did the CSS of the TASvideos.org homepage. I don't have that much CSS knowledge, but I do think it looks better than the current CSS and could (probably) be easily implemented by admins. It's far from completed, but please let me know what you think! IMAGE LINK: https://dl.dropboxusercontent.com/u/55220482/tasvideos_homepage.png HTML/CSS LINK: https://dl.dropboxusercontent.com/u/55220482/tasvideos/tasvideos.html
Editor, Experienced Forum User, Experienced player, Published Author (851)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
Alright SP you won. Have a good day.
Editor, Experienced Forum User, Experienced player, Published Author (851)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
sonicpacker wrote:
First, yes, I did grammatically fix most of what he said here. Secondly, as Mothrayas stated, the rules were followed and there's no reason not to.
Nahoc wrote:
You've already had the views, sonicpacker, let tasvideos keep the consistency of having all the encodes on TVC from now on.
Thank you for letting your jealousy shine through just a little more :) And while you're suggesting to make this thread less controversial, you could try not being the root of controversey. The problem is over and the movie is properly published. Let it be. Edit: You literally backed out of judging this movie, how about you do the same now?
? You are the root of the controversy. You blatantly attacked me with swearing regarding personnal issues with me. The next post you beg us to stay "on-topic". I replied with informations regarding your encode, yet you still find a way to subtly attack me more by calling me jealous and whatnot. It's true, I didn't judge this run because I didn't have enough time to watch it at the time, but that doesn't mean I can't have an opinion here. Also, you previously mentionned you would retire your posting on here; why are you still posting on tasvideos? Because you love drama and being the center of attention. And again, I'm not sure homerfunky even cares that much about which encode is used, lol.
Editor, Experienced Forum User, Experienced player, Published Author (851)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
The encode was made using mupen64's internal AVI capture, which I think is only 24-bit (from memory, been a while I've encoded). Also, the pixelated aspect of the encode comes from a HQ4X filter, which I always thought looked ugly (my opinion). I don't see why your encode is "objectively superior", as feos' encode looks totally fine to me (not choppy, same resolution, uses jabo instead of glide64, but that doesn't matter for sm64 apart from the HUD). Also, you stated homerfunky has bad English, yet his posts in this thread all look fine. I wonder why he is not posting more in this thread towards this issue. It just looks to me that you care way more about having your encode made official than he does. You've already had the views, sonicpacker, let tasvideos keep the consistency of having all the encodes on TVC from now on.
Editor, Experienced Forum User, Experienced player, Published Author (851)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
We'll be keeping the official encode on TVC. Sorry sonicpacker.
Editor, Experienced Forum User, Experienced player, Published Author (851)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
Awesome run! You're the Mega Man X master!
Editor, Experienced Forum User, Experienced player, Published Author (851)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
sonicpacker wrote:
TASeditor wrote:
For greater joy, I ended up being 0.133 seconds faster than Sonicpacker :D
You "beat me" with route, not optimization, just like everyone else that beat me (except MK who had a sick run in all aspects). Had I thought to collect the stars with the smart route instead of individually (btw I killed everyone else who used this route by SECONDS), I would've creamed you (as your Mario move choices/optimization were terrible). I don't understand what your issue with me is XD It's cute though <3 Edit: Btw, I only didn't think of it because I assumed the stars disappeared if offscreen. Feel free to join task 6 ;)
What's your problem? Why do you have to reply to him in such a douche way? You basically beg for people to join your TAS competition on these forums (forums you hate from the bottom of your hearth as stated many times by yourself in the past) and when TASeditor (who never TASed SM64 before) beats you, you act in the most cunty possible way towards him. Way to go, fudgepacker! You're so full of yourself, it's unthinkable. A simple "well-played TASeditor, try to beat me again on next task! ;-)" would've done the trick just fine, but no... the almighty "15K SUBSCRIBERS SONICPACKER KING" can't be beaten by a peasant, eh?
Edit 2: And that's a weird place to post this anyway, not really on topic. Have you considered an sm64.org forum account where there's a thread for discussion? But no worries, I understand your desire to be seen doing something "important" in front of your silly friends
Why don't you leave this place already? Go on your precious sm64.org and please don't come here ever again. Thank you.
Editor, Experienced Forum User, Experienced player, Published Author (851)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
Someone should ask Tompa to become a judge. The guy is super rationnal, knowledgeable and always on IRC. He fits the judge role perfectly, IMO.