Posts for Nahoc


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Editor, Experienced Forum User, Experienced player, Published Author (851)
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ALAKTORN wrote:
^I guess you won't now that mokkori tied you is there a page that lists all the WRs+videos?
http://www35.atwiki.jp/sm64tas/
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Patryk1023 wrote:
Damn, I can't watch on emulator (netbook, not for games) :/ I wait for encode, Nahoc, where are you!?
Right here! :D Link to video
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Will do the SD + HD + Publication in 4 hours or so when I get time.
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Greenalink wrote:
That "Congratulations you can upload......" banner had an X on it to remove it. I did that since I know about it already and my perk got removed... But around that time Youtube had a buggy processor so that 45 minute videos were 1 hour and 33 minutes. I'm not sure if those videos I removed caused to lose my perk :/ Pretty buggy if you ask me. I tried to re-upload those videos that eventually bugs the timer but it seems like they recently fixed it. "New! Animate your own story or create a video slideshow. Try it now " Is on "My videos" page and has an X on it too. So Youtube saying that removing that disables the feature :s
I always click the little "X" on those banners and nothing has hapenned to me.
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Currently encoding! :D Edit: Uploading... ETA is 3 hours.
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Very impressive!
Editor, Experienced Forum User, Experienced player, Published Author (851)
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ALAKTORN wrote:
why the different begin for Roll Into the Cage?
It was impossible to manipulate the platform to wallkick directly to the star in the .m64 I had.[/quote]
ALAKTORN wrote:
Stomp on the Thwomp climbing up was also different from Time Jumps on Moving Bars, why?
Using my new strat for Stomp on the Thwomp to get Timed Jumps on Moving Bars ended up being slower because you don't have enough speed to quickly wallkick inside the cage. Though, you are closer to the wall to sideflip and get to the top.
ALAKTORN wrote:
which were UWRs? by how much? who did what?
All stars are UWR. It's written in the description.
ALAKTORN wrote:
great compilation, anyway
Thanks! I might do more for other levels.
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@Nitrogenesis: is your encode done? Alright then, I will encode. Archive collection
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Archive collection Edit: Screenshot (optimized)
Editor, Experienced Forum User, Experienced player, Published Author (851)
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Editor, Experienced Forum User, Experienced player, Published Author (851)
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Loved all the glitching! Yes vote.
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I use: "\" for frame advance "Shift + F1" to "Shift + F9" for saving states "F1" to "F9" for loading states I always savestate on each frame with the F1 to F9 keys. Everytime I'm approaching an action sequence, I savestate on the 9 frames that a button would need to be press.
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Encoding SD + HD. Edit: 1080p encode is already in the submission text.
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Will re-encode. Edit: Archive collection
Editor, Experienced Forum User, Experienced player, Published Author (851)
Joined: 8/12/2008
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Starting SD + HD encode.
Editor, Experienced Forum User, Experienced player, Published Author (851)
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DarkKobold wrote:
Nahoc forgot to set it to published. Need a publisher to do that.
I didn't forget. For some reason, the publication of this movie crashed...
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wicked wrote:
where can i find this emulator Mupen64 Anti-DS ? i was using mupen64-rerecording-v8 with all the recomended plugins and is got desync in the very begginin of the first stage
Here.
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I enjoyed the run. Of course, the piano part was a huge disappointment, since I was expecting "Flight of the bumblebee" or something similar. I understand that the system was harder to trick, thus, the art is less impressive than the other run. It's the game fault, not Ryuto's! I voted "meh".
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Sincerly, I don't know how you managed to use 6217 rerecords on this run. To my eyes, all you do is go right and jump. No other route, no glitch, no special technique... The action is slow. Very few of this run made it look tool-assisted. I wasn't entertained. No vote.
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nfq wrote:
I wonder why the amount of rerecords is so much smaller here than in the previous TAS? Is it because a lot of input was copied and pasted from the earlier TAS?
No input was copied. Keep in mind that the 411111 rerecords of the previous movie were hex edited to show an approximative number of all the work that has been put on it. I know the old team re-did BitDW about 10 times and they just put a lot more work than the current 3 authors. Re-doing the run without improving it doesn't take that much work, when you don't find anything new. That and the Japanese are very very good. :P
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Hey guys, here are some screenshots. What's your favorite?
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Dada wrote:
Nahoc wrote:
Dada wrote:
450M (Chrono Trigger in 4:21) first pass turned out to be 17.34GB (that's without any upscaling at 60fps, in the lossless TSCC codec). Now I just need to cull it to 30fps, upscale it to 3584x2688, add subtitles with run information, and add a logo.
3584x2688? You only need 1536x1344, for YouTube.
I was told that SNES videos should be upscaled to 3584x2688, ie (256*14)x(224*12), because otherwise there won't be an "original" quality setting. Could someone please confirm this? Also, I changed my logo, it's slightly over 2 seconds (2.7 according to VirtualDub; mostly because of the fade), is that okay or should I trim it down just a little more? http://www.youtube.com/watch?v=izPG6Yh8Q6U
No. As soon as the height is greater than 1080p, it's "original".
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Dada wrote:
450M (Chrono Trigger in 4:21) first pass turned out to be 17.34GB (that's without any upscaling at 60fps, in the lossless TSCC codec). Now I just need to cull it to 30fps, upscale it to 3584x2688, add subtitles with run information, and add a logo.
3584x2688? You only need 1536x1344, for YouTube.
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I'll encode this one tomorrow. I'm glad this run got accepted!
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Did you save any frame with the new route, Comicalflop?
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