Posts for Nahoc


Post subject: Re: I found a glitch in DDD
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Matriks404 wrote:
Hello I think I found a glitch in Super Mario 64, in Dire Dire Docks, when you are on pole, and you get red coin while on pole and grab star, you will teleport underwater and animation of getting star will happen, but after this you will instant teleport upwards to the surface of water. I can't believe nobody found that earlier. Will this be useful for 100 coins in DDD or something? I don't know if there is other level with pole above water, so I don't know if this is also possible on other level.
Sorry this glitch was found in 1996.
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Amazing job, Weatherton. Can't wait to see the finished product!
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Mothrayas wrote:
Anyway, the reason people are using Mupen for Mario 64 is that it leads to slightly faster times, which is actually really important if you try to aim for sub 5-minutes on a run like this.
I doubt it. I'm pretty sure they are just more comfortable using Mupen because you can compare frames so easily with previous runs. Talk to sonicpacker, Kyman, mkdasher and all the alike; they pretty much know any key frame number for various checkpoints (say, lakitu skip ends at 1609, key1 is frame 3400; yes I am making these up, haven't TASed SM64 in a while, but you get my point). Plus, SM64 has to be one of the best-emulated games available on Mupen so I really wouldn't have a problem if people kept using it for SM64. Although, IIRC you can convert .m64 files to .bkm for SM64 because lag frames don't influence the inputs and it will still sync with some hex editing. Correct me if I'm wrong though. That being said, kudos to snark and ToT. Those guys never cease to amaze me!
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Eszik wrote:
Why isn't the WR published here? Does it only exist as a nicovideo or something like that?
snark (the author) has never made the .m64 public, sadly.
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feos wrote:
So is it a Moon this time, Nahoc?
Yes! Sorry I didn't mention it in the submission. I always forget.
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Hurray! Good job Moth!!
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????????????????? YES.
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Followed the WIPs, definitely voting YES.
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Great TAS! Looks well optimized and very entertaining. YES vote. :)
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Grincevent wrote:
Nahoc wrote:
Moi moi moi! Je suis presentement en Rep. Tcheque mais je suis surement disponible, que ce soit sur skype ou IRC.
Hé, tu nous as manqué! Ravi de te revoir dans le coin :D
Je suis présentement en voyage à travers l'Europe donc je n'ai pas eu une seule seconde pour TASer ou regarder tasvideos depuis plus de deux mois, haha! Je reviens chez moi le 20 mars et compte bien finir quelques projets.
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Moi moi moi! Je suis presentement en Rep. Tcheque mais je suis surement disponible, que ce soit sur skype ou IRC.
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Thank you so much for writting this! Much appreciated.
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This is a tough call... I'd say Grunz and Bloob because of the insane amount of work they put in OoT this year, but I also love THC's TASes. Edit: might aswell add zvsp to this list! I forgot Bomberman 64 "100%" was done this year and I really enjoyed helping him on that project.
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This is the best screenshot, hands down!
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2-3-1 room "and then out of a sudden came this. Nuff said, we went totally insane when we got this." I just love moments like this. YES vote!
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Lovely TAS! The stats showed on the side of the encode are great. Voting YES.
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Great job coders! Loving that "clear" button on the TAS input!
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Loved the run! Well optimized and very entertaining movement. I don't see it being published here, since it kinda reminds me of a "16 stars" run, which is just an obsoleted goal, but I'm glad you still submitted it for more people to see!
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Not really... the funky camera for the boss skip just make it so difficult to accomplish...
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Just let Grunz/Bloob try to save the frames. If it's too hard they'll just lose 'em. Who cares? They are two clever guy, they know what they're doing. Just wait for the submission and appreciate their hard work.
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Hey Aglar, just wondering if you had some sort of 100% WIP or something for this game? I mean, the 100% TAS is so old, took me 4 minutes to save 58 frames: http://www.youtube.com/watch?v=LClNa_1dc2s
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Just wondering (been a while I've watched the DKC2 TAS or followed this thread); are the glitches in the beginning of this video known? http://www.youtube.com/watch?v=tun8Ftitd6s
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neonbolt777 wrote:
Hello I have a windows 8 and I cant seem to put the GCI in the emulator?
It's not related to windows 8. Try harder.
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Started a TAS of this, currently 310 frames ahead of OgreSlayeR's old WIP reaching the first boss. Will post soon.
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I REALLY ENJOYED THE MUSIC! Just kidding, awesome TAS; looks well-optimized. Voting YES.