Posts for P.JBoy


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P.JBoy
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moozooh, I find it hard to believe these are test runs. Especially since you're kicking everyone's ass at TASing this game. This is also something I'm going to have study if I ever try to accomplish the Limit TAS again. Do you think it's worth putting up the acceleration storage trick on the SM tricks page? Tonski, from what I can quickly say:
  • It seems you stand to close to the Ceres doors when you wait for them to open.
  • You should run (without arm-pumping) and then arm-pump when going through the Ceres doors so that you have more momentum when going into the next room.
  • You missed Ridley's tail the on the (should of been) last time you were damaged.
  • You should be slightly nearer the door in Ridley's room, simply to boost your position forward while still taking the same number of frames to enter the next room.
  • You should of luck manipulated the smoke, so that you could of just run up the stairs.
  • The stall at the top of the stairs could of been prevented if you hadn't arm-pumped that frame.
  • Don't get the 1st damage boost and get a better one.
P.JBoy
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Hina98 wrote:
In that case, almost every single RPG TAS would be unacceptable.
Exactly my opinion.
Hina98 wrote:
I watch them to see the fabulous luck manipulation and extraordinary forethought that goes into them.
This run is basically completely luck manipulated, it makes the movie boring to watch since it does become predictable.
Hina98 wrote:
The changes between the previous run and this one are pretty significant
Yes, I just read through the submission text, you're right. It does have a significant change and should be accepted, I won't ever vote no on an improvement because I don't like the game. I will vote no on the 1st movie of it's game. As I've said, the entertainment hasn't gone down, and it's an improvement. So I guess I vote "Yes".
P.JBoy
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Noone will notice the improvments, not to mention there's nothing to keep this run interesting anyway. IMO pokémon games aren't games for TASing, nor are any RPGs where there is no action. (I repeat, IMO). Although, it should be accepted as an improvement, since it is no less entertaining.
P.JBoy
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Never realised the am/pm, seems like a temporary fix for me to just to turn it off for now
P.JBoy
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Post subject: the date in the author field
P.JBoy
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It makes some forums spaced; like this
P.JBoy
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No it's a hacked ROM the h in Super Mario Bros. (JU) (PRG0) [h1].nes stands for hacked
....................... .............: STANDARD CODE NOTES ::............ : :\ : [a] This is simply an alternate version of a :\ : ROM. Many games have been re-released to :\ : fix bugs or even to eliminate Game Genie :\ : codes (Yes, Nintendo hates that device). :\ : ------------------- :\ : A bad dump often occurs with an older :\ : game or a faulty dumper (bad connection). :\ : Another common source of ROMs is a :\ : corrupted upload to a release FTP. :\ : ------------------- :\ : [f] A fixed game has been altered in some way :\ : so that it will run better on a copier :\ : or emulator. :\ : ------------------- :\ : [h] Something in this ROM is not quite as it :\ : should be. Often a hacked ROM simply has :\ : a changed header or has been enabled to :\ : run in different regions. Other times it :\ : could be a release group intro, or just :\ : some kind of cheating or funny hack. :\ : ------------------- :\ : [o] An overdumped ROM image has more data :\ : than is actually in the cart. The extra :\ : information means nothing and is removed :\ : from the true image. :\ : ------------------- :\ : [t] A trainer is special code which executes :\ : before the game is begun. It allows you :\ : to access cheats from a menu. :\ : ------------------- :\ : [!] Verified good dump. Thank God for these! :\ :...............................................:\ \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
P.JBoy
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A. this movie uses a hacked ROM (Super Mario Bros. (JU) (PRG0) [h1].nes) and so is not good for even playing. Although, he does technically complete the game because this level is the only level in the game. B. compare this to other TASs. This movie is unoptimized, this movie doesn't even use save-states and therefore not even tool-assisted C. you do not complete your goal, nor does it meet any guidelines D. boo!
P.JBoy
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Can this be done (with a bot) with acmlm's currently published TAS?
P.JBoy
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Extended in the actual preferences in the actual hack. ie. the game
P.JBoy
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I like my Desktop! Link and Link
P.JBoy
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Go to the bottom of that room. Morph. Go through the little passage at the bottom right corner of that room
P.JBoy
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Might as well post this here
From IRC wrote:
[21:14] <PJBoy> Baxter, and... [21:14] -->| ccfreak2k|laptop (n=ccfreak2@12.165.52.130) has joined #nesvideos [21:14] <Baxter> well, it doesn't aim for fastest time, since it can be done faster [21:15] <PJBoy> it was a simple speed/entertainment [21:15] <PJBoy> trade-off [21:15] <Baxter> well, not a non-trivial speed trade-off [21:15] <Baxter> for a 51 second movie, it's quite a lot [21:15] <PJBoy> it makes it look a lot cleaner though [21:15] <Baxter> I'm not bothered that he waisted a few frames on changing the music [21:16] <Baxter> *wasted [21:16] <NesVideoAgent> New reply by N. Harmonik (Sega: Sonic 1 Megamix): http://tasvideos.org/forum/p/135584 [21:16] <Baxter> so the aim is to make the run look as clean as possible? [21:16] <PJBoy> no [21:16] <PJBoy> just that trade-off [21:17] <PJBoy> makes the entertainment part go up slightly [21:17] <Baxter> so if someone submits a faster movie, which doesn't do it, it will be accepted? [21:17] <PJBoy> sure why not [21:17] <PJBoy> but it'll probably end up faster by doing that anyway [21:17] <Baxter> well, that's what I mean [21:17] <PJBoy> but in that case [21:17] <PJBoy> it didn't [21:19] <NesVideoAgent> New reply by P.JBoy (Sega: Sonic 1 Megamix): http://tasvideos.org/forum/p/135585 [21:20] <Baxter> I think the goal is already pretty arbitrary as it is... clearing everything as fast as possible, instead of just completing the mode as fast as possible... that's already a speed/entertainment trade-off... this one has clear rules though [21:20] <Baxter> to add ANOTHER speed/entertainment trade-off, which doesn't have any clear rule, and conflicts with the set goals is a little too much I think [21:21] <PJBoy> actually, you don't clear it [21:21] <PJBoy> you just get 25 lines [21:21] * PJBoy didn't pay attention to the counter at the top [21:22] <Baxter> PJBoy: I know what the mode is like........ [21:23] <PJBoy> now it seems a bit worse than it did 1 minute ago ;-{
P.JBoy
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N. Harmonik wrote:
P.JBoy wrote:
That hack is still in progress (or at least it should be, there are some bugs). I don't think it should be TASed until it's definatly complete :-)
Like completed games don't have bugs?
Not to mention Lag
P.JBoy
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Clears all the blocks as fast as possible
P.JBoy
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That hack is still in progress (or at least it should be, there are some bugs). I don't think it should be TASed until it's definatly complete :-)
P.JBoy
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Facts: Pauses 34 times (as far as I could comprehend) Drops 53 blocks, 11 of which were █ █ █ █ blocks Clears 25 lines (if that wasn't already obvious)
P.JBoy
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To answer number 1., That has been there since the start of vba. There is a good explanation to why that happens. At any rate, just mute the sound. To number 2.
P.JBoy
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Boo! This run is tons slower than the already published "perfect" TAS of super mario bros. There is no need to do super mario bros. on super mario all stars anyway. There was a need to do it for super mario bros. 2j because on the nes version you have to complete the game, several times, without dying, to play world 9. Where as on the super mario all stars version, you only have to complete the game without using any warps. Vote no
P.JBoy
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It desynced for me using v19.3 & v20 (although it did go to frame 15000 on v20)
P.JBoy
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The ROM will still load, just click cancel every time it comes up. It'll have a little delay on the 8th[?] time
P.JBoy
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Just like in zefiris' old [URL=http://webfiles.berkeley.edu/DK64_MASTER/shared/tasedit.7z]TASEdit[/url], you should be able to duplicate and remove lines with Insert and Delete.
P.JBoy
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Here's a good way to format your submission
It would be nice if someone could help me with the headings because I'm having problems with it

! Intodruction

Note that I'm German and have been learning English merely 4 and a half years.%%%

This is my first submission on this great site.%%%
A run about one of my very first games I've ever played, The Smurfs!

! About the game

Here's a short intodruction I found on the internet:

««Three Smurfs have disappeared from the village! As Hefty Smurf your journey will be long.%%%
Jump across the river climb the mountains and travel through mines as you try to find Gargamel.%%%
Papa Smurf is counting on you to defeat Gargamel and bring the missing smurfs home!»»

The Smurfs is a sidescroller in which you must reach the goal in each level by beating or avoiding enemies and jumping across fosses.

There are 12 levels in total + 3 boss fights.

! About the run

* Aims for fastest tim
* Plays on hardest difficulty
* Manipulates luck
* Takes damage to save time
* Used emulator: [=forum/t/2050|Visual Boy Advance 1.72]

In my first attempt I beat the game in 9:16 minutes. This is an improvement of 14 seconds, most of the improvement came from the fact that I didn't know that the first screen was skipable (~220 frames saved). This led to better timings. I also optimized much at level 6, the boss fights and other parts!

! Items

This is about those useless items in the game.

They don't lag but bring bonus points. In the run, I didn't really care for points, though. 

The best possible highscore wouldn't have been that amazing anyway.

* __Raspberry__ - Refills your health by one unit.
* __Leaf__ - Get ten of them and you'll earn one extra life!!!
* __Smurf doll__ - Extra life!!! Wow!
* __Star__ - If you get all five stars in a level, you may play a bonus game. Even by getting only one star, there would be a lag of 10 frames. So I always avoided them if possible.

! Tricks I used

__Don't continue reading if you haven't seen the movie yet or it may be less entertaining afterwards!__

I found several glitches in the game but almost all of them were useless and pointless.

* If you get damage, you fall back. By ''turning around in front of an unavoidable enemy'' you fall into the right direction.
* But by ''pressing left + right before getting hit'' you can even avoid the "falling back" animation. However, this bug wasn't optimized well yet.
* You'll run faster on platforms which go into your direction, like birds and water striders.
* and more...

! Notes on certain levels

LEVEL 1 - A level with many platforms and great variety of enemies. I used the "falling into other direction" trick here first.

LEVEL 4 - I stopped slightly in the end in order to luck-manipulate the location the snake in the next level comes from!

LEVEL 5 - In my first attempt I took much damage to save time. But due to better timing I was able to just run through the level without taking much damage.
In my opinion, that unfortunately made this level less entertaining...

LEVEL 6 - I optimized all jumps, and used the floor detection to its full capacity!

LEVEL 9 - Due to buggy layout of the solid sprites in this level, I could have gone a new route but it was sadly not time-saving!

LEVEL 10 - The last polar bear in this level was not avoidable. I wonder if it was intended to be like this...

! Closing words

Thanks to all people who posted into [=forum/t/5618|The Smurfs Thread] in the Gameboy forums.

I hope you enjoy the run!

If there are some people who are too lazy getting the ROM (and stuff), I uploaded a 12 frames slower version onto youtube:%%%
http://www.youtube.com/watch?v=e5fGJSxBkjE
P.JBoy
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Bisqwit wrote:
http://tasvideos.org/ListAllMovies.html
Is that page even linked to anywhere? EDIT: oh silly me for not looking at the referrers, shouldn't it be linked to somewhere other than the Text Formating Rules though?
P.JBoy
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Nice World 7, very entertaining indeed. Kyrsimys, he got the wand late because I told him to
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