Posts for P.JBoy


P.JBoy
Any
Editor, Experienced Forum User
Joined: 3/25/2006
Posts: 850
Location: stuck in Pandora's box HELLPP!!!
Very nice Saturn. Why on Earth does using Grapple cause that to happen?
P.JBoy
Any
Editor, Experienced Forum User
Joined: 3/25/2006
Posts: 850
Location: stuck in Pandora's box HELLPP!!!
Incredible, I haven't been "what the fuck"'d by Super Metroid in a while now
P.JBoy
Any
Editor, Experienced Forum User
Joined: 3/25/2006
Posts: 850
Location: stuck in Pandora's box HELLPP!!!
We could start a new emulator called BBA (the b taken from bsnes, though I'm not sure how flattered byuu would be by that)
P.JBoy
Any
Editor, Experienced Forum User
Joined: 3/25/2006
Posts: 850
Location: stuck in Pandora's box HELLPP!!!
I see, so the VBA-M version doesn't have the same timing; I assume it has better timing?
klmz wrote:
do you still remember the tale of v20.0?
Oh yes
P.JBoy
Any
Editor, Experienced Forum User
Joined: 3/25/2006
Posts: 850
Location: stuck in Pandora's box HELLPP!!!
So which version should we developing, the VBA-M based one? What's different in the VBA-M version anyway?
P.JBoy
Any
Editor, Experienced Forum User
Joined: 3/25/2006
Posts: 850
Location: stuck in Pandora's box HELLPP!!!
Whoops, my mistake. Also, 'tis only Ctrl+Esc for the Start Menu
P.JBoy
Any
Editor, Experienced Forum User
Joined: 3/25/2006
Posts: 850
Location: stuck in Pandora's box HELLPP!!!
CoolTip: You can use Ctrl+Alt+Esc to go straight to the task manager in 7
P.JBoy
Any
Editor, Experienced Forum User
Joined: 3/25/2006
Posts: 850
Location: stuck in Pandora's box HELLPP!!!
I'm not sure about whether using the cheat will delay the enemy from loading at all, but glad to hear you've dealt with it anyways. If you manually change the value at 03000140, then Nightmare would go to the same spot, give-or-take a few pixels, but I still wouldn't rely on it. Hope you actually hit it with the charge beam this time
P.JBoy
Any
Editor, Experienced Forum User
Joined: 3/25/2006
Posts: 850
Location: stuck in Pandora's box HELLPP!!!
There's a floating target in Nightmare's room, it moves diagonally and bounces off of walls and ceilings. Nightmare flies towards this floating target, and then to Samus, then back to the target etc. You can use a cheat code to see this target bounce around the room, this will cause a desync if used: 33000000 0001 for codebreaker. That cheat only works if it's on while loading a room, you can subtract 4 from the value at 03000140 manually if you're already inside the room, this will still cause a desync The target moves initially either diagonally up-right or up-left, depending if 030007F0 is odd or even, the value of 030007F0 is dependant on two frame counters and the enemies position (which will be constant). Coincidently, if the floating target moves initially up-left, and you're still bouncing on the crumble blocks, the target does move to the bottom-right crumble block; if you bounce on that crumble block at the right time, the target will move through the block and bounce off the wall/ceiling joined to the crumble blocks
P.JBoy
Any
Editor, Experienced Forum User
Joined: 3/25/2006
Posts: 850
Location: stuck in Pandora's box HELLPP!!!
The function was imported a long time ago, but because the code still needs some modifying to work for VBA, it's disabled
P.JBoy
Any
Editor, Experienced Forum User
Joined: 3/25/2006
Posts: 850
Location: stuck in Pandora's box HELLPP!!!
Oh yeah, forgot about that. Here's one based off SVN r232 (last SVN to use v22 timing).
P.JBoy
Any
Editor, Experienced Forum User
Joined: 3/25/2006
Posts: 850
Location: stuck in Pandora's box HELLPP!!!
ElectroSpecter wrote:
I was a bit disappointed when I found out that lua text can't be drawn on the SGB border
You can use this version to use Lua over the SBG border
P.JBoy
Any
Editor, Experienced Forum User
Joined: 3/25/2006
Posts: 850
Location: stuck in Pandora's box HELLPP!!!
Really enjoyed this run, also the first time I've voted on a submission in a long time; thanks for making this run. Is there any reason you didn't set the sound to stereo as you exited the lab after getting Mudkip? Liked your choice of frame, loved the diagonals with the bike (especially the first one, which got me off guard!), I liked the planning ahead done in Petalburg with the XAttacks and for teleport, also I had no idea you could surf east of Petalburg like that, I really like the music in Mt. Chimney >:( shame on you for using the bike. My suggested screenshot:
P.JBoy
Any
Editor, Experienced Forum User
Joined: 3/25/2006
Posts: 850
Location: stuck in Pandora's box HELLPP!!!
(INFJ)
P.JBoy
Any
Editor, Experienced Forum User
Joined: 3/25/2006
Posts: 850
Location: stuck in Pandora's box HELLPP!!!
ReyVGM wrote:
Cheat Engine: -On the cheat list, if you have two codes and uncheck one to disable it, the other one gets disabled too.
I don't get this bug, are there any more details you can give
ReyVGM wrote:
When searching for a cheat, you often find the codes in the ram bank change, which makes the code start with "90" instead of "01".
That does sound more like a feature than a bug
ReyVGM wrote:
Please please disassociate save states from retaining all the options, cheats and configurations. I hate that every time I load a save state, it reverts all my options, cheats and configuration to the way it was when I made the save state.
I agree with that, I'll add it to the feature request
P.JBoy
Any
Editor, Experienced Forum User
Joined: 3/25/2006
Posts: 850
Location: stuck in Pandora's box HELLPP!!!
Looks like a random encounter in front of the trainer, the save was just in case he had to fight the trainer and didn't need to lose/go back to pokécentre/demonstrate the possible lack of savestating
P.JBoy
Any
Editor, Experienced Forum User
Joined: 3/25/2006
Posts: 850
Location: stuck in Pandora's box HELLPP!!!
It wouldn't have been beneficial to have multiple Zigzagoons?
P.JBoy
Any
Editor, Experienced Forum User
Joined: 3/25/2006
Posts: 850
Location: stuck in Pandora's box HELLPP!!!
You have to enable the Real Time Clock in Options -> Emulation
P.JBoy
Any
Editor, Experienced Forum User
Joined: 3/25/2006
Posts: 850
Location: stuck in Pandora's box HELLPP!!!
Awesome WIP, I was actually really entertained by it, hope the run keeps that kinda pace
P.JBoy
Any
Editor, Experienced Forum User
Joined: 3/25/2006
Posts: 850
Location: stuck in Pandora's box HELLPP!!!
File -> Load Game -> Import Gameshark Snapshot It only supports normal Gameshark saves mind (.sps)
P.JBoy
Any
Editor, Experienced Forum User
Joined: 3/25/2006
Posts: 850
Location: stuck in Pandora's box HELLPP!!!
What does VSync do anyways?
P.JBoy
Any
Editor, Experienced Forum User
Joined: 3/25/2006
Posts: 850
Location: stuck in Pandora's box HELLPP!!!
Enemies? Space men that hang out in space bars
P.JBoy
Any
Editor, Experienced Forum User
Joined: 3/25/2006
Posts: 850
Location: stuck in Pandora's box HELLPP!!!
Encodes of this run should have an annotation when Entering the Golden Torizo's room. There will never be a 100% run using the GT code. Starting a game from a completed save using the reset glitch wouldn't be interesting at all, it'd be the same as the last part of a 100% run but without the Mother Brain fight, Samus would just go straight to Tourain and straight back out
P.JBoy
Any
Editor, Experienced Forum User
Joined: 3/25/2006
Posts: 850
Location: stuck in Pandora's box HELLPP!!!
No bug, the Pokémon games are a rarity that require 128K Flash SRAM
P.JBoy
Any
Editor, Experienced Forum User
Joined: 3/25/2006
Posts: 850
Location: stuck in Pandora's box HELLPP!!!
You can not hit two of them at the same time, just use an invincibility cheat (set $0038 to 00) and wait for them to come to where you are and use it, it only works on one of them. Here, download this less-than-one-megabyte AVI