Posts for P.JBoy


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P.JBoy
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How about adding youtube videos for the game resource pages, whether or not to actually embed them in the page is subject to debate, but linking them definitely is considerable
P.JBoy
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I think it was the script itself
P.JBoy
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Never mind, they're outdated version. Download it form here instead from now on: http://code.google.com/p/vba-rerecording/
P.JBoy
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I like how you can just show a whole stage and have it short enough to work as a clip :-> How about the stuff that is just pure glitch crazy though, like pokémon green for instance; or the stuff which is just impossible like the megaman 3-6 run? The stuff in the video just seemed to much of the same really
P.JBoy
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It might be worth adding a page on the site about the Youtube account, that way people can apply to upload videos; or be held in charge for video upload requests. Of course, it should have the necessary criteria on the page as well applying to applying
P.JBoy
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Here:
Right
D0000020 0010
E30038F4 0008
Left
D0000020 0020
E30038F4 FFF8
Up
D0000020 0040
E30038F0 FFF8
Down
D0000020 0080
E30038F0 0008
You might want to disable these codes when you don't need them
P.JBoy
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Location: stuck in Pandora's box HELLPP!!!
NES:   NTSC 21477272/357368	PAL 26846590/498576
SNES:  NTSC 21477272/357368	PAL 21281370/425568
GB(C): 4194304/70224
SGB:   4295454/70224
GBA:   16777216/280896
NDS:   33513982/560190
P.JBoy
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What about longer term planning? For a game like Mario I guess it'd just be warps and mushrooms, but still should be taken into consideration
P.JBoy
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GBA has a framerate of 16777216/280896 (~59.73), DSi has the same framerate as the DS
P.JBoy
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Location: stuck in Pandora's box HELLPP!!!
Lets assume you have the lastest VBA and the lastest VBA watch. Have them both in the same folder, to make things easier, just download these files The syntax is simple enough. The address of the variable you want to watch, the size and display of it, the name you want to give it. With the size and display; 1, 2 and 4 read 1, 2, or 4 bytes; x displays them as hex, u displays them as unsigned (only positive) decimal, s displays them as signed decimal, and b displays them in binary With the Metroid games, there are a lot of quirks and optimisations too keep in mind.
  • When falling off a ledge when you still need to progress forwards, if you're holding forwards, your speed decelerates instantly. But if you don't, it decelerates gradually, and spinning preserves the speed value of the current frame and is used by the next frame aswell
  • When falling off a ledge when you don't need to progress forwards, jumping for either a frame or 2 on the first frame possible so that you still clear the ledge is faster
  • You can break your spin with either Up or Down and still ascend, while shooting will break your ascent. You can press Up or Down without holding Jump, then the next frame you can hold Jump again to start spinning again, and on the same frame you can shoot if you need to
  • You can start spinning in mid-air from a straight jump by holding backwards for one frame, and holding Jump on the next frame (which is the basis of this video)
  • If you need to morph when you land, morph after/during those deceleration frames you get from not holding forwards. And avoid spinning, it requires an extra frame to break the spin
  • When wall-jumping, the most optimal way is the one where each wall-jump starts on the same vertical speed
  • When jumping onto a ledge where you have to jump as soon as you land anyways, count how many frames it takes to jump on the ledge, and do the jump with the same amount of frames as early as possible but still land on the ledge
  • If you morph the same frame you lay a bomb, it gets laid slightly higher
  • You can shoot while jumping and morphing, which allow for different distances and angles you can sheet from, vital to know when double-hitting eye-doors or triple-hitting the charge beamst
That's all I can think of, but you'll probably find more along the way
P.JBoy
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From ENFP: Extraverted 67, Intuitive 38, Feeling 12 & Perceiving 22 to ENTP: Extraverted 33, Intuitive 75, Thinking 1 & Perceiving 11 Quite a significant change, I feel more happy about the change aswell
P.JBoy
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Location: stuck in Pandora's box HELLPP!!!
P.JBoy
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Location: stuck in Pandora's box HELLPP!!!
Not all games use height and width from the centre of the sprite, some games have an offset from the position of the character for the top boundry, left boundry, right boundry, and bottom boundry (for example, Fusion in which the position is the centre-bottom of the sprite)
P.JBoy
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For if Randil gives up: 7: Mario Adventure
P.JBoy
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...why rapidshare
P.JBoy
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Location: stuck in Pandora's box HELLPP!!!
P.JBoy
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Location: stuck in Pandora's box HELLPP!!!
upthorn wrote:
Actually I think the TAS of "make everyone in the world love you" would be deceptively simple if you just use luck manipulation so that the moment you're born, everybody has the exact right brain chemistry to love you.
You'd have to make quite a bot to do that
P.JBoy
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Lets think outside the box here. How about a fall under very low gravity? Or if you don't touch the ground until after you've fallen 1000m?
P.JBoy
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CtrlAltDestroy wrote:
For SNES9X I couldn't find the "run when inactive" option.
Options - Settings. It's one of the checkboxes
P.JBoy
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You got the 1234th publishment :D
P.JBoy
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I had a dream where I was on a guitar hero track and I had to jump on all the notes to avoid being eaten by the Chomp from Yoshi's Island, and the track was scrolling really really fast. The cool thing was that I actually managed to hit every note and escape the cave that I was apperently in. I must have had the biggest adrenaline rush I'd ever experienced when I woke up
P.JBoy
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The ingame one had faster gameplay, whereas the realtime one was simply shorter in movie length
P.JBoy
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Loved the 3 main boss fights (Yakuza, Nettori and Nightmare), that's what 100% is all about. Couldn't see any improvements to the route either, so good job. Entertaining the whole way through, too bad you didn't you didn't manage to show me any new techniques, but there were those mid-air bomb jumps in TRO, and when getting that missile tank in the room above the 1st BOX fight. My suggested screen shot is either this or this
P.JBoy
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If you're doing that, then it could be made that only the game is hyperlinked, and maybe the authors could be linked to their user pages aswell
P.JBoy
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The x-ray glitch to go out of bounds takes away almost all of the game's intentions and shows how badly the design of the game can be abused, and in result, skips a lot of the game; I think it would be a very fitting movie for the concept demos section, since it shows a concept breaking the game, rather than showing the game taken to its limits. If the 'glitched' one were to be moved to concept demos then this movie would make a good addition, this movie goes through the whole game with the minimum amount of equiptment, it's a TAS spirited aim in my opinion, due to it's impressiveness. But as long as the 'glitched' movie remains in the list, it demeans this movie's purpose of acheiving a minimum percentage; although, the 'glitched' run also demeans the any% runs since they're much longer (except maybe the in-game orientated one, it was designed to show the game's gameplay factor). All-in-all: I think the 'glitched' run be moved, it really does seem to create a fault, at least in my eyes; this movie makes a good category, as do the other four, but not as they're arranged currently.
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