Posts for PJ

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PJ
He/Him
Experienced Forum User
Joined: 2/1/2011
Posts: 183
Location: Western NY
I've been keeping up with this run from the start and have been watching all the WIP vids, and yet the final video STILL impresses me. This is truly an amazing run. I'm glad I was able to help even just a little bit. ^_^ Great work feos & MESHUGGAH! Obvious 'yes' vote from me.
PJ
He/Him
Experienced Forum User
Joined: 2/1/2011
Posts: 183
Location: Western NY
Wow. I am speechless. This is an incredible TAS! Great work sparky, parrot14green, and woabclf! This is an obvious "yes" from me. Also, lol @ the King Airship fight.
PJ
He/Him
Experienced Forum User
Joined: 2/1/2011
Posts: 183
Location: Western NY
Blew my mind. It goes without saying, this is a "yes" from me.
PJ
He/Him
Experienced Forum User
Joined: 2/1/2011
Posts: 183
Location: Western NY
Oh man! I'm so pumped to watch this. From what I've seen from the WIPs, it will certainly not disappoint. ^_^ Thanks for the credit in your notes, Zidanax! I'm glad that shortcut helped. :D
PJ
He/Him
Experienced Forum User
Joined: 2/1/2011
Posts: 183
Location: Western NY
As far as I know, you must activate the checkpoint for the first gear chase, or else the level will not progress normally. You can get to the end of the level, but you cannot break the checkpoint that will trigger the start of level 10 unless you hit the checkpoints along the way. In level 4, you can trigger the same checkpoint multiple times to "catch up"after skipping previous checkpoints, so part of me thinks it should be possible to do the same in level 9, but I have never been able to do it. Not even with the stick. I can try a bit more, but I think that is a lost cause. Level 9, despite seeming so flexible, is surprisingly linear. Edit: Just watched the "Battletoads Find" posted earlier. That's a rather old discovery, but it does do a great job of showing what I mean with the checkpoints. He reached the end but couldn't finish the level. The gear only partially spawning happens extremely frequently to me, both on NTSC and PAL, whether I do the jump out of bounds at the beginning or not. It's just a problematic bug.
PJ
He/Him
Experienced Forum User
Joined: 2/1/2011
Posts: 183
Location: Western NY
I am TheSuperSNES on youtube. Feos and I have indeed been sharing ideas for this run since it began. ^_^ Unfortunately, I have had nothing meaningful to contribute except for the minor time saver on level 6. All of my Battletoads experience is with real-time strategies, which are mostly useless compared to the awesome stuff possible with up+down in this game. Haha. None of the glitches on my youtube channel are of any use because, as feos mentioned, most of them require a lot of lag to work. Even if they didn't require any lag, they don't even really save much time. I won't even do it in a real-time run. That test TAS is really awesome, feos! Level 9 has way more lag at the beginning than I've seen, though. I'm assuming that's just because it is 2P in this run? All the shortcuts can be done 1P without any significant slowdown, but I don't remember how slow 2P is.
PJ
He/Him
Experienced Forum User
Joined: 2/1/2011
Posts: 183
Location: Western NY
I also can't wait to see this movie! Is it going to be the Japanese Special Mode, or just the Professional! Mode on the US version? I think the former, right?
PJ
He/Him
Experienced Forum User
Joined: 2/1/2011
Posts: 183
Location: Western NY
This run makes me wet. Amazing job, guys! Those action sequences in particular really impressed me, especially with all the super amazing wall jumps. The jumps off the slimes in Bloodpool Act II made me so happy because I could never manage to get them consistently in a console run. Somehow seeing them done here brought peace to that situation. Haha. The subtitles really help the simulation sequences, IMO. I wasn't really bothered by their location or timing, etc, and for the first time in my life I was able to sit through the sims without fast forwarding. Congrats! I'm pretty sure I can't vote, but I'll give it a "Yes" in spirit. :P
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