Posts for Pasky13


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Samsara wrote:
Pasky13 wrote:
Yes vote from me, the optimization in this TAS is A+, it may not be the most exciting game to watch but there really isn't much to Golden Axe and that isn't the authors fault.
Who gives a shit about optimization? Your vote is based on the fact that this run is optimized rather than objectively judging the entertainment value of the run, holy shit what has this site become?
What an argument, entertainment value = voice samples. It's like voting no on super mario sunshine because everytime mario jumps he says something instead of a *boing* sound like super mario world. Entertainment value comes from how the run is played out, not the lack of or inclusion of audio clips.
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arandomgameTASer wrote:
This was....ok? Dunno how to feel about it compared to the Genesis run. Not a fan of the voices.
Who gives a shit about voices? Your vote is based on the fact that this version has voices rather than objectively judging the completion of the game, holy shit what has this site become? Yes vote from me, the optimization in this TAS is A+, it may not be the most exciting game to watch but there really isn't much to Golden Axe and that isn't the authors fault.
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Celseeth is butt mad.
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Post subject: Re: Fishing Scrip
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Maejin512 wrote:
Hi I've got a problem with the Lua fishing script on Bizhawk, when i activate it, the Lua console says : "LuaInterface.LuaScriptException: [string "main"]:33: attempt to call field 'readwordsigned' (a nil value)" If you can help me to read a lua script it will be very useful for my TAS
http://pastebin.com/3fMPPmvC
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Good job Fred. I wish I had time to come back to this using Bizhawk as the improvements were always on the back of my mind. I was frustrated with LSNES when I made this, I'm really glad someone picked up the torch and continued to improve it. Great new things, good job. Yes vote.
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Rename them with the extension '.SaveRAM' instead of '.srm' and place them in the SaveRAM directory.
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Countdown wrote:
Reminder that this TAS is completely obsolete and has been since its inception because the TASers wanted to be epic and use the key. The RTA record is faster than the fastest Richter TAS.
Please go be an idiot somewhere else.
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EgxHB wrote:
Akisto wrote:
as soon as someone gets a WR on emulator its called "not the WR" which is dumb because apparently you are allowed to get WR's on VC ==== Emulator since VC runs faster for example DKC2 OoT(although most peopel run ique) SM64 etc etc. but apparently VC WR is allowed how? because it was developed by nintendo?
Virtual Console is an 'official' emulator. Because VC is running on more advanced hardware, it reduces lag in a lot of games. But, one big difference between VC and any computer-based emulator is that on VC you don't get throttle or savestates, which makes it a lot harder to cheat.
In this topic, a Wii console is more advanced than PC hardware.
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Voting yes. Love this game and run was entertaining for me personally, I have a lot of nostalgia for this.
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I don't agree. At that point, runs will be allowed if a certain RAM initialization allows lots of entertainment value, at which point, you're not using a <insert_console> and you're just hacking things to hell.
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I'm not opposed to different RAM initializations, assuming they are cherry picked from known ones from actual consoles.
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Pretty boring watching ring time out's over and over.
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Not a fan of the encode cutting out transition periods. It makes the run illegitimate in my opinion. If we're gonna start taking the stance of "it's needless wait time", we need to do it to all games, which means cutting out things such as score tallying at the end of levels in Super Mario Bros., Sonic games, cut out most RPG cutscenes, etc... It's part of the game, the TAS and should be there, visible. I know that for me, even though I know it's a legitimate TAS, I don't see it that way when I watch it because it's spliced to hell. Also...why was the beginning cutscene included and then door transitions taken out? This contradicts itself O_O. As far as double eliminating the glitched categories, I'm in agreement with this so long as the non-glitched categories are not affected by this.
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Doesn't the FBA license only require that you release the source code of any modifications you make to the source?
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FBA and MAME would both be a better choice than neo rage in terms of accuracy.
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Will this ever be added to the windows version eventually? I downloaded the branch and compiled it and noticed there was no voxel action :(.
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I was saving this for myself, but I've sort of lost interest in the game. Hope this helps: http://pastebin.com/XtwyxFp1 The game uses 2 boxes for each object, a projectile vulnerability box and a 'touch' collision box. Enemies/projectiles will hurt you when their box touches your crosshair, or their crosshair touches your box and vice versa.
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Thank you!
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Post subject: Video of the metroid TAS with map zooming
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I remember someone made an awesome video of NES metroid that had the entire map laid out as the TAS played and it would zoom in and out showing the rooms and areas. Anyone have a link to it and how it was done? Thanks.
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Post subject: Re: Mighty No. 9
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Warp wrote:
Pasky13 wrote:
Devkits, approval procedures and licensing costs money for consoles.
I don't see how any of those could cost anywhere near a million dollars. (And this even assuming that they are not making any kind of profit from the PC version.)
You have to understand that along with those costs you also need to pay your staff for a longer duration of work, or even hire new staff that is already familiar with the platform. Time = Money. You can't simply say, "Just throw a devkit at me, I'll port this within a week, no need for testing". It equates to longer development time, which means higher payroll costs among other things. It's not simply the static costs.
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Post subject: Re: Mighty No. 9
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QuizmasterBos wrote:
henke37 wrote:
The people from the original Megaman series are making a new game. Kickstater here. The main character is not-megaman Beck. He has a not-roll partner named Call. I don't get the pun here. Overall it looks like a complete Megaman clone. And no one minds, because it is looking awesome.
It does look really cool, but why PC only? If you take a look at the furthest stretch goal, it says that they need 2.5 MILLION dollars for PS3, 360 and Wii U versions. Why? Is it that hard to transfer the game over to the consoles? They need almost triple the money they're asking for that! Anyway, the pun is that 'being at someone's beck and call' means that you are ready to do what they want to. Like a butler, or even slave. It makes as much sense as Rock and Roll and it IS a Mega Man clone, so why not? Western version should be called 'Totally not Mega Man' though. Because that's what it IS, even they aren't hiding it: The camera scrolling up on a large building (Mega Man 2); Keiji Inafune dressed in blue, then putting on a blue hat; A girl looking like Roll walking a dog looking like Rush; A construction worker with a Met Hat on; and more. Anyway, I'm just bummed out that the game will very likely be PC only, given that they need about 6 time the money they have in a month's time. Still looks like an awesome game though.
Devkits, approval procedures and licensing costs money for consoles.
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creaothceann wrote:
Pasky13 wrote:
Byuu will want a 10-page report and a picture of you playing it on real hardware, along with a video of you playing it on real hardware, and a video capturing that before he'll accept a bug report.
I don't think he's that extreme.
I was being rather silly, but his requirements are quite silly compared to other emulators. Anyways, I don't want to derail this topic any further.
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I don't make the ridiculous requirements, byuu does :p
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Byuu will want a 10-page report and a picture of you playing it on real hardware, along with a video of you playing it on real hardware, and a video capturing that before he'll accept a bug report.
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