Posts for Pasky13


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Experienced Forum User, Published Author, Former player
Joined: 5/4/2005
Posts: 502
Location: Onett, Eagleland
Once again...why use the SNES version when arcade re-record emulators are available? The SNES version was terrible.
I think.....therefore I am not Barry Burton
Experienced Forum User, Published Author, Former player
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Posts: 502
Location: Onett, Eagleland
Nice on improving that script. I didn't think to make a table, I bet that speeds it up tremendously since it doesn't check if it isn't a value but just straight goes to the value. I'm not that experienced with lua but glad people are improving it :).
I think.....therefore I am not Barry Burton
Experienced Forum User, Published Author, Former player
Joined: 5/4/2005
Posts: 502
Location: Onett, Eagleland
Still waiting to get back on topic...
I think.....therefore I am not Barry Burton
Experienced Forum User, Published Author, Former player
Joined: 5/4/2005
Posts: 502
Location: Onett, Eagleland
I was using 1.51. Transparency works for me. You just use the alpha channel to specify it. I.E. gui.text(100,100,"Mytext",0xFFFFFF00) 0xFFFFFF00 = Alpha channel 00 = transparent FF = opaque.
I think.....therefore I am not Barry Burton
Experienced Forum User, Published Author, Former player
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Location: Onett, Eagleland
Here is the Lua script I made that shows the ATB for players/monsters, random encounter steps, and next encounter groups. Like I said, it isn't the prettiest or well optimized code, but it did what I wanted. http://pastebin.com/sbfm9yfK http://www.multiupload.com/A4EQBBCV5R
I think.....therefore I am not Barry Burton
Experienced Forum User, Published Author, Former player
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I've decided to focus my attention on Mother 3, so I don't think I'll have time to complete this script. I've somewhat lost interest in this after playing the PSP remake which is great! I'll post the Lua script I made when I get home, I'm in class right now....Please keep in mind I'm no expert in lua, so my functions may be unorganized or unoptimized...but they do their job :).
I think.....therefore I am not Barry Burton
Experienced Forum User, Published Author, Former player
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Does anyone know the specifics on how enemy spawning worked? Or a site with how it works?
I think.....therefore I am not Barry Burton
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Location: Onett, Eagleland
I certainly wouldn't want the original obsoleted. But if TAS videos will refuse to publish the fan translation run...well that's their decision. With that being said, is there any sites with internal workings on the game? Such as critical hits etc...? If not I guess I'll be doing a lot more reversing :P.
I think.....therefore I am not Barry Burton
Experienced Forum User, Published Author, Former player
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Just finished watching this, great movie. Voting yes. I'd really like to see an alternate character and 100% run as I'm unfamiliar with what's changed in the DS version other than the other playable characters.
I think.....therefore I am not Barry Burton
Experienced Forum User, Published Author, Former player
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Can we go back to OOT please? I'm eager to see more improvements!
I think.....therefore I am not Barry Burton
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I'm planning to make a playthrough of this game and study tactics FAQS....I am planning to TAS the fan translation patch and don't care if it gets rejected, I'm tired of that rule and if no one else wants to TAS the english version, I'll do it.
I think.....therefore I am not Barry Burton
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I'd much rather have the fan translation and just give them their own sections if you must.
I think.....therefore I am not Barry Burton
Experienced Forum User, Published Author, Former player
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I see. But doesn't BSnes not allow this?
I think.....therefore I am not Barry Burton
Experienced Forum User, Published Author, Former player
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I still disagree with that post. If you burned the patched ROM to a writable cart, it could still be verifiable on console if a TAS was made for it. Like I said, I can totally understand fan translations not obsoleting original versions and considering the fan translation an entirely new version. It's not unheard of for games to have bug fixes and changes to game play when being made for a different region and I see this as being no different. Also, as far as playing the game for the plot as opposed to watching a TAS full of text in a language I don't understand so I can't follow along on what skills/items/menus were being used does not entertain me. It's not only the plot, but following along with the methods being employed. A pretty big factor in judging of TAS runs.
I think.....therefore I am not Barry Burton
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Flygon wrote:
Some people can read really really really fast. Like me. :p
I'm in this group :). Also, in some games the text is very readable because the game won't scroll text quickly and has no option to speed it up.
I think.....therefore I am not Barry Burton
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No offense to Japanese players....but who wants to TAS the original if no one can understand it anyways?
I think.....therefore I am not Barry Burton
Experienced Forum User, Published Author, Former player
Joined: 5/4/2005
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Depends on the game, a game like this where the text isn't really relevant and the entertainment value comes from the actual run, I don't mind. But something like an RPG, I really hate now knowing what the hell is going on.
I think.....therefore I am not Barry Burton
Experienced Forum User, Published Author, Former player
Joined: 5/4/2005
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Location: Onett, Eagleland
I'd be fine with not having it obsoleted. I consider them different games anyways, to me Seiken Densetsu 3 translated is the USA version of the game :). So what do we need to do to get this into motion? It seems most of us want to see translated roms TAS'd. So now what? What ground rules should we lay down in order for them to be accepted? I'd really like to see this done away with and have them accepted as soon as possible.
I think.....therefore I am not Barry Burton
Post subject: Suggestion to allow translated ROMS to be acceptable
Experienced Forum User, Published Author, Former player
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I understand the reasoning behind not allowing hacked roms for submission outside of the "hacked" category, but I don't feel fan translations fall in this category. I'd love to see Mother 3 TAS'd in English and not in Japanese, it makes it much more entertaining to follow the run. I'm certain the objective of translation patches are not to change how the game is played but to simply change the language. I don't recall any bugs or glitches added using fan translations in any of the patched roms I have ever played; Bahamut's Lagoon, Mother 3, Seiken Densetsu 3, FFVI. I just think these should be an exception when it comes to hacked ROMS. I would be all for verifying the integrity of the game to ensure nothing else has been changed other than menus and text before allowing it to be submitted/published. I wouldn't even mind having a disclaimer next to the run that says this is a fan translated hack. I've always been against not allowing them, so I figured now since the community has grown and we've progressed a lot since the first time I've joined here that perhaps we could get together and discuss why they aren't allowed and possibly move past this to accept them as legitimate runs.
I think.....therefore I am not Barry Burton
Experienced Forum User, Published Author, Former player
Joined: 5/4/2005
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Location: Onett, Eagleland
creaothceann wrote:
Encode
"The file you are trying to access is temporarily unavailable. Please try again later." :( People need to start using multiupload.com =P.
I think.....therefore I am not Barry Burton
Experienced Forum User, Published Author, Former player
Joined: 5/4/2005
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Location: Onett, Eagleland
Wow, Dodongo cavern in 4 minutes, damn that's impressive. Why the Japanese ROM?
I think.....therefore I am not Barry Burton
Experienced Forum User, Published Author, Former player
Joined: 5/4/2005
Posts: 502
Location: Onett, Eagleland
Is there a way to run dolphin in debug mode without it actually disassembling code so you can use the memory watch and whatever? I noticed running with the debug option slows it down by about 2/3's.
I think.....therefore I am not Barry Burton
Experienced Forum User, Published Author, Former player
Joined: 5/4/2005
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Location: Onett, Eagleland
Definitely against this. I like having an encode, but if you're suggesting the run can't be submitted until an encode is finished I don't like that idea at all.
I think.....therefore I am not Barry Burton
Experienced Forum User, Published Author, Former player
Joined: 5/4/2005
Posts: 502
Location: Onett, Eagleland
1.52's lua also seems to be broken or not implemented (at least for TAS functions such as gui.x).
I think.....therefore I am not Barry Burton
Experienced Forum User, Published Author, Former player
Joined: 5/4/2005
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Location: Onett, Eagleland
Thanks.
I think.....therefore I am not Barry Burton
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