Posts for Quietust


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Quietust
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Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 7/14/2004
Posts: 250
Eh, these boards have an "Edit Post" button for a reason, you know...
* Quietust, QMT Productions P.S. If you don't get this note, let me know and I'll write you another
Quietust
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Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 7/14/2004
Posts: 250
The T wrote:
having to run 2 BT clients at the same time is a huge hassle, not to mention an unnecessary one.
Of course it's completely unnecessary - just get rid of BitComet and re-open the torrents in the 'new' client and they'll resume where they left off. From the way you're responding, it sounds like you knew about BitComet's behavior and were planning to take advantage of it here...
* Quietust, QMT Productions P.S. If you don't get this note, let me know and I'll write you another
Quietust
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Joined: 7/14/2004
Posts: 250
Blublu wrote:
I think there's a way to play as Shang Tsung in this game.
He's one of the 12 playable characters - Liu Kang, Kung Lao, Johnny Cage, Reptile, Sub Zero, Shang Tsung, Kitana, Jax, Mileena, Baraka, Scorpion, Ra[i/y]den. I believe he can perform other characters' fatalities, too, which would make for a much more interesting run.
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Quietust
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Joined: 7/14/2004
Posts: 250
Heh, that was an amusing run. I'm surprised how much time was spent off the road, apparently without losing much speed.
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Quietust
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Joined: 7/14/2004
Posts: 250
bobxp wrote:
SaxxonPike wrote:
I'm a fan of games that are played ungodly fast, and Sonic was designed for "whoa what was that"... any other speed run recommendations?
Gavin Ward/SprintGod's S3&K run, here. That's the best speedrun I've ever watched ^_^
SaxxonPike wrote:
Just watched all the Sonic game speedruns.
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Quietust
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Joined: 7/14/2004
Posts: 250
Question:
atro city wrote:
I watched one of your earlier runs, so I'm not sure if you've taken this to mind yet: on the special stages, surely there's a part where you can take a shortcut by jumping over the endless field of red spheres to get to another part of the stage faster?
Answer:
nifboy wrote:
The distance you jump is constant and consistent with your speed; the distance a tiny bit more than three squares; not enough to clear three red spheres, but just enough to make it so you can't cross a string of red spheres more than about 12 spheres long.
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Quietust
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Joined: 7/14/2004
Posts: 250
I did a test run using that Oil Ocean 2 glitch; overall, the level was completed approximately 6.5 seconds faster (finished in early 0:42, compared to late 0:48), though it's extremely boring now (consisting of 10 seconds of rather slow 'catch-up' scrolling). If I ever get to that point in the game again, I'll be sure to use this trick.
Joseph Collins wrote:
Miles can duck down in the lower right-hand corner, avoiding Silver Sonic's buzzsaw completely, then instantly start Super Spin Dashing when he's vounerable. Sonic and Knuckles can't.
Wrong. Sonic and Knuckles can spindash the instant Silver Sonic's "buzzsaw" starts (and I did so in my run); they just can't be on the far right edge or they'll get hit (slightly to the left works just fine).
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Quietust
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Posts: 250
ANGERFIST wrote:
Q, check your submission published videos, there, someone has given a link to the oil ocean trick.
That was ...nuts. I'll definitely have to try that.
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Quietust
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Posts: 250
Er, new Oil Ocean trick? Which one is that, then? To answer your question, I am already working on a new video, starting from the very beginning to go even faster than before. I've already managed to get EHZ1 down to 17 seconds by sheer luck (went through the loop at the end, got a speed boost from jumping at the right spots, and managed to run straight through the diagonal back-spring). I still need to do a bit more testing on EHZ 2 to see if there's a better route I can take (even if there isn't, I can still use loop jumping to save a tiny bit more time).
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Quietust
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Posts: 250
It also would appear to require a broken emulator which does NOT store the cartridge SRAM in savestate files.
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Quietust
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Joined: 7/14/2004
Posts: 250
You need to be using the latest build of SNES9x from the forums here; when you load the movie, it should turn off 'WIP timing'.
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Quietust
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Joined: 7/14/2004
Posts: 250
One other thing that needs to be mentioned is that the movie file must have the same base filename as the ROM (i.e. you'll probably have to rename it to "Mario Paint (JU) [!].zmv") and must reside in the appropriate directory (the same directory where savestates are stored). This alone is quite irritating, especially if you have more than 10 movies from the same game (in which case you must rename-shuffle in order to watch them all).
* Quietust, QMT Productions P.S. If you don't get this note, let me know and I'll write you another
Quietust
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Posts: 250
xebra wrote:
The goal of this movie is not to complete the game in the shortest time possible, but to minimize the time spent traversing each individual level.
Agreed. I've just updated the categories for the run to reflect this.
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Quietust
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Posts: 250
DrJones wrote:
SprintGod wrote:
DrJones wrote:
the boss that traps sonic between two laser beams can be destroyed.
No, it can't. You can hit it all you want, but it won't die.
We destroyed it that way this week, that's for sure.
No you didn't. I've played through that boss as Hyper Sonic countless times, and he can easily jump up high enough to hit the ceiling cannon. Even when constantly attacking it (30+ hits), it does not die until it fires the 7th blast into the floor.
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Quietust
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Posts: 250
The desync I got was probably due to messing with savestates out of order (since I was still new to it), so I'll definitely try this in my next attempt (which is already underway, but probably won't be released for quite a while).
* Quietust, QMT Productions P.S. If you don't get this note, let me know and I'll write you another
Quietust
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Joined: 7/14/2004
Posts: 250
Unable to connect...
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Quietust
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Posts: 250
Sprint managed to get Sonic up to the area where only Knuckles is supposed to be able to reach; as such, he fought Knuckles's boss instead of his own.
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Quietust
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Joined: 7/14/2004
Posts: 250
* Quietust, QMT Productions P.S. If you don't get this note, let me know and I'll write you another
Quietust
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I figured that by the time he got to Sky Chase, Sonic must've been pretty tired, so I decided to give him a chance to catch his breath. :)
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Quietust
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I wasn't satisfied with the end, so I redid the Wing Fortress boss and Death Egg zone, completing them a total of 1 second faster (even got 1:42 on Wing Fortress).
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Quietust
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A boring stroll through Sky Chase, a slightly speedier run through Wing Fortress, and a 12-hit finish in Death Egg, and this run is tentatively complete. Wing Fortress might have some optimizations I missed. Current status: ---------------- Current run ------ | Previous run ----- | TSC Records ------ Emerald Hill --- 0:18 - 0:36 ------ | 0:19 - 0:37 ------ | 0:20 - 0:38 ------ Chemical Plant - 0:17 - 0:51 ------ | 0:20 - 1:04 ------ | 0:22 - 0:53 ------ Aquatic Ruin --- 0:19 - 0:38 ------ | 0:24 - 0:44 ------ | 0:24 - 0:43 ------ Casino Night --- 0:25 - 0:55 ------ | 0:26 - 1:01 ------ | 0:34 - 1:05 ------ Hill Top ------- 0:39 - 0:48 ------ | 0:45 - 1:00 ------ | 0:48 - 1:03 ------ Mystic Cave ---- 0:28 - 0:37 ------ | 0:35 - 0:41 ------ | 0:40 - 0:49 ------ Oil Ocean ------ 0:26 - 0:48 ------ | 0:35 - 0:51 ------ | 0:38 - 0:59 ------ Metropolis ----- 0:54 - 0:50 - 1:30 | 1:01 - 1:00 - 1:53 | 1:12 - 1:30 - 2:33 Wing Fortress -- 1:43 ------------- | 1:47 ------------- | 1:56 ------------- Death Egg ------ 0:42 ------------- | 0:48 ------------- | 0:49 ------------- If you think this run is satisfactory, I'll be glad to submit it.
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Quietust
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Managed to shave another ~2 seconds off the Metropolis boss. Personally, I don't see this getting much faster without more effort than I'm willing to put into it. Next is Sky Chase, a fixed duration auto-scrolling level. I would appreciate any suggestions as to what I should do to pass that time... Current status: ---------------- Current run ------ | Previous run ----- | TSC Records ------ Emerald Hill --- 0:18 - 0:36 ------ | 0:19 - 0:37 ------ | 0:20 - 0:38 ------ Chemical Plant - 0:17 - 0:51 ------ | 0:20 - 1:04 ------ | 0:22 - 0:53 ------ Aquatic Ruin --- 0:19 - 0:38 ------ | 0:24 - 0:44 ------ | 0:24 - 0:43 ------ Casino Night --- 0:25 - 0:55 ------ | 0:26 - 1:01 ------ | 0:34 - 1:05 ------ Hill Top ------- 0:39 - 0:48 ------ | 0:45 - 1:00 ------ | 0:48 - 1:03 ------ Mystic Cave ---- 0:28 - 0:37 ------ | 0:35 - 0:41 ------ | 0:40 - 0:49 ------ Oil Ocean ------ 0:26 - 0:48 ------ | 0:35 - 0:51 ------ | 0:38 - 0:59 ------ Metropolis ----- 0:54 - 0:50 - 1:30 | 1:01 - 1:00 - 1:53 | 1:12 - 1:30 - 2:33 Wing Fortress -- x:xx ------------- | 1:47-------------- | 1:56 ------------- Death Egg ------ x:xx ------------- | 0:48-------------- | 0:49 -------------
* Quietust, QMT Productions P.S. If you don't get this note, let me know and I'll write you another
Quietust
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Joined: 7/14/2004
Posts: 250
One possibility (which I haven't been able to examine fully) is a consistently higher framerate; I don't recall how fast the GBA is, but the SNES run of this game lagged significantly in several places.
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Post subject: Out of this World [port]
Quietust
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Joined: 7/14/2004
Posts: 250
* Quietust, QMT Productions P.S. If you don't get this note, let me know and I'll write you another
Quietust
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Joined: 7/14/2004
Posts: 250
Nice timing. This will make my Sonic 2 run look terribly dull by comparison...
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