Posts for RGL

RGL
Experienced Forum User
Joined: 7/13/2017
Posts: 57
UPDATE : It seems that savestates in TASstudio contain the crosshair color value. Is that intended? When I loaded my TAS file of Virtua Cop and it autoloaded the last position the crosshair was visible again. When I now rewind and start the playback from zero the crosshair disappears as it is set to. I added another branch then and now I can switch between these two branches and switch the crosshair on and off without having to reboot the core. Tested it without TASstudio. Set the crosshair to blue. Made a savestate. Set it to green, rebootet, it is green then. Loading the savestate makes it blue again. Works with other non sync values too like deactivating "show sprite". When you make a savestate with show spite: false. Turn it on again and then load the state it will be off again even though it says TRUE in the settings
RGL
Experienced Forum User
Joined: 7/13/2017
Posts: 57
OK, I got the latest build. Just inserted the Firmware and left all settings at default. Started the game. Set to Lightgun. Crosshair is visible. Set the color value 0x1000000 and it did indeed disappear.. hurray. But i wanted to know if it was a setting. So i copied my config.ini to the newest version and... the crosshair was visible again! Even though the value was correct: 0x1000000. The only option that wasnt default was the region set to North America. Tried to change that. No change. I reset the settings to default and disabling the cross hair worked again. Tried that on the stable release 2.52 and there also the problem was gone... BUT: I was stupid and didnt backup the ini file before that and guess what ... i am not able now to recreate the problem too. tl;dr : The problem is solved for me but I cant tell you what it was :( just that it definitly was something in the config file causing it.
RGL
Experienced Forum User
Joined: 7/13/2017
Posts: 57
That also does not change anything. I opened the INI file to make sure. It's set to 0x1000000 (in Bizhawk it displayes it as decimal 16777216) Again, no matter what value I try the appearence of the crosshair does not change at all. It is still created by inverting the pixel's brightness under it and not by a certain color. Which is why I asked if maybe this value is not used at all.
Post subject: Saturnus : Disabling Crosshair for Lightgun has no effect
RGL
Experienced Forum User
Joined: 7/13/2017
Posts: 57
It says in the non sync option screen that a value of 1000000 for the crosshair color for the saturn lightgun would disable it but changing this value has no effect at all. No color change, no disabling. Am I guessing right that this value is unused because the crosshair is actually drawn by inverting the pixels on the screen? (Thats what it looks like) Any chance to disable the crosshair for movie playback?
RGL
Experienced Forum User
Joined: 7/13/2017
Posts: 57
@Evan All this sounds way more like that your Computer has some problems rather than Bizhawk. You make it sound like Bizhawk is just a pile of awful bugs that doesn't work at all. I make Longplays with Bizhawk, not Speedruns. Over the past 3 years I have created more than 200 Longplays with Bizhawk on several cores. Of course I had some bugs once in a while and some crahes too. But these were rather uncommon and I couldn't recreate most. Some Longplay TAS projects were many hours long and still worked. This is free software! No strings attached at all, so you might wanna think about your rather demanding tone. It's OK to ask for solutions to problems, thats what this Forum is for but a little humility doesnt hurt.
RGL
Experienced Forum User
Joined: 7/13/2017
Posts: 57
Yes, I am 100% sure. https://www.youtube.com/watch?v=8NVjKy0v3MU Here is the longplay I created with it by using Bizhawk and TAStudio.
RGL
Experienced Forum User
Joined: 7/13/2017
Posts: 57
It would be great if libretros new paraLLEi RDP would find its way into Bizhawk.
RGL
Experienced Forum User
Joined: 7/13/2017
Posts: 57
At least Sonic CD works fine. PLayed it completly on Bizhawk
RGL
Experienced Forum User
Joined: 7/13/2017
Posts: 57
With 2.5 : 1. NESHawk slows down under playable speeds when TASstudio and recording is enabled. I played Ninja Gaiden 3. Without recording enabled I get 180fps unthrottled. With recording enabled it goes down under 60 after a few minutes of recording. 2. Going to Config/Cores/PCE throws an exception : System.Collections.Generic.KeyNotFoundException: Der angegebene Schlüssel war nicht im Wörterbuch angegeben. bei System.ThrowHelper.ThrowKeyNotFoundException() bei System.Collections.Generic.Dictionary`2.get_Item(TKey key) bei BizHawk.Client.EmuHawk.MainForm.<>c__DisplayClass1_1.<MainForm_Load>b__8(Object openedSender, EventArgs openedArgs) bei System.Windows.Forms.ToolStripDropDownItem.OnDropDownOpened(EventArgs e) bei System.Windows.Forms.ToolStripDropDown.OnOpened(EventArgs e) bei System.Windows.Forms.ToolStripDropDown.SetVisibleCore(Boolean visible) bei System.Windows.Forms.ToolStripDropDown.Show() bei System.Windows.Forms.ToolStripDropDownItem.ShowDropDownInternal() bei System.Windows.Forms.ToolStripMenuItem.OnMenuAutoExpand() bei System.Windows.Forms.MenuTimer.OnTick(Object sender, EventArgs e) bei System.Windows.Forms.Timer.OnTick(EventArgs e) bei System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m) bei System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
RGL
Experienced Forum User
Joined: 7/13/2017
Posts: 57
Sounds like you are new to re recording. I dont create speedruns. I use Bizhawk for recording Longplays and I praise the gods every day for it since. Just open the TAS studio in the Tools tab. You need to create a branch and then you start. This will record your inputs not the video footage. Everytime you load a state you overwrite your old inputs. All the fails are automaticly cut out. When you are done you just need to replay your TAS file and then record the footage (I use OBS). No editing needed! (Except the start and ending point maybe) This is such a wonderful time- and effort saver. And I wish I could do this with EVERY old system. (*caught* Amiga! *caught*)
RGL
Experienced Forum User
Joined: 7/13/2017
Posts: 57
I just use Open Broadcast Software (OBS) and record the bizhawk window.
RGL
Experienced Forum User
Joined: 7/13/2017
Posts: 57
Worked perfectly, thanks!
RGL
Experienced Forum User
Joined: 7/13/2017
Posts: 57
Oh so easy? Thanks Ill try that
Post subject: Saturn : Use 1 saveram file for multiple games?
RGL
Experienced Forum User
Joined: 7/13/2017
Posts: 57
Is it possible to use a single Saveram file for multiple games? (like an actual saturn backup memory instead of each game saving its own saveram file) I want to unlock a Minigame called Deathtank 2 within Duke Nukem 3D. But for this you need have savedata present from either Powerslave or Quake.
RGL
Experienced Forum User
Joined: 7/13/2017
Posts: 57
InfamousKnight wrote:
First of all, wrong place to post that. Its already been mentioned elsewhere, and dreamcast games have ports that can already be tased(with some minor graphical changes). So I don't really see the point in a dreamcast core(other than to tas shenmue games, which are bad candidates either way).
I would like to mention that there are actually quite a few people using Rerecording to create Longplays of games and not Speedruns. So personelly I would see a point for ANY core that could be implemented :)
Post subject: Genesis Menacer is missing a button?
RGL
Experienced Forum User
Joined: 7/13/2017
Posts: 57
Hi guys. I tried playing T2- The Arcade game with Bizhawk (2.4.2) . In the Controller Config you can only change the input for 2 lightgun buttons (Trigger and Start/Pause) But the Menacer had 3 buttons. In the manual of the game the button is called Top Button and it is used for extra weapons. Do I need to change a setting or is the 3rd button missing?
RGL
Experienced Forum User
Joined: 7/13/2017
Posts: 57
Just read this blog post about the newly released LLE RSP and RDP plugins from paraLLEI. https://www.libretro.com/index.php/category/blog/ This seems to be "IT" for N64 emulation, accurate and fast enough for most systems. Is there a chance that this gets into Bizhawk someday? Being able to use TAStudio with a pixelperfect N64 emulation would be heaven.
Post subject: C64Hawk Colorpalette
RGL
Experienced Forum User
Joined: 7/13/2017
Posts: 57
Hi there. Would it be possible to add an option for the C64 color palette to be like the real ones? I know some people prefer the over saturated ones but I like it original.
RGL
Experienced Forum User
Joined: 7/13/2017
Posts: 57
Both, the Super Scope and the SNES Mouse cannot be used with the PC mouse properly. You need to bind an analog stick to it which is completly useless IMHO.
RGL
Experienced Forum User
Joined: 7/13/2017
Posts: 57
Thank you.
RGL
Experienced Forum User
Joined: 7/13/2017
Posts: 57
Sorry, I haven't seen that there is a reply on the next page... The ISO name is : Bug! (USA) (DW0026).bin Here is the TAS file : https://drive.google.com/open?id=1f03f3LLfzPMwoCaQTYa3eDkfSgW2hMPl
RGL
Experienced Forum User
Joined: 7/13/2017
Posts: 57
I get an exception with 2.3.2 when I try to open a TASproject for Sega Saturn, recorded with 2.3.1. Newtonsoft.Json.JsonReaderException: Unexpected character encountered while parsing value: . Path '', line 0, position 0. bei Newtonsoft.Json.JsonTextReader.ParseValue() bei Newtonsoft.Json.JsonTextReader.Read() bei Newtonsoft.Json.Serialization.JsonSerializerInternalReader.ReadForType(JsonReader reader, JsonContract contract, Boolean hasConverter) bei Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Deserialize(JsonReader reader, Type objectType, Boolean checkAdditionalContent) bei Newtonsoft.Json.JsonSerializer.DeserializeInternal(JsonReader reader, Type objectType) bei Newtonsoft.Json.JsonConvert.DeserializeObject(String value, Type type, JsonSerializerSettings settings) bei Newtonsoft.Json.JsonConvert.DeserializeObject[T](String value, JsonSerializerSettings settings) bei BizHawk.Client.Common.TasLagLog.Load(TextReader tr) bei BizHawk.Client.Common.BinaryStateLoader.GetLump(BinaryStateLump lump, Boolean abort, Action`2 callback) bei BizHawk.Client.Common.TasMovie.Load(Boolean preload) bei BizHawk.Client.Common.MovieSession.QueueNewMovie(IMovie movie, Boolean record, IEmulator emulator) bei BizHawk.Client.EmuHawk.MainForm.StartNewMovie(IMovie movie, Boolean record) bei BizHawk.Client.EmuHawk.TAStudio.StartNewMovieWrapper(Boolean record, IMovie movie) bei BizHawk.Client.EmuHawk.TAStudio.HandleMovieLoadStuff(TasMovie movie) bei BizHawk.Client.EmuHawk.TAStudio.LoadFile(FileInfo file, Boolean startsFromSavestate, Int32 gotoFrame) bei BizHawk.Client.EmuHawk.TAStudio.OpenTasMenuItem_Click(Object sender, EventArgs e) bei System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e) bei System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e) bei System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e) bei System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e) bei System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea) bei System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea) bei System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) bei System.Windows.Forms.Control.WndProc(Message& m) bei System.Windows.Forms.ToolStrip.WndProc(Message& m) bei System.Windows.Forms.ToolStripDropDown.WndProc(Message& m) bei System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Post subject: BSNES Mouse Issue
RGL
Experienced Forum User
Joined: 7/13/2017
Posts: 57
Hi. I want to make a video of Mario Paint for SNES, but it seems that this is pretty inconvinient. An actual mouse behaves like a stick and with an analog stick it is not usable either. Even on 10% sensitivity it is way to fast to properly use it. Is there anything I could try?
RGL
Experienced Forum User
Joined: 7/13/2017
Posts: 57
J wrote:
I think this is somewhat relevant question: When, in TAStudio, when you go Metadata -> Savestate History Settings, what's your Max num states? Also, while playing the project back, what does the "States: " counter state at the bottom of the TAStudio window when things start to go slow? Also, if you change a single input at the start (and then change it back to what it was before changing it), making the state count to 0, will it play smoothly 'til the end?
The states number is at 1600-1650 when it starts stuttering. Changing the input did infact remove the problem. Here is the TAS file : http://www.adventure-creator.com/stuffpublic/garfield.zip
RGL
Experienced Forum User
Joined: 7/13/2017
Posts: 57
in TASStudio. I just tested it again by directly loading the tasproj with the "Play Movie" option in the main menu, without opening the TAStuidio. Same result. Stuttering after 3-4 minutes in 2.2.2 no problem in 2.2.1